ItemProxy.cs 4.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ItemProxy
  6. {
  7. public static async ETTask<bool> GetItemInfos()
  8. {
  9. GameGlobal.DataInited = false;
  10. M2C_GetItemInfos response = null;
  11. response = (M2C_GetItemInfos)await MessageHelper.SendToServer(new C2M_GetItemInfos());
  12. if (response != null)
  13. {
  14. if (response.Error == ErrorCode.ERR_Success)
  15. {
  16. //物品兑换
  17. for (int i = 0; i < response.KsItemExchange.Count; i++)
  18. {
  19. ItemDataManager.InitItemExchange(response.KsItemExchange[i], response.VsItemExchange[i]);
  20. }
  21. //服装数据与物品通步
  22. DressUpMenuSuitDataManager.InitData();
  23. DressUpMenuItemDataManager.InitData();
  24. //初始化物品
  25. ItemDataManager.InitServerData(response.Items);
  26. //自定义套装
  27. CustomSuitDataManager.InitServerData(response.CustomSuits);
  28. CustomSuitDataManager.currentIndex = response.CustomSuitPos;
  29. for (int i = 0; i < response.NewItems.Count; i++)
  30. {
  31. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(response.NewItems[i]);
  32. if (cfg.itemType == ConstItemType.DRESS_UP)
  33. {
  34. DressUpMenuItemDataManager.AddNewDressItem(response.NewItems[i]);
  35. }
  36. else if (cfg.itemType == ConstItemType.HEAD)
  37. {
  38. RoleInfoManager.Instance.AddNew(response.NewItems[i]);
  39. }
  40. }
  41. //!!!必须放在最后,标记数据初始化完成
  42. GameGlobal.DataInited = true;
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. //设置物品已读
  49. public static async ETTask<bool> ReqSetItemRead(int itemID)
  50. {
  51. S2C_SetItemRead response = null;
  52. response = (S2C_SetItemRead)await MessageHelper.SendToServer(new C2S_SetItemRead() { ItemId = itemID });
  53. if (response != null)
  54. {
  55. if (response.Error == ErrorCode.ERR_Success)
  56. {
  57. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(response.ItemId);
  58. if (cfg.itemType == ConstItemType.DRESS_UP)
  59. {
  60. DressUpMenuItemDataManager.RemoveNewDressItem(response.ItemId);
  61. }
  62. else if (cfg.itemType == ConstItemType.HEAD)
  63. {
  64. RoleInfoManager.Instance.RemoveNew(response.ItemId);
  65. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  66. }
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. //使用背包物品
  73. public static async ETTask<bool> ReqUseItem(int itemID, long count)
  74. {
  75. S2C_UseItem response = null;
  76. response = (S2C_UseItem)await MessageHelper.SendToServer(new C2S_UseItem() { ItemId = itemID, itemNum = count });
  77. if (response != null)
  78. {
  79. if (response.Error == ErrorCode.ERR_Success)
  80. {
  81. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  82. BonusController.TryShowBonusList(items);
  83. return true;
  84. }
  85. }
  86. return false;
  87. }
  88. //使用背包物品-自选礼包
  89. public static async ETTask<bool> ReqUseGiftBoxSelItem(int itemID, List<GiftBoxSelChildItemProto> giftBoxSelChildItems)
  90. {
  91. M2C_GiftBoxSelConsumption response = null;
  92. response = (M2C_GiftBoxSelConsumption)await MessageHelper.SendToServer(new C2M_GiftBoxSelConsumption()
  93. { ItemId = itemID, GiftBoxSelChildItems = giftBoxSelChildItems });
  94. if (response != null)
  95. {
  96. if (response.Error == ErrorCode.ERR_Success)
  97. {
  98. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  99. BonusController.TryShowBonusList(items);
  100. return true;
  101. }
  102. }
  103. return false;
  104. }
  105. }
  106. }