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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Studio;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StudioPropertyView : StudioBaseView
 
-     {
 
-         // private GList _listProperty;
 
-         private Controller _croProperty;
 
-         private int _propertySelectIndex = 0;
 
-         private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)
 
-         //书画副本
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             // _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
 
-             // _ui.m_listProperty.onClickItem.Add(OnClickListProperty);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
 
-             this.AddChildCom(com);
 
-             _croProperty = com.GetController("c1");
 
-             _croProperty.onChanged.Add(OnControllerChange);
 
-             _propertySelectIndex = this.viewData == null ? 0 : (int)this.viewData;
 
-             StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).FullName;
 
-             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
 
-             firstOpenProperty = -1;
 
-             for (int i = 0; i < studioCfgs.Count; i++)
 
-             {
 
-                 GButton btn = com.GetChild("btn" + i).asButton;
 
-                 bool isOpen = TimeUtil.CheckDayOfWeek(studioCfgs[i].timeArr) ? true : false;
 
-                 btn.GetChild("icon").visible = isOpen;
 
-                 if (firstOpenProperty < 0 && isOpen) firstOpenProperty = i;
 
-             }
 
-             _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].timeArr) ? _propertySelectIndex : firstOpenProperty;
 
-             _croProperty.selectedIndex = _propertySelectIndex;
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _propertySelectIndex;
 
-             this._studioCfg = studioCfgs[_propertySelectIndex];
 
-             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
 
-             list.numItems = this.storyLevelCfgs.Count;
 
-             list.ScrollToView(curIndex);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
 
-         }
 
-         private void OnControllerChange()
 
-         {
 
-             // int index = _croProperty.selectedIndex;
 
-             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
 
-             StudioCfg studioCfg = studioCfgs[_croProperty.selectedIndex];
 
-             if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
 
-             {
 
-                 string str = "";
 
-                 for (int i = 0; i < studioCfg.timeArr.Length; i++)
 
-                 {
 
-                     str += NumberUtil.GetChiniseNumberWeekText(studioCfg.timeArr[i]);
 
-                     if (i == studioCfg.timeArr.Length - 1) break;
 
-                     str += "、";
 
-                 }
 
-                 PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));
 
-                 _croProperty.selectedIndex = _croProperty.previsousIndex;
 
-                 return;
 
-             }
 
-             // _propertySelectIndex = index;
 
-             this._studioCfg = studioCfg;
 
-             this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);
 
-             list.numItems = this.storyLevelCfgs.Count;
 
-             list.ScrollToView(curIndex);
 
-             UpdateView();
 
-             StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _croProperty.selectedIndex;
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(list, ConstGuideId.STUDIO_PROPERTY, 4, "通关这个副本可以获得风系词牌的升星材料哦~", 0);
 
-             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.STUDIO_PROPERTY, 6, "挑战成功啦,让我们继续新旅程~");
 
-             GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
 
-         }
 
-         protected override void TryCompleteGuide()
 
-         {
 
-             base.TryCompleteGuide();
 
-             // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);
 
-             GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 6);
 
-             GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
 
-         }
 
-     }
 
- }
 
 
  |