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							- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class RedDotDataManager : SingletonBase<RedDotDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 公告
 
-         /// 是否有未读公告
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetNoticeRed()
 
-         {
 
-             List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
 
-             for (int i = 0; i < noticeInfos.Count; i++)
 
-             {
 
-                 if (noticeInfos[i].readStatus == false) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 任务
 
-         /// 是否有任务奖励、任务宝箱奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTaskRed()
 
-         {
 
-             //TODO
 
-             // Dictionary<int, TaskInfo> taskInfo = TaskDataManager.TaskInfo;
 
-             // foreach (int key in taskInfo.Keys)
 
-             // {
 
-             //     if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
 
-             // }
 
-             // Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
 
-             // foreach (int key in livenessBoxInfos.Keys)
 
-             // {
 
-             //     if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
 
-             // }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 七天签到
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetDailyLoginRed()
 
-         {
 
-             return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 有邮件未读或未领奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMailRed()
 
-         {
 
-             if (MailDataManager.Instance.UnreadCount > 0) return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 套装收集奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldGuideRed()
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 根据章节Id判断是否有奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetChapterRed(int chapterId)
 
-         {
 
-             for (int i = 0; i < 3; i++)
 
-             {
 
-                 int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
 
-                 if (state == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 好友红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendRed()
 
-         {
 
-             return GetFriendApplyRed() || GetFriendGiftRed();
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendApplyRed()
 
-         {
 
-             return FriendDataManager.Instance.ApplyDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友可领体力
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendGiftRed()
 
-         {
 
-             if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
 
-             List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
 
-             for (int i = 0; i < friendInfos.Count; i++)
 
-             {
 
-                 if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-礼包红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetRechargeGiftFreeRed()
 
-         {
 
-             // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
 
-             // for (int i = 0; i < _giftCfgs.Count; i++)
 
-             // {
 
-             //     GiftBagCfg cfg = _giftCfgs[i];
 
-             //     bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
 
-             //     int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
 
-             //     bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
 
-             //     if (isUnLock && canBuy && cfg.price == 0) return true;
 
-             // }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 田野调查红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldRed()
 
-         {
 
-             List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
 
-             for (int i = 0; i < _cfgs.Count; i++)
 
-             {
 
-                 int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
 
-                 if (state == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 工作室红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetStudioFilingRed(bool checkCurChapter = true)
 
-         {
 
-             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
 
-             for (int i = 0; i < studioCfgs.Count; i++)
 
-             {
 
-                 if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
 
-                 if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 寻奇访胜
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelRed()
 
-         {
 
-             if (TravelDataManager.Instance.TravelData == null) return false;
 
-             return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideRed()
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
 
-             {
 
-                 if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴区域红点
 
-         /// </summary>
 
-         /// <param name="areaId"></param>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideAreaRed(int areaId)
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像框红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadBorderRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 卡牌-卡牌技能升级
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillsRed(int cardId)
 
-         {
 
-             List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < skillCfgs.Count; i++)
 
-             {
 
-                 if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 卡牌-卡牌技能升级
 
-         /// </summary>
 
-         /// <param name="skillId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillRed(int skillId)
 
-         {
 
-             PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
 
-             PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
 
-             PassivitySkillLvlCfg nextSkillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
 
-             if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
 
-             long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
 
-             int itemNeed = skillLvlCfg.materiarsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
 
-             int costNeed = skillLvlCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         //卡牌-卡牌升星奖励状态
 
-         public bool GetCardStarReward(int cardId)
 
-         {
 
-             CardData cardData = CardDataManager.GetCardDataById(cardId);
 
-             List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < cardStarCfgs.Count; i++)
 
-             {
 
-                 if (cardStarCfgs[i].rewardsArr.Length > 0 && cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) && cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装养护红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingFosterRed(int suitId)
 
-         {
 
-             int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
 
-             List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
 
-             if (index >= fosterCfgs.Count) return false;
 
-             if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
 
-             SuitFosterCfg fosterCfg = fosterCfgs[index];
 
-             if (fosterCfg.materialsArr.Length == 0) return false;
 
-             long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
 
-             int itemNeed = fosterCfg.materialsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
 
-             int costNeed = fosterCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         //商店-会员中心
 
-         public bool GetChargeAddUpReward()
 
-         {
 
-             VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
 
-             for (int i = 1; i < vipCfgs.Length; i++)
 
-             {
 
-                 bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id);
 
-                 bool isWeekGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus), vipCfgs[i].id);
 
-                 if ((!isGet || isWeekGet) && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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