DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. public override void Dispose()
  30. {
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. UI_TypeItem.ClearProxy();
  37. UI_PartsListItem.ClearProxy();
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  44. _ui = UI_DressUpFightUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. _ui.m_btnClose.width = GRoot.inst.width;
  49. _ui.m_btnClose.height = GRoot.inst.height;
  50. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_groupTaskHint.visible = false;
  56. _ui.m_btnRepeal.visible = false;
  57. _ui.m_btnRenewal.visible = false;
  58. _ui.m_btnSearch.visible = true;
  59. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  60. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  61. InitLists();
  62. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  63. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  64. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  65. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  66. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  67. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  68. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  69. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  70. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  71. _ui.m_touchPad.onClick.Add(OnTouchPad);
  72. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  73. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  105. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  106. if (_levelCfg.type == ConstInstanceZonesType.Field)
  107. {
  108. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  109. _ui.m_btnAutoPlay.visible = false;
  110. }
  111. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  112. if (_ui.m_compNeed.target.visible)
  113. {
  114. _ui.m_compNeed.m_c1.selectedIndex = 0;
  115. if (_fightCfg.needItemId > 0)
  116. {
  117. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  118. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  119. }
  120. else if (_fightCfg.needSuitId > 0)
  121. {
  122. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  123. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  124. }
  125. else
  126. {
  127. _ui.m_compNeed.m_c1.selectedIndex = 1;
  128. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  129. }
  130. }
  131. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  132. //一级菜单
  133. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  134. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  135. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  136. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  137. if (_ui.m_comListType1.m_listType.height > maxHeight)
  138. {
  139. _ui.m_comListType1.m_listType.height = maxHeight;
  140. }
  141. _ui.m_comListType1.target.x = _ui.target.width;
  142. _ui.m_comListType2.target.x = _ui.target.width;
  143. _ui.m_partsList.target.x = _ui.target.width;
  144. _ui.m_partsList2.target.x = _ui.target.width;
  145. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  146. this.showListType1();
  147. if (_sceneObject == null)
  148. {
  149. _sceneObject = GameObject.Instantiate(_scenePrefab);
  150. EquipDataCache.cacher.setSceneObj(_sceneObject);
  151. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  152. }
  153. UpdateScore();
  154. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  155. SendLog();
  156. }
  157. protected override void OnHide()
  158. {
  159. base.OnHide();
  160. _ui.m_groupTaskHint.visible = false;
  161. if (_sceneObject != null)
  162. {
  163. GameObject.Destroy(_sceneObject);
  164. _sceneObject = null;
  165. }
  166. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  167. _fightCfg = null;
  168. _levelCfg = null;
  169. }
  170. private void OnClickBtnBack()
  171. {
  172. Alert.Show("是否确定退出?")
  173. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  174. {
  175. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  176. {
  177. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  178. }
  179. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  180. {
  181. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  182. }
  183. else
  184. {
  185. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  186. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  187. }
  188. EquipDataCache.cacher.TakeOffAll();
  189. this.Hide();
  190. });
  191. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  192. }
  193. private void OnClickBtnHome()
  194. {
  195. Alert.Show("是否返回?")
  196. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  197. {
  198. EquipDataCache.cacher.TakeOffAll();
  199. GameController.GoBackToMainView();
  200. });
  201. }
  202. private void OnClickBtnClothingShop()
  203. {
  204. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  205. }
  206. private void OnClickListType1Item(EventContext context)
  207. {
  208. // GuideController.HideGuide();
  209. GObject typeItem = context.data as GObject;
  210. int order = (int)typeItem.data;
  211. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  212. if (item1.subMenusArr.Length > 0)
  213. {
  214. this.showListType2(item1.subMenusArr);
  215. }
  216. else
  217. {
  218. if (this.showListParts(item1.type) == false)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  221. return;
  222. }
  223. this.showListParts(item1.type);
  224. }
  225. this.hideListType1();
  226. UpdateListPartsSelected();
  227. }
  228. private void OnClickListType2Item(EventContext context)
  229. {
  230. GObject typeItem = context.data as GObject;
  231. int order = (int)typeItem.data;
  232. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  233. if (this.showListParts(item2.type) == false)
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  236. return;
  237. }
  238. this.hideListType2();
  239. }
  240. private void OnClickPartsListItem(EventContext context)
  241. {
  242. GObject listItem = context.data as GObject;
  243. int id = (int)listItem.data;
  244. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  245. {
  246. this.showListParts2(id);
  247. this.hideListParts();
  248. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  249. }
  250. else
  251. {
  252. EquipDataCache.cacher.TryCancelSuit(id);
  253. EquipDataCache.cacher.AddOrRemove(id, true);
  254. }
  255. UpdateListPartsSelected();
  256. UpdateListSuitPartsSelected();
  257. }
  258. private void OnClickSuitPartsListItem(EventContext context)
  259. {
  260. GObject listItem = (GObject)context.data as GObject;
  261. int id = (int)listItem.data;
  262. EquipDataCache.cacher.TryCancelSuit(id);
  263. EquipDataCache.cacher.AddOrRemove(id, true);
  264. UpdateListSuitPartsSelected();
  265. }
  266. private void OnTouchPad()
  267. {
  268. if (this.currentListType == DressUpListType.List4)
  269. {
  270. this.hideListParts2();
  271. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  272. }
  273. else if (this.currentListType == DressUpListType.List3)
  274. {
  275. if (_currentList2 != null)
  276. {
  277. this.showListType2();
  278. }
  279. else
  280. {
  281. this.showListType1();
  282. }
  283. this.hideListParts();
  284. }
  285. else if (this.currentListType == DressUpListType.List2)
  286. {
  287. this.showListType1();
  288. this.hideListType2();
  289. }
  290. }
  291. private void OnClickBtnHint()
  292. {
  293. this.ShowTaskHint();
  294. }
  295. private void OnClickBtnDelete()
  296. {
  297. EquipDataCache.cacher.TakeOffAll();
  298. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  299. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  300. }
  301. private void OnClickBtnClose()
  302. {
  303. _ui.m_groupTaskHint.visible = false;
  304. }
  305. private void OnClickBtnNext()
  306. {
  307. if (!EquipDataCache.cacher.CheckPutOnFinish())
  308. {
  309. Alert.Show("只有换好衣服才能出门哦~")
  310. .SetRightButton(true, "好的");
  311. return;
  312. }
  313. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  314. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  315. {
  316. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  317. return;
  318. }
  319. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  320. {
  321. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  322. }
  323. else
  324. {
  325. StartCalculateScore();
  326. }
  327. }
  328. private void StartCalculateScore()
  329. {
  330. //不可移动代码位置
  331. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  332. if (_levelCfg.type == ConstInstanceZonesType.Field)
  333. {
  334. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  335. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  336. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  337. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  338. }
  339. if (hasFightTarget)
  340. {
  341. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  342. }
  343. else
  344. {
  345. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  346. }
  347. this.Hide();
  348. }
  349. private void OnClickBtnRecommend()
  350. {
  351. if (this.currentListType == DressUpListType.List4)
  352. {
  353. this.hideListParts2();
  354. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  355. }
  356. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  357. InstanceZonesDataManager.usedRecommend = true;
  358. EquipDataCache.cacher.PutOnRecommendItems();
  359. UpdateListPartsSelected();
  360. UpdateListSuitPartsSelected();
  361. }
  362. private void InitLists()
  363. {
  364. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  365. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  366. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  367. listType1X = _ui.m_comListType1.target.x;
  368. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  369. //一级菜单
  370. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  371. }
  372. private void showListType1()
  373. {
  374. _currentList2 = null;
  375. currentListType = DressUpListType.List1;
  376. GTween.To(_ui.target.width, listType1X, 0.5f)
  377. .SetTarget(_ui.m_comListType1.target)
  378. .OnUpdate((GTweener t) =>
  379. {
  380. _ui.m_comListType1.target.x = t.value.x;
  381. });
  382. }
  383. private void hideListType1()
  384. {
  385. GTween.To(listType1X, _ui.target.width, 0.5f)
  386. .SetTarget(_ui.m_comListType1.target)
  387. .OnUpdate((GTweener t) =>
  388. {
  389. _ui.m_comListType1.target.x = t.value.x;
  390. });
  391. }
  392. private void showListType2(int[] menuStrArr = null)
  393. {
  394. currentListType = DressUpListType.List2;
  395. if (menuStrArr != null && menuStrArr.Length > 0)
  396. {
  397. int len = menuStrArr.Length;
  398. _currentList2 = menuStrArr.Clone() as int[];
  399. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  400. _ui.m_comListType2.m_listType.numItems = len;
  401. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  402. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  403. if (_ui.m_comListType2.m_listType.height > maxHeight)
  404. {
  405. _ui.m_comListType2.m_listType.height = maxHeight;
  406. }
  407. }
  408. GTween.To(_ui.target.width, listType1X, 0.5f)
  409. .SetTarget(_ui.m_comListType2.target)
  410. .OnUpdate((GTweener t) =>
  411. {
  412. _ui.m_comListType2.target.x = t.value.x;
  413. });
  414. }
  415. private void hideListType2()
  416. {
  417. GTween.To(listType1X, _ui.target.width, 0.5f)
  418. .SetTarget(_ui.m_comListType2.target)
  419. .OnUpdate((GTweener t) =>
  420. {
  421. _ui.m_comListType2.target.x = t.value.x;
  422. });
  423. }
  424. private bool showListParts(int type, bool selectItem = false)
  425. {
  426. _currentMenuType = type;
  427. UpdatePartsListSort();
  428. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  429. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  430. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  431. if (_ui.m_partsList.m_list.height > maxHeight)
  432. {
  433. _ui.m_partsList.m_list.height = maxHeight;
  434. }
  435. if (selectItem)
  436. {
  437. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  438. if (itemId > 0)
  439. {
  440. int index = _currentList3.IndexOf(itemId);
  441. _ui.m_partsList.m_list.ScrollToView(index);
  442. }
  443. }
  444. currentListType = DressUpListType.List3;
  445. GTween.To(_ui.target.width, partsListX, 0.5f)
  446. .SetTarget(_ui.m_partsList)
  447. .OnUpdate((GTweener t) =>
  448. {
  449. _ui.m_partsList.target.x = t.value.x;
  450. });
  451. UpdateListPartsSelected();
  452. return true;
  453. }
  454. private void OnComboBoxRarityChanged()
  455. {
  456. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  457. this.UpdatePartsListSort();
  458. }
  459. private void UpdatePartsListSort()
  460. {
  461. if (_currentMenuType == 0) return;
  462. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  463. {
  464. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  465. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  466. {
  467. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  468. }
  469. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  470. {
  471. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  472. }
  473. else
  474. {
  475. _currentList3.Reverse();
  476. }
  477. }
  478. else
  479. {
  480. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  481. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  482. {
  483. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  484. }
  485. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  486. {
  487. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  488. }
  489. else
  490. {
  491. _currentList3.Reverse();
  492. }
  493. }
  494. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  495. {
  496. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  497. }
  498. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  499. {
  500. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  501. }
  502. //必穿品放在列表最前面
  503. if (_fightCfg.needItemId > 0)
  504. {
  505. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  506. if (index >= 0)
  507. {
  508. int item = _currentList3[index];
  509. _currentList3.Remove(_currentList3[index]);
  510. _currentList3.Insert(0, item);
  511. }
  512. }
  513. else if (_fightCfg.needSuitId > 0)
  514. {
  515. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  516. if (index >= 0)
  517. {
  518. int item = _currentList3[index];
  519. _currentList3.Remove(_currentList3[index]);
  520. _currentList3.Insert(0, item);
  521. }
  522. }
  523. _ui.m_partsList.m_list.RemoveChildrenToPool();
  524. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  525. }
  526. private void UpdateSuitPartsListSort()
  527. {
  528. if (_currentMenuType == 0) return;
  529. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  530. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  531. {
  532. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  533. }
  534. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  535. {
  536. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  537. }
  538. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  539. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  540. }
  541. private void hideListParts()
  542. {
  543. GTween.To(partsListX, _ui.target.width, 0.5f)
  544. .SetTarget(_ui.m_partsList)
  545. .OnUpdate((GTweener t) =>
  546. {
  547. _ui.m_partsList.target.x = t.value.x;
  548. });
  549. }
  550. private void showListParts2(int suitId)
  551. {
  552. _currentSuitId = suitId;
  553. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  554. this.UpdateSuitPartsListSort();
  555. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  556. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  557. if (_ui.m_partsList2.m_list.height > maxHeight)
  558. {
  559. _ui.m_partsList2.m_list.height = maxHeight;
  560. }
  561. currentListType = DressUpListType.List4;
  562. GTween.To(_ui.target.width, partsListX, 0.5f)
  563. .SetTarget(_ui.m_partsList2)
  564. .OnUpdate((GTweener t) =>
  565. {
  566. _ui.m_partsList2.target.x = t.value.x;
  567. });
  568. }
  569. private void hideListParts2()
  570. {
  571. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  572. GTween.To(partsListX, _ui.target.width, 0.5f)
  573. .SetTarget(_ui.m_partsList2)
  574. .OnUpdate((GTweener t) =>
  575. {
  576. _ui.m_partsList2.target.x = t.value.x;
  577. });
  578. }
  579. private void ListType1Item(int index, GObject item)
  580. {
  581. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  582. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  583. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  584. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  585. typeItem.target.data = item1.id;
  586. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  587. }
  588. private void ListType2Item(int index, GObject item)
  589. {
  590. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  591. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  592. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  593. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  594. typeItem.target.data = item2.id;
  595. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  596. typeItem.m_imgNeed.visible = subType == item2.type;
  597. }
  598. private void ListPartsItem(int index, GObject item)
  599. {
  600. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  601. int id = (int)_currentList3[index];
  602. string iconRes = "";
  603. string partName = "";
  604. string ext = "png";
  605. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  606. {
  607. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  608. iconRes = suitCfg.res;
  609. partName = suitCfg.name;
  610. listItem.m_iconSelected.visible = false;
  611. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  612. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  613. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  614. }
  615. else
  616. {
  617. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  618. iconRes = itemCfg.res;
  619. partName = itemCfg.name;
  620. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  621. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  622. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  623. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  624. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  625. }
  626. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  627. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  628. listItem.m_txtTitle.text = partName;
  629. listItem.target.data = id;
  630. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  631. }
  632. private void ListParts2Item(int index, GObject item)
  633. {
  634. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  635. int id = (int)_currentList4[index];
  636. string iconRes = "";
  637. string partName = "";
  638. string ext = "png";
  639. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  640. iconRes = itemCfg.res;
  641. partName = itemCfg.name;
  642. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  643. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  644. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  645. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  646. listItem.m_ScoreType.visible = true;
  647. // int mainScore;
  648. // int mainValuel;
  649. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  650. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  651. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  652. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  653. listItem.m_txtTitle.text = partName;
  654. listItem.target.data = id;
  655. // listItem.m_txtScore.visible = false;
  656. //listItem.m_ScoreType.visible = true;
  657. listItem.m_imgNeed.visible = false;
  658. }
  659. private void UpdateListPartsSelected()
  660. {
  661. int count = _ui.m_partsList.m_list.numChildren;
  662. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  663. for (int i = 0; i < count; i++)
  664. {
  665. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  666. int id = (int)listItem.target.data;
  667. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  668. {
  669. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  670. }
  671. else
  672. {
  673. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  674. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  675. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  676. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  677. }
  678. }
  679. }
  680. private void UpdateListSuitPartsSelected()
  681. {
  682. int count = _ui.m_partsList2.m_list.numChildren;
  683. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  684. for (int i = 0; i < count; i++)
  685. {
  686. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  687. int id = (int)listItem.target.data;
  688. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  689. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  690. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  691. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  692. }
  693. }
  694. private void ShowTaskHint()
  695. {
  696. _ui.m_groupTaskHint.visible = true;
  697. _ui.m_txtHint.text = _levelCfg.hint;
  698. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  699. {
  700. this._ui.m_txtHint.align = AlignType.Left;
  701. }
  702. else
  703. {
  704. this._ui.m_txtHint.align = AlignType.Center;
  705. }
  706. }
  707. private void UpdateScore()
  708. {
  709. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  710. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  711. }
  712. private void OnClickBtnSearch()
  713. {
  714. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  715. }
  716. private void OnClickBtnAutoPlay()
  717. {
  718. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  719. }
  720. // private void OnClickBtnShow()
  721. // {
  722. // Timers.inst.Remove(SetBtnShowVisable);
  723. // _ui.m_c1.selectedIndex = 0;
  724. // _ui.m_btnHide.visible = true;
  725. // _ui.m_loaShow.visible = false;
  726. // _ui.m_btnShow.visible = false;
  727. // }
  728. // private void OnClickBtnHide()
  729. // {
  730. // _ui.m_c1.selectedIndex = 1;
  731. // _ui.m_btnHide.visible = false;
  732. // _ui.m_btnShow.visible = true;
  733. // _ui.m_loaShow.visible = true;
  734. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  735. // }
  736. // private void OnClickLoaShow()
  737. // {
  738. // Timers.inst.Remove(SetBtnShowVisable);
  739. // _ui.m_btnShow.alpha = 1;
  740. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  741. // _ui.m_btnShow.enabled = true;
  742. // }
  743. // private void SetBtnShowVisable(object param)
  744. // {
  745. // _ui.m_btnShow.enabled = false;
  746. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  747. // }
  748. private void OnClickComNeed()
  749. {
  750. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  751. {
  752. return;
  753. }
  754. if (_fightCfg.needSuitId > 0)
  755. {
  756. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  757. }
  758. else
  759. {
  760. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  761. }
  762. }
  763. private void RenderListTagItem(int index, GObject obj)
  764. {
  765. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  766. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  767. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  768. item.m_txtTag.text = tag[1];
  769. }
  770. private bool CheckListCount(int type)
  771. {
  772. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  773. {
  774. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  775. }
  776. else
  777. {
  778. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  779. }
  780. }
  781. private void SendLog()
  782. {
  783. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  784. switch (levelCfg.type)
  785. {
  786. case ConstInstanceZonesType.Story:
  787. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  788. break;
  789. case ConstInstanceZonesType.Studio:
  790. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  791. if (studioCfg.funId == typeof(StudioMetalView).Name)
  792. {
  793. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  794. }
  795. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  796. {
  797. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  798. }
  799. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  800. {
  801. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  802. }
  803. break;
  804. }
  805. }
  806. protected override void UpdateToCheckGuide(object param)
  807. {
  808. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  809. int syIndex = 0;
  810. int xzIndex = 0;
  811. int buyClothingIndex = 0;
  812. int buyClothingSubIndex = 0;
  813. int len = _ui.m_comListType1.m_listType.numChildren;
  814. for (int i = 0; i < len; i++)
  815. {
  816. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  817. if (item != null)
  818. {
  819. int menuID = (int)item.target.data;
  820. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  821. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  822. {
  823. syIndex = i;
  824. }
  825. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  826. {
  827. xzIndex = i;
  828. }
  829. if (_fightCfg.needItemId > 0)
  830. {
  831. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  832. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  833. {
  834. buyClothingIndex = i;
  835. }
  836. }
  837. }
  838. }
  839. int len1 = _ui.m_comListType2.m_listType.numChildren;
  840. for (int i = 0; i < len1; i++)
  841. {
  842. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  843. if (item != null)
  844. {
  845. int menuID = (int)item.target.data;
  846. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  847. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  848. if (subType == dressUpMenuItemCfg2.type)
  849. {
  850. buyClothingSubIndex = i;
  851. }
  852. }
  853. }
  854. int djcId = 10476;//点绛唇Id
  855. int djcIndex = 0;
  856. int buyClothingIdIndex = 0;
  857. for (int i = 0; i < _currentList3.Count; i++)
  858. {
  859. if (_currentList3[i] == djcId)
  860. {
  861. djcIndex = i;
  862. }
  863. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  864. {
  865. buyClothingIdIndex = i;
  866. }
  867. }
  868. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  869. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  870. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  871. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  872. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  873. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  874. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  875. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);
  876. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  877. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);
  878. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  879. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
  880. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  881. }
  882. }
  883. }