MainUIView.cs 18 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. _valueBarController.Dispose();
  43. _valueBarController = null;
  44. for (int i = 0; i < _btns.Length; i++)
  45. {
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. SceneController.DestroyObjectFromView(_effects[i]);
  48. }
  49. base.Dispose();
  50. }
  51. protected override void Init()
  52. {
  53. base.Init();
  54. packageName = UI_MainUI.PACKAGE_NAME;
  55. _ui = UI_MainUI.Create();
  56. viewCom = _ui.target;
  57. isfullScreen = true;
  58. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. _valueBarController = new ValueBarController(_ui.m_valueBar);
  64. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  65. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  66. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  67. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  68. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  69. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  70. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  71. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  72. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  73. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  74. _btnField = _ui.m_list.GetChild("btnField").asButton;
  75. // _btnGongGao.visible = false;
  76. _btnHaoYou.visible = false;
  77. // _btnRenWu.visible = false;
  78. _btnPengYouQuan.visible = false;
  79. _btnJInShu.visible = false;
  80. _btnTianGong.visible = false;
  81. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  82. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  83. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  84. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  85. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  86. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  87. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  88. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  89. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  90. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  91. _btnStore.onClick.Add(OnClickBtnStore);
  92. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  93. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  94. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  95. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  96. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  97. _btnStudio.onClick.Add(OnClickBtnStudio);
  98. _btnField.onClick.Add(OnClickBtnField);
  99. AddEffect();
  100. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  101. }
  102. protected override void OnShown()
  103. {
  104. base.OnShown();
  105. _ui.m_btnChange.selected = true;
  106. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  107. if (_sceneObject == null)
  108. {
  109. _sceneObject = GameObject.Instantiate(_scenePrefab);
  110. }
  111. SceneController.UpdateMainScene(_sceneObject);
  112. UpdateRoleLvl();
  113. _valueBarController.OnShown();
  114. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  115. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  116. {
  117. ViewManager.Show<DailyLoginView>();
  118. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  119. }
  120. Timers.inst.AddUpdate(Update);
  121. }
  122. protected override void OnHide()
  123. {
  124. base.OnHide();
  125. if (_sceneObject != null)
  126. {
  127. GameObject.Destroy(_sceneObject);
  128. _sceneObject = null;
  129. }
  130. _valueBarController.OnHide();
  131. Timers.inst.Remove(Update);
  132. }
  133. private void AddEffect()
  134. {
  135. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  136. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  137. for (int i = 0; i < _btns.Length; i++)
  138. {
  139. GameObject gameObject0;
  140. GoWrapper wrapper0;
  141. GameObject gameObject1;
  142. GoWrapper wrapper1;
  143. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  144. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  145. _effects.Add(gameObject0);
  146. _wrappers.Add(wrapper0);
  147. _effects1.Add(gameObject1);
  148. _wrappers1.Add(wrapper1);
  149. }
  150. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  151. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  152. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  153. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  154. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  155. }
  156. private void OnClickBtnMain()
  157. {
  158. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  159. if (isOpen) return;
  160. isOpen = true;
  161. _ui.m_btnMain.m_holder1.visible = true;
  162. Timers.inst.Add(effectTime, 1, (param) =>
  163. {
  164. _ui.m_btnMain.m_holder1.visible = false;
  165. // this.Hide();
  166. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  167. isOpen = false; ;
  168. });
  169. }
  170. private void OnClickBtnHuanZhuang()
  171. {
  172. if (isOpen) return;
  173. isOpen = true;
  174. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  175. Timers.inst.Add(effectTime, 1, (param) =>
  176. {
  177. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  178. this.Hide();
  179. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  180. isOpen = false;
  181. });
  182. }
  183. private void OnClickBtnZhaiXing()
  184. {
  185. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  186. if (isOpen) return;
  187. isOpen = true;
  188. _ui.m_btnZhaiXing.m_holder1.visible = true;
  189. Timers.inst.Add(effectTime, 1, (param) =>
  190. {
  191. _ui.m_btnZhaiXing.m_holder1.visible = false;
  192. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  193. isOpen = false;
  194. });
  195. }
  196. private void OnClickBtnXiuFang()
  197. {
  198. if (isOpen) return;
  199. isOpen = true;
  200. _ui.m_btnXiuFang.m_holder1.visible = true;
  201. Timers.inst.Add(effectTime, 1, (param) =>
  202. {
  203. _ui.m_btnXiuFang.m_holder1.visible = false;
  204. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  205. isOpen = false;
  206. });
  207. }
  208. private void OnClickBtnDailyLogin()
  209. {
  210. // if (isOpen) return;
  211. // isOpen = true;
  212. _ui.m_btnDailyLogin.m_holder.visible = true;
  213. // Timers.inst.Add(effectTime, 1, (param) =>
  214. // {
  215. // _ui.m_btnDailyLogin.m_holder.visible = false;
  216. // List<string> list = new List<string>();
  217. // list.Add("StudioView");
  218. // list.Add("XiuFangView");
  219. // ViewManager.Show<FunctionOpenView>(list);
  220. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  221. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  222. // isOpen = false;
  223. // });
  224. }
  225. private void OnClickBtnCiPai()
  226. {
  227. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  228. if (isOpen) return;
  229. isOpen = true;
  230. _ui.m_btnCiPai.m_holder1.visible = true;
  231. Timers.inst.Add(effectTime, 1, (param) =>
  232. {
  233. _ui.m_btnCiPai.m_holder1.visible = false;
  234. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  235. isOpen = false;
  236. });
  237. }
  238. private void OnClickBtnStudio()
  239. {
  240. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  241. }
  242. private void OnClickBtnField()
  243. {
  244. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  245. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  246. }
  247. private void OnClickBtnStore()
  248. {
  249. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  250. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  251. }
  252. private void OnClickBtnTuJian()
  253. {
  254. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  255. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  256. }
  257. private void OnClickBtnYouJian()
  258. {
  259. ViewManager.Show<MailView>();
  260. }
  261. private void OnClickBtnHaoYou()
  262. {
  263. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  264. }
  265. private void OnClickBtnGongGao()
  266. {
  267. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  268. ViewManager.Show<NoticeView>();
  269. }
  270. private void OnClickBtnRenWu()
  271. {
  272. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  273. ViewManager.Show<DailyTaskView>();
  274. }
  275. private void OnClickHeadBar()
  276. {
  277. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  278. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  279. }
  280. private void Update(object param)
  281. {
  282. CheckFunOpen();
  283. UpdateRedDot();
  284. ShowExitAlert();
  285. }
  286. private void ShowExitAlert()
  287. {
  288. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  289. {
  290. Alert.Show("我会想你的")
  291. .SetLeftButton(true, "继续游戏")
  292. .SetRightButton(true, "退出游戏", (object data) =>
  293. {
  294. Application.Quit();
  295. });
  296. }
  297. }
  298. private void OnNumericChange(EventContext context)
  299. {
  300. if ((int)context.data == NumericType.Lvl)
  301. {
  302. UpdateRoleLvl();
  303. }
  304. }
  305. private void UpdateRoleLvl()
  306. {
  307. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  308. }
  309. private void CheckFunOpen()
  310. {
  311. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  312. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  313. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  314. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  315. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  316. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  317. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  318. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  319. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  320. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  321. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  322. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  323. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  324. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  325. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  326. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  327. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  328. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  329. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  330. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  331. }
  332. private void UpdateRedDot()
  333. {
  334. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  335. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  336. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  337. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  338. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  339. }
  340. protected override void UpdateToCheckGuide(object param)
  341. {
  342. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  343. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  344. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  345. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  346. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  347. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  348. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  349. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  350. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  351. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  352. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  353. }
  354. }
  355. }