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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using GFGGame;
 
- using System;
 
- namespace GFGEditor
 
- {
 
-     /// <summary>
 
-     /// 物品获取途径扫描器:扫描获取途径,并填入物品表的获取途径字段
 
-     /// </summary>
 
-     public class ItemApproachScanner
 
-     {
 
-         private delegate string GetApproachCall(int itemId);
 
-         public static void startScan()
 
-         {
 
-             ItemCfgArray itemManager = ItemCfgArray.Instance;
 
-             if (itemManager != null)
 
-             {
 
-                 ItemCfg[] dataArray = itemManager.dataArray;
 
-                 GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
 
-                 foreach (ItemCfg cfg in dataArray)
 
-                 {
 
-                     //HandleItemType(cfg);
 
-                     HandleItemApproch(cfg, actions);
 
-                 }
 
-                 SQLiteHelper.Instance.OpenConnection();
 
-                 try
 
-                 {
 
-                     foreach (ItemCfg cfg in dataArray)
 
-                     {
 
-                         var names = new string[] { "_" + nameof(cfg.subType), "_" + nameof(cfg.itemType), "_" + nameof(cfg.approach) };
 
-                         var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
 
-                         SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, "_" + nameof(cfg.id), "=", cfg.id.ToString());
 
-                     }
 
-                 }
 
-                 catch (Exception e)
 
-                 {
 
-                     throw (e);
 
-                 }
 
-                 finally
 
-                 {
 
-                     SQLiteHelper.Instance.CloseConnection();
 
-                 }
 
-             }
 
-         }
 
-         private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             foreach (GetApproachCall action in actions)
 
-             {
 
-                 string tempApproach = action(cfg.id);
 
-                 if (tempApproach != null)
 
-                 {
 
-                     approachs.Add(tempApproach);
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 string approach = string.Join(";", approachs);
 
-                 cfg.approach = approach;
 
-                 if (approachs.Count > 5)
 
-                 {
 
-                     Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (cfg.id < 1000000 || cfg.id >= 2000000)
 
-                 {
 
-                     if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
 
-                     {
 
-                         Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装店产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingShopApproach(int itemId)
 
-         {
 
-             ClothingShopCfgArray manager = ClothingShopCfgArray.Instance;
 
-             ClothingShopCfg[] dataArray = manager.dataArray;
 
-             foreach (ClothingShopCfg cfg in dataArray)
 
-             {
 
-                 if (cfg.itemID == itemId)
 
-                 {
 
-                     return "FU_ZHUANG_DIAN";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取摘星(抽奖)产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetZhaiXingApproach(int itemId)
 
-         {
 
-             LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
 
-             LuckyBoxCfg[] dataArray = manager.dataArray;
 
-             if (itemId == 10090)
 
-             {
 
-                 Debug.Log("");
 
-             }
 
-             foreach (LuckyBoxCfg cfg in dataArray)
 
-             {
 
-                 int dropId = cfg.bonus;
 
-                 bool approach = CheckDropApproach(itemId, dropId);
 
-                 if (approach)
 
-                 {
 
-                     return "ZHAI_XING";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取剧情关卡产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetStoryLevelApproach(int itemId)
 
-         {
 
-             List<string> approachs = new List<string>();
 
-             StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
 
-             StoryLevelCfg[] dataArray = manager.dataArray;
 
-             foreach (StoryLevelCfg cfg in dataArray)
 
-             {
 
-                 bool result = CheckItemInBonus(itemId, cfg);
 
-                 if (result)
 
-                 {
 
-                     string approach = "JU_QING_GUAN_QIA=" + cfg.id;
 
-                     approachs.Add(approach);
 
-                 }
 
-             }
 
-             if (approachs.Count > 0)
 
-             {
 
-                 return string.Join(";", approachs);
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 尝试获取服装合成产出途径
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static string GetClothingSyntheticApproach(int itemId)
 
-         {
 
-             SuitSyntheticMenuCfgArray manager = SuitSyntheticMenuCfgArray.Instance;
 
-             SuitSyntheticMenuCfg[] dataArray = manager.dataArray;
 
-             foreach (SuitSyntheticMenuCfg cfg in dataArray)
 
-             {
 
-                 int suitId = CheckItemInSuit(itemId, cfg.suitIds);
 
-                 if (suitId > 0)
 
-                 {
 
-                     return "FU_ZHUANG_HE_CHENG=" + suitId;
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         private static string GetSuitGuideApproach(int itemId)
 
-         {
 
-             SuitCfgArray manager = SuitCfgArray.Instance;
 
-             SuitCfg[] dataArray = manager.dataArray;
 
-             foreach (SuitCfg cfg in dataArray)
 
-             {
 
-                 bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
 
-                 if (result)
 
-                 {
 
-                     return "TAO_ZHUANG_TU_JIAN";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         private static string GetSuitSyntheticApproach(int itemId)
 
-         {
 
-             SuitSyntheticCfgArray manager = SuitSyntheticCfgArray.Instance;
 
-             SuitSyntheticCfg[] dataArray = manager.dataArray;
 
-             foreach (SuitSyntheticCfg cfg in dataArray)
 
-             {
 
-                 bool result = CheckItemInBonus(itemId, cfg.boxBonusArr);
 
-                 if (result)
 
-                 {
 
-                     return "TAO_ZHUANG_HE_CHENG";
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// 检测掉落表是否产出该物品
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         private static bool CheckDropApproach(int itemId, int dropId)
 
-         {
 
-             DropOutCfgArray manager = DropOutCfgArray.Instance;
 
-             DropOutCfg[] dataArray = manager.GetCfgs(dropId);
 
-             for (int i = 0; i < dataArray.Length; i++)
 
-             {
 
-                 if (dataArray[i].item == itemId)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 if (manager.GetCfgs(dataArray[i].item).Length > 0)
 
-                 {
 
-                     return CheckDropApproach(itemId, dataArray[i].item);
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
 
-         {
 
-             if (cfg.fightID.Length > 0)
 
-             {
 
-                 StoryFightCfgArray manager = StoryFightCfgArray.Instance;
 
-                 StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
 
-                 List<int[]> a = new List<int[]>();
 
-                 a.AddRange(cfg.bonusOnceArr);
 
-                 a.AddRange(storyFightCfg.bonusBaseArr);
 
-                 int[][] bonus = a.ToArray();
 
-                 bool result = CheckItemInBonus(itemId, bonus);
 
-                 if (result)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
 
-                 return result;
 
-             }
 
-             return false;
 
-         }
 
-         private static bool CheckItemInBonus(int itemId, int[][] bosnu)
 
-         {
 
-             List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
 
-             foreach (ItemData itemData in aList)
 
-             {
 
-                 if (itemId == itemData.id)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         private static bool CheckItemInDropOut(int itemId, int[] dropIds)
 
-         {
 
-             List<ItemData> result = new List<ItemData>();
 
-             foreach (int dropId in dropIds)
 
-             {
 
-                 DropOutCfgArray manager = DropOutCfgArray.Instance;
 
-                 DropOutCfg[] aList = manager.GetCfgs(dropId);
 
-                 foreach (DropOutCfg dropOutCfg in aList)
 
-                 {
 
-                     if (itemId == dropOutCfg.item)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         private static int CheckItemInSuit(int ItemId, string suitIds)
 
-         {
 
-             if (suitIds.Length > 0)
 
-             {
 
-                 string[] aArray = suitIds.Split(';');
 
-                 foreach (string value in aArray)
 
-                 {
 
-                     int valueInt = int.Parse(value);
 
-                     bool result = CheckItemInSuit(ItemId, valueInt);
 
-                     if (result)
 
-                     {
 
-                         return valueInt;
 
-                     }
 
-                 }
 
-             }
 
-             return 0;
 
-         }
 
-         private static bool CheckItemInSuit(int ItemId, int suitId)
 
-         {
 
-             SuitCfgArray manager = SuitCfgArray.Instance;
 
-             SuitCfg suitCfg = manager.GetCfg(suitId);
 
-             int[] aArray = suitCfg.partsArr;
 
-             foreach (int valueInt in aArray)
 
-             {
 
-                 if (ItemId == valueInt)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |