| 123456789101112131415161718192021222324 | using GFGGame;namespace ET{    public static class SceneChangeHelper    {        // 场景切换协程        public static async ETTask SceneChangeTo(Scene zoneScene, string sceneName, long sceneInstanceId)        {            CurrentScenesComponent currentScenesComponent = zoneScene.GetComponent<CurrentScenesComponent>();            currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的            Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, zoneScene.Zone, sceneName, currentScenesComponent);            // 等待CreateMyUnit的消息            WaitType.Wait_CreateMyUnit waitCreateMyUnit = await zoneScene.GetComponent<ObjectWait>().Wait<WaitType.Wait_CreateMyUnit>();            M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;            Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);            GameGlobal.myNumericComponent = unit.GetComponent<NumericComponent>();            // 通知等待场景切换的协程            zoneScene.GetComponent<ObjectWait>().Notify(new WaitType.Wait_SceneChangeFinish());        }    }}
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