| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | 
							- using YooAsset;
 
- namespace UniFramework.Window
 
- {
 
- 	public class OpenWindowOperation : GameAsyncOperation
 
- 	{
 
- 		private enum ESteps
 
- 		{
 
- 			None,
 
- 			Waiting,
 
- 			Done,
 
- 		}
 
- 		private readonly AssetOperationHandle _handle;
 
- 		private ESteps _steps = ESteps.None;
 
- 		
 
- 		internal OpenWindowOperation(AssetOperationHandle handle)
 
- 		{
 
- 			_handle = handle;
 
- 		}
 
- 		protected override void OnStart()
 
- 		{
 
- 			_steps = ESteps.Waiting;
 
- 		}
 
- 		protected override void OnUpdate()
 
- 		{
 
- 			if (_steps == ESteps.None || _steps == ESteps.Done)
 
- 				return;
 
- 			if (_steps == ESteps.Waiting)
 
- 			{
 
- 				if (_handle.IsValid == false)
 
- 				{
 
- 					_steps = ESteps.Done;
 
- 					Status = EOperationStatus.Failed;
 
- 					Error = $"{nameof(AssetOperationHandle)} is invalid.";
 
- 					return;
 
- 				}
 
- 				if (_handle.IsDone == false)
 
- 					return;
 
- 				if (_handle.AssetObject == null)
 
- 				{
 
- 					_steps = ESteps.Done;
 
- 					Status = EOperationStatus.Failed;
 
- 					Error = $"{nameof(AssetOperationHandle.AssetObject)} is null.";
 
- 					return;
 
- 				}
 
- 				_steps = ESteps.Done;
 
- 				Status = EOperationStatus.Succeed;
 
- 			}
 
- 		}
 
- 		/// <summary>
 
- 		/// 等待异步实例化结束
 
- 		/// </summary>
 
- 		public void WaitForAsyncComplete()
 
- 		{
 
- 			if (_handle != null)
 
- 			{
 
- 				if (_steps == ESteps.Done)
 
- 					return;
 
- 				_handle.WaitForAsyncComplete();
 
- 				OnUpdate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |