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- using ET;
- namespace GFGGame
- {
- public class ShopDataManager : SingletonBase<ShopDataManager>
- {
- // public int SHOP_TYPE;
- public void BuyItem(int itemId, int itemCount, int shopType, ShopCfg shopCfg)
- {
- BuyItemConteoller.Show(itemId, itemCount, ConstBuyType.TYPE_SHOP, shopType, () =>
- {
- LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_DIAN, 2);
- GetSuitItemController.TryShow(itemId);
- }, true, false, GameConst.MAX_COUNT_TO_BUY_ITEMS);
- }
- }
- }
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