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- using System;
- using System.Collections;
- using UnityEngine;
- namespace GFGGame
- {
- public class LogServerHelperHttp
- {
- /// <summary>
- /// 发送节点日志
- /// </summary>
- /// <param name="node"></param>
- public static void SendNodeLog(int node)
- {
- var body = $"?logStr={LauncherConfig.platformId}|{DeviceUniqueIdHelper.GetDeviceUniqueId()}|{node}|{LauncherConfig.ChannelId}";
- //HttpTool.Instance.Get(LauncherConfig.logApiReportLauncherUrl + body, null,false);
- }
- }
- }
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