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- using LitJson;
- using System;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class GameProxy
- {
- private const string API_GAME = "game";
- public static void ReqRoleInfo(long id)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", id);
- Post(GameProtoId.GET_ROLE_INFO, "roleInfo", data, (GameResult result) =>
- {
- if (result == null || result.code == 0)
- {
- if (result != null && result.roleInfo != null)
- {
- //GameController.PreEnterGame(result);
- }
- else
- {
- GameController.ShowCreateRole();
- }
- }
- });
- }
- public static void ReqCreateRole(long id, string name)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", id, "name", name);
- Post(GameProtoId.CREATE_ROLE, "roleInfo", data, (GameResult result) =>
- {
- if (result == null || result.code == 0)
- {
- ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);
- GameGlobal.isFirstEntry = true;
- //GameController.PreEnterGame(result);
- if (GameGlobal.skipGuide)
- {
- ReqUpdateStoryProgress(10, 100, 100010, 10100);
- //RoleDataManager.lvl = 100;
- }
- }
- });
- }
- public static void ReqUpdateTreasure()
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId
- //"power", RoleDataManager.power,
- //"gold", RoleDataManager.gold,
- //"exp", RoleDataManager.exp,
- //"lvl", RoleDataManager.lvl,
- //"diaP", RoleDataManager.diaP,
- //"diaR", RoleDataManager.diaR
- //"powerTime", RoleDataManager.powerTime
- );
- Post(GameProtoId.UPDATE_TREASURE, "roleInfo", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateStoryProgress(int chapter, int chapterLvl, int chapterJY, int chapterLvlJY)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("chapter", chapter, "chapterLvl", chapterLvl, "chapterJY", chapterJY, "chapterLvlJY", chapterLvlJY, "id", RoleDataManager.roleId);
- Post(GameProtoId.UPDATE_STORY_PROGRESS, "roleInfo", data, (GameResult result) =>
- {
- //StoryDataManager.SetPassData(chapter, chapterLvl);
- //StoryDataManager.SetPassData(chapterJY, chapterLvlJY);
- });
- }
- public static void ReqGetStoryScoreList()
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
- Post(GameProtoId.GET_STORY_SCORE_LIST, "roleInfo", data, (GameResult result) =>
- {
- if (result != null && result.storyScoreList != null)
- {
- //StoryDataManager.InitScoreList(result.storyScoreList);
- }
- else
- {
- //StoryDataManager.InitScoreList(null);
- }
- });
- }
- public static void ReqUpdateStoryScore(string lvlId, int score)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("lvlId", lvlId, "score", score, "roleId", RoleDataManager.roleId);
- Post(GameProtoId.UPDATE_STORY_SCORE, "storyScore", data, (GameResult result) =>
- {
- });
- }
- public static void ReqGetStoryStarList()
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
- Post(GameProtoId.GET_STORY_STAR_LIST, "roleInfo", data, (GameResult result) =>
- {
- if (result != null && result.storyStarList != null)
- {
- //StoryDataManager.InitStarList(result.storyStarList);
- }
- else
- {
- //StoryDataManager.InitStarList(null);
- }
- });
- }
- public static void ReqUpdateStoryStar(int chapterId, int star, string boxStatus)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("chapterId", chapterId, "star", star, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus);
- Post(GameProtoId.UPDATE_STORY_STAR, "storyStar", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateRoleSuit(CustomSuitData suitSavedData)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("pos", suitSavedData.pos,
- "roleId", RoleDataManager.roleId,
- //"equipIds", ArrayUtil<int>.JoinArrayToString(suitSavedData.equipDatas),
- "bg", suitSavedData.bg,
- "pic", suitSavedData.pic,
- "suitId", suitSavedData.suitId
- );
- Post(GameProtoId.UPDATE_ROLE_SUIT, "roleSuit", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateRoleSuitIndex(int suitIndex)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("suitIndex", suitIndex, "id", RoleDataManager.roleId);
- Post(GameProtoId.UPDATE_ROLE_SUIT_INDEX, "roleInfo", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateRoleItems(List<RoleItem> itemList)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "itemList", itemList);
- Post(GameProtoId.UPDATE_ROLE_ITEMS, "roleItemList", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateRoleGuide(GuideData guideData)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("guideId", guideData.guideId,
- "roleId", RoleDataManager.roleId,
- "count", guideData.count
- );
- Post(GameProtoId.UPDATE_ROLE_GUIDE, "roleGuide", data, (GameResult result) =>
- {
- });
- }
- public static void ReqUpdateTime()
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
- Post(GameProtoId.GET_TIME, "roleInfo", data, (GameResult result) =>
- {
- if (result != null && result.roleInfo != null)
- {
- //ServerDataManager.SetServerTime(result.roleInfo.serverTime);
- AntiAddictionController.CheckOnlineTime(result.roleInfo.onlineTimeSecs, result.roleInfo.onlineDurationSecs, result.roleInfo.onlineDurationSecsDay);
- RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;
- }
- });
- }
- public static void ReqUpdateRecommendCount(int recommendCount)
- {
- //int day = StoryDataManager.recommendDay;
- //Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId, "recommendCount", recommendCount, "recommendDay", day);
- //Post(GameProtoId.UPDATE_RECOMMEND_COUNT, "roleInfo", data, (GameResult result) =>
- //{
- //});
- }
- public static void ReqUpdateRecharge(int money)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "money", money);
- Post(GameProtoId.UPDATE_RECHARGE_TIME, "roleRecharge", data, (GameResult result) =>
- {
- if (result != null && result.roleInfo != null)
- {
- RoleDataManager.rechargeTotal = result.roleInfo.rechargeTotal;
- RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;
- }
- });
- }
- public static void ReqUpdateSystemSuitBoxStatus(int suitId, int boxStatus, int boxStatusSyn)
- {
- Dictionary<string, object> data = JsonUtil.createJsonDic("suitId", suitId, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus, "boxStatusSyn", boxStatusSyn);
- Post(GameProtoId.UPDATE_SYSTEM_SUIT_BOX_STATUS, "systemSuit", data, (GameResult result) =>
- {
- });
- }
- //============================================================
- public static void ReqUpdateCardStatus(CardData cardData)
- {
- int score1 = cardData.scores[ConstDressUpScoreType.SCORE_FENG];
- int score2 = cardData.scores[ConstDressUpScoreType.SCORE_HUA];
- int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE];
- int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE];
- Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.resIndex, "score1", score1, "score2", score2, "score3", score3, "score4", score4);
- Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) =>
- {
- EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH);
- });
- }
- //============================================================
- private static void Get(string methodName, Action<GameResult> callback)
- {
- HttpTool.Instance.Get(GameGlobal.gameApiUrl, methodName, (string data) =>
- {
- ResultHandler(data, callback);
- });
- }
- private static void Post(int protoId, string dataName, object data, Action<GameResult> callback)
- {
- string postJsonStr = JsonUtil.createJsonStr("typeid", "" + protoId, dataName, data);
- HttpTool.Instance.Post(GameGlobal.gameApiUrl, API_GAME, postJsonStr, (string param) =>
- {
- ResultHandler(param, callback);
- });
- }
- private static void ResultHandler(string data, Action<GameResult> callback)
- {
- GameResult resultObj = null;
- resultObj = null;
- if (data != null)
- {
- resultObj = JsonMapper.ToObject<GameResult>(data);
- }
- if (resultObj != null && resultObj.code != 0)
- {
- PromptController.Instance.ShowFloatTextPrompt(resultObj.message);
- }
- if (callback != null)
- {
- callback(resultObj);
- }
- }
- }
- }
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