ClothingView.cs 18 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ClothingView : BaseWindow
  11. {
  12. private UI_ClothingUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameobject1;
  17. private GoWrapper _wrapper1;
  18. private DressUpObjDataCache _dressUpObjDataCache;
  19. private bool _actionIsPic;
  20. private List<int> _suitIds;//已解锁套装列表
  21. private SortedList _propertyList = new SortedList();
  22. private SortedList _addPropertyList = new SortedList();
  23. private int _suitId;
  24. private int _index;
  25. private bool _canRenew;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. if (_sceneObject != null)
  35. {
  36. GameObject.Destroy(_sceneObject);
  37. _sceneObject = null;
  38. _wrapper.Dispose();
  39. _wrapper = null;
  40. }
  41. SceneController.DestroyObjectFromView(_gameobject1, _wrapper1);
  42. _propertyList.Clear();
  43. _addPropertyList.Clear();
  44. }
  45. protected override void OnInit()
  46. {
  47. base.OnInit();
  48. packageName = UI_ClothingUI.PACKAGE_NAME;
  49. _ui = UI_ClothingUI.Create();
  50. this.viewCom = _ui.target;
  51. // this.viewCom.Center();
  52. isfullScreen = true;
  53. // this.clickBlankToClose = false;
  54. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  55. _dressUpObjDataCache = new DressUpObjDataCache();
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  58. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  59. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  60. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  61. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  62. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  63. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  64. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  65. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  66. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  67. _ui.m_c1.onChanged.Add(OnTabChange);
  68. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  69. }
  70. protected override void AddEventListener()
  71. {
  72. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  73. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  74. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  75. }
  76. protected override void OnShown()
  77. {
  78. base.OnShown();
  79. object[] datas = this.viewData as object[];
  80. _suitId = (int)datas[0];
  81. List<int> suitIds = datas[1] as List<int>;
  82. _suitIds = new List<int>();
  83. foreach (int suitId in suitIds)
  84. {
  85. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  86. {
  87. _suitIds.Add(suitId);
  88. }
  89. }
  90. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  91. _ui.m_c1.selectedIndex = 0;
  92. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("jingzhongh_bg");
  93. UpdateView();
  94. Timers.inst.AddUpdate(CheckGuide);
  95. }
  96. protected override void OnHide()
  97. {
  98. base.OnHide();
  99. Timers.inst.Remove(CheckGuide);
  100. }
  101. protected override void RemoveEventListener()
  102. {
  103. base.RemoveEventListener();
  104. EventAgent.RemoveEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  105. EventAgent.RemoveEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  106. EventAgent.RemoveEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  107. }
  108. private void OnClickBtnBack()
  109. {
  110. ViewManager.GoBackFrom(typeof(ClothingView).FullName);
  111. }
  112. private void OnTabChange()
  113. {
  114. if (_ui.m_c1.selectedIndex == 0)
  115. {
  116. UpdateFoster();
  117. }
  118. else
  119. {
  120. UpdateRenew();
  121. }
  122. }
  123. private void UpdateView()
  124. {
  125. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  126. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  127. UpdateArrows();
  128. UpdateSuitView();
  129. UpdateFoster();
  130. UpdateRenew();
  131. }
  132. private void UpdateArrows()
  133. {
  134. int index = _suitIds.IndexOf(_suitId);
  135. int count = _suitIds.Count;
  136. _ui.m_btnRight.visible = (index + 1 < count);
  137. _ui.m_btnLeft.visible = (index - 1 >= 0);
  138. }
  139. private void UpdateSuitView(bool isPic = true)
  140. {
  141. _actionIsPic = isPic;
  142. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  143. _ui.m_txtName.text = suitCfg.name;
  144. if (_sceneObject != null)
  145. {
  146. GameObject.Destroy(_sceneObject);
  147. _sceneObject = null;
  148. }
  149. _sceneObject = GameObject.Instantiate(_scenePrefab);
  150. int scale = 100;
  151. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  152. _dressUpObjDataCache.setSceneObj(_sceneObject);
  153. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  154. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  155. if (_wrapper == null)
  156. {
  157. _wrapper = new GoWrapper(_sceneObject);
  158. _ui.m_holder.SetNativeObject(_wrapper);
  159. }
  160. else
  161. {
  162. _wrapper.wrapTarget = _sceneObject;
  163. }
  164. }
  165. private void OnClickBtnDirection(int direction)
  166. {
  167. int index = _suitIds.IndexOf(_suitId);
  168. int targetIndex = index + direction;
  169. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  170. {
  171. _suitId = _suitIds[targetIndex];
  172. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  173. UpdateView();
  174. }
  175. }
  176. /*************************************************养护************************************************/
  177. private void UpdateFoster()
  178. {
  179. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  180. UpdateFosterReward();
  181. _propertyList.Clear();
  182. _addPropertyList.Clear();
  183. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId).Count;
  184. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  185. _ui.m_listProperty.numItems = _propertyList.Count;
  186. }
  187. private void UpdateFosterReward()
  188. {
  189. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  190. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[index];
  191. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  192. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  193. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  194. }
  195. private void ListFosterItemRender(int index, GObject obj)
  196. {
  197. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  198. item.target.data = index;
  199. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  200. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  201. UI_ListFosterItem.ProxyEnd();
  202. }
  203. private void ListPropertyItemRender(int index, GObject obj)
  204. {
  205. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  206. int score = (int)_propertyList.GetKey(index);
  207. item.m_txtProperty.text = _propertyList[score].ToString();
  208. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  209. UI_ListPropertyItem.ProxyEnd();
  210. }
  211. private void OnClickListFosterItem(EventContext context)
  212. {
  213. int index = (int)(context.data as GObject).data;
  214. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  215. if (state == 0)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  218. }
  219. else if (state == 1)
  220. {
  221. ViewManager.Show<ClothingFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
  222. }
  223. else
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  226. }
  227. }
  228. private void OnClickComFosterReward()
  229. {
  230. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  231. if (state == 1 || state == 2)
  232. {
  233. ViewManager.Show<ClothingRewardView>(_suitId);
  234. }
  235. else
  236. {
  237. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  238. }
  239. }
  240. private void OnClickBtnPropertyShow()
  241. {
  242. ViewManager.Show<ClothingPropertyShowView>(new object[] { _suitId, _index });
  243. }
  244. private void OnListenerFoster()
  245. {
  246. _ui.m_comFosterAni.target.visible = true;
  247. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  248. // _ui.m_comFosterAni.m_proFoster.value = 0;
  249. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  250. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  251. // _ui.m_comFosterAni.m_proFoster.TweenValue(100, 4f).OnComplete(() =>
  252. // {
  253. // ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  254. // UpdateFoster();
  255. // _ui.m_comFosterAni.target.visible = false;
  256. // });
  257. _ui.m_comFosterAni.m_t0.Play(() =>
  258. {
  259. ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  260. UpdateFoster();
  261. _ui.m_comFosterAni.target.visible = false;
  262. });
  263. }
  264. private void OnListenerGetFosterReward(EventContext context)
  265. {
  266. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[(int)(context.data) - 1];
  267. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  268. UpdateFosterReward();
  269. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  270. }
  271. /*************************************************换新************************************************/
  272. private void UpdateRenew()
  273. {
  274. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  275. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  276. if (suitFosterData.makeNewState > 0)
  277. {
  278. _ui.m_c2.selectedIndex = 1;
  279. UpdateRenewFinish();
  280. }
  281. else
  282. {
  283. _ui.m_c2.selectedIndex = 0;
  284. UpdateRenewView();
  285. }
  286. }
  287. private void UpdateRenewView()
  288. {
  289. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  290. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  291. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  292. _ui.m_comRenewReward.target.visible = false;
  293. if (cfg.renewRewardsArr.Length > 0)
  294. {
  295. _ui.m_comRenewReward.target.visible = true;
  296. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  297. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  298. }
  299. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  300. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  301. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  302. _canRenew = true;
  303. UI_ComCostCurrency comConsumeCurrency = UI_ComCostCurrency.Proxy(_ui.m_comRenewCost);
  304. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  305. int need = renewCfg.costNum;
  306. comConsumeCurrency.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  307. if (_canRenew && has < need) _canRenew = false;
  308. UI_ComCostCurrency.ProxyEnd();
  309. }
  310. private void UpdateRenewFinish()
  311. {
  312. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  313. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  314. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  315. _ui.m_comRenewRewardGet.target.visible = true;
  316. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  317. if (cfg.renewRewardsArr.Length <= 0)
  318. {
  319. _ui.m_comRenewRewardGet.target.visible = false;
  320. return;
  321. }
  322. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  323. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  324. }
  325. private void ListRenewMaterialItemRender(int index, GObject obj)
  326. {
  327. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  328. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  329. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  330. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  331. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  332. int has = ItemDataManager.GetItemNum(itemCfg.id);
  333. int need = materialsArr[index][1];
  334. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  335. item.m_txtNeed.text = need.ToString();
  336. if (_canRenew && has < need) _canRenew = false;
  337. item.target.data = materialsArr[index][0];
  338. UI_ListMaterialsItem.ProxyEnd();
  339. }
  340. private void OnListRenewMaterialsItem(EventContext context)
  341. {
  342. int itemId = (int)(context.data as GComponent).data;
  343. // GoodsItemTipsController.ShowItemTips(itemId);
  344. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(ClothingView).FullName, this.viewData } });
  345. }
  346. private async void OnClickBtnRenew()
  347. {
  348. if (!_canRenew)
  349. {
  350. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  351. return;
  352. }
  353. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  354. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  355. if (data.maintainStep < cfg.renewOpenLv)
  356. {
  357. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启换新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  358. return;
  359. }
  360. int result = await SuitFosterProxy.SendMakeNewSuit(_suitId);
  361. if (result == ErrorCode.ERR_Success)
  362. {
  363. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  364. }
  365. }
  366. private void OnListenerRenew()
  367. {
  368. ViewManager.Show<ClothingRenewFinishView>(_suitId);
  369. UpdateRenew();
  370. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  371. }
  372. private void CheckGuide(object param)
  373. {
  374. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  375. {
  376. UpdateToCheckGuide(null);
  377. }
  378. else
  379. {
  380. Timers.inst.Remove(CheckGuide);
  381. }
  382. }
  383. protected override void UpdateToCheckGuide(object param)
  384. {
  385. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  386. GuideController.TryGuide(_ui.m_btnTabFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作");
  387. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦~");
  388. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  389. }
  390. }
  391. }