SuitSyntheticView.cs 7.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  25. _ui = UI_ClothingSyntheticListUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  41. _ui.m_listMenu.selectedIndex = 0;
  42. UpdateSuitList();
  43. Timers.inst.AddUpdate(CheckGuide);
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. Timers.inst.Remove(CheckGuide);
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. base.RemoveEventListener();
  53. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  54. }
  55. private void OnClickBtnBack()
  56. {
  57. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  58. }
  59. private void OnClickListMenuItem()
  60. {
  61. UpdateSuitList();
  62. }
  63. private void UpdateSuitList()
  64. {
  65. if (_suitListIds == null)
  66. {
  67. _suitListIds = new List<int>();
  68. }
  69. else
  70. {
  71. _suitListIds.Clear();
  72. }
  73. int index = _ui.m_listMenu.selectedIndex;
  74. var suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(index + 1);
  75. foreach (var suitCfg in suitCfgs)
  76. {
  77. _suitListIds.Add(suitCfg.id);
  78. }
  79. _ui.m_listSuit.numItems = _suitListIds.Count;
  80. }
  81. private void ListSuitItemRenderer(int index, GObject item)
  82. {
  83. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  84. int suitId = _suitListIds[index];
  85. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  86. listItem.m_txtName.text = suitCfg.name;
  87. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  88. int count = 0;
  89. int totalCount = 0;
  90. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  91. listItem.m_progBar.max = totalCount;
  92. listItem.m_progBar.value = count;
  93. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  94. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  95. bool isLock = false;
  96. SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  97. if (suitSyntheticCfg.syntheticStoryLevelId > 0)
  98. {
  99. //int chapter = 0;
  100. //int level = 0;
  101. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  102. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
  103. if (!isLevelPass)
  104. {
  105. isLock = true;
  106. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
  107. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  108. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  109. }
  110. }
  111. if (suitSyntheticCfg.syntheticPreSuitId > 0)
  112. {
  113. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
  114. if (!hasPreSuit)
  115. {
  116. isLock = true;
  117. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
  118. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  119. }
  120. }
  121. listItem.m_groupLock.visible = isLock;
  122. listItem.target.data = suitId;
  123. UpdateSuitBoxStatusView(listItem);
  124. listItem.m_loaderBonusBox.onClick.Clear();
  125. listItem.m_loaderBonusBox.onClick.Add(() =>
  126. {
  127. SuitUtil.ShowSuitSyntheticBonus(suitId);
  128. });
  129. listItem.m_bg.onClick.Clear();
  130. listItem.m_bg.onClick.Add(() =>
  131. {
  132. if (!isLock)
  133. {
  134. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  135. }
  136. });
  137. UI_SuitListItem.ProxyEnd();
  138. }
  139. private void UpdateSuitBoxStatus(EventContext eventContext)
  140. {
  141. int suitId = (int)eventContext.data;
  142. int num = _ui.m_listSuit.numChildren;
  143. for (int i = 0; i < num; i++)
  144. {
  145. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  146. int tempSuitId = (int)listItem.target.data;
  147. if (tempSuitId == suitId)
  148. {
  149. UpdateSuitBoxStatusView(listItem);
  150. }
  151. UI_SuitListItem.ProxyEnd();
  152. }
  153. }
  154. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  155. {
  156. listItem.m_iconGot.visible = false;
  157. int suitId = (int)listItem.target.data;
  158. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  159. if (status == ConstBonusStatus.CAN_GET)
  160. {
  161. listItem.m_loaderBonusBox.grayed = false;
  162. }
  163. else
  164. {
  165. listItem.m_loaderBonusBox.grayed = true;
  166. if (status == ConstBonusStatus.GOT)
  167. {
  168. listItem.m_iconGot.visible = true;
  169. }
  170. }
  171. }
  172. private void CheckGuide(object param)
  173. {
  174. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  175. {
  176. UpdateToCheckGuide(null);
  177. }
  178. else
  179. {
  180. Timers.inst.Remove(CheckGuide);
  181. }
  182. }
  183. protected override void UpdateToCheckGuide(object param)
  184. {
  185. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  186. int suitId = 200017;
  187. int suitIndex = 0;
  188. for (int i = 0; i < _suitListIds.Count; i++)
  189. {
  190. if (_suitListIds[i] == suitId)
  191. {
  192. suitIndex = i;
  193. break;
  194. }
  195. }
  196. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱", suitIndex);
  197. }
  198. }
  199. }