BattlePassTaskView.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. Timers.inst.Remove(UpdateTime);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. oldLevel = 0;
  47. SetSeasonLeftTime();
  48. SetBattlePassLevel();
  49. SetOpenBattlePassBtnStatus();
  50. FreshSpecialReward(oldLevel);
  51. var battlePassCfgs =
  52. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  53. var minLevel =
  54. (from battlePassCfg in battlePassCfgs
  55. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  56. where battlePassCfg.level != 0 && state != 2
  57. select battlePassCfg.level).FirstOrDefault();
  58. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  59. _ui.m_RewardList.ScrollToView(minLevel - 1);
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. //监听通行证等级变化
  65. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  66. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, SetOpenBattlePassBtnStatus);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  72. }
  73. //开启通行证
  74. private void OnBtnOpenClick(EventContext context)
  75. {
  76. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  77. }
  78. private void OnBtnBuyLevel(EventContext context)
  79. {
  80. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  81. }
  82. //领取奖励
  83. private async void OnBtnGetClick(EventContext context)
  84. {
  85. if (!(context.sender is GObject obj)) return;
  86. var id = (int)obj.data;
  87. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  88. if (!get) return;
  89. SetBattlePassLevel();
  90. }
  91. //继续领取
  92. private async void OnBtnContinueClick(EventContext context)
  93. {
  94. if (!(context.sender is GObject obj)) return;
  95. var id = (int)obj.data;
  96. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  97. if (!get) return;
  98. SetBattlePassLevel();
  99. }
  100. //领取全部奖励
  101. private async void OnBtnGetAllClick(EventContext context)
  102. {
  103. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  104. if (!get) return;
  105. SetBattlePassLevel();
  106. }
  107. //前往
  108. private void OnBtnGoClick(EventContext context)
  109. {
  110. Hide();
  111. var btnGo = context.sender as GObject;
  112. if (btnGo == null) return;
  113. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  114. }
  115. private void ListBoxRewardItemRender(int index, GObject obj)
  116. {
  117. var item = UI_BattlePassRewardItem.Proxy(obj);
  118. var level = index + 1;
  119. //设置进度
  120. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  121. //这里跳过为0的第一个配置
  122. var battlePassCfg = _rewardCfgs[level];
  123. //设置等级
  124. item.m_Level.text = battlePassCfg.level.ToString();
  125. //设置奖励
  126. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  127. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  128. {
  129. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  130. item.m_NormalReward.data ??= new ItemView(item.m_NormalReward);
  131. (item.m_NormalReward.data as ItemView)?.SetData(itemData);
  132. (item.m_NormalReward.data as ItemView)?.ChangeTxtCountStyle();
  133. }
  134. if (item.m_RewardList.data == null)
  135. {
  136. item.m_RewardList.itemRenderer = SpecialRewardRender;
  137. }
  138. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  139. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  140. //获取玩家当前的通行证等级
  141. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  142. //设置按钮状态
  143. SetBtnState(item, battlePassCfg.level, state);
  144. item.target.data = battlePassCfg;
  145. UI_BattlePassRewardItem.ProxyEnd();
  146. FreshSpecialReward(level);
  147. }
  148. //SpecialRewardRender
  149. private static void SpecialRewardRender(int index, GObject obj)
  150. {
  151. var parentData = (int[][])obj.parent.data;
  152. var itemInfo = parentData[index];
  153. var itemData = ItemUtil.createItemData(itemInfo);
  154. obj.data ??= new ItemView(obj as GComponent);
  155. (obj.data as ItemView)?.SetData(itemData);
  156. (obj.data as ItemView)?.ChangeTxtCountStyle();
  157. }
  158. //根据状态设置按钮
  159. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  160. {
  161. item.m_c1.selectedIndex = state;
  162. if (item.m_GetRewardBt.data == null)
  163. {
  164. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  165. }
  166. item.m_GetRewardBt.data = id;
  167. //继续领取
  168. if (item.m_ContinueBt.data == null)
  169. {
  170. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  171. }
  172. item.m_ContinueBt.data = id;
  173. //前往
  174. if (item.m_ComeBt.data == null)
  175. {
  176. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  177. }
  178. item.m_ComeBt.data = id;
  179. }
  180. //设置赛季剩余时间
  181. private void SetSeasonLeftTime()
  182. {
  183. //获取赛季结束时间
  184. Timers.inst.Add(1, 0, UpdateTime);
  185. }
  186. //UpdateTime
  187. private void UpdateTime(object param)
  188. {
  189. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  190. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  191. if (leftTime <= 0)
  192. {
  193. Timers.inst.Remove(UpdateTime);
  194. return;
  195. }
  196. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm((int)leftTime);
  197. }
  198. private void SetBattlePassLevel()
  199. {
  200. //获取玩家当前的通行证等级
  201. var dataManager = BattlePassTaskDataManager.Instance;
  202. var battlePassLevel = dataManager.GetBattlePassLevel();
  203. var seasonId = dataManager.GetSeasonId();
  204. var uiExpProcess = _ui.m_LevelProcess;
  205. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  206. //获取当前等级的经验
  207. var battlePassCfg =
  208. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  209. uiExpProcess.target.max = battlePassCfg.value;
  210. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  211. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  212. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  213. //刷新奖励列表
  214. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  215. //去掉第一个为0的配置
  216. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  217. }
  218. private void SetOpenBattlePassBtnStatus()
  219. {
  220. //通行证是否购买
  221. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  222. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  223. }
  224. private int oldLevel;
  225. //刷新特别大奖展示
  226. private void FreshSpecialReward(int level)
  227. {
  228. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  229. var uiBattlePassReward = _ui.m_SpecialReward;
  230. if (battlePassCfg == null)
  231. {
  232. uiBattlePassReward.target.visible = false;
  233. return;
  234. }
  235. var newLeve = battlePassCfg.level;
  236. if (newLeve == oldLevel) return;
  237. oldLevel = newLeve;
  238. uiBattlePassReward.target.visible = true;
  239. uiBattlePassReward.m_Level.text = newLeve.ToString();
  240. //设置奖励
  241. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  242. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  243. {
  244. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  245. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  246. item.SetData(itemData);
  247. item.ChangeTxtCountStyle();
  248. }
  249. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  250. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  251. }
  252. }
  253. }