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							- using UI.CommonGame;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- namespace GFGGame
 
- {
 
-     public class GetSuitItemVIew : BaseWindow
 
-     {
 
-         private UI_GetSuitItemUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private GoWrapper _wrapper;
 
-         private GameObject _gameObject1;
 
-         private GoWrapper _wrapper1;
 
-         private DressUpObjDataCache _dressUpObjDataCache;
 
-         private int guideId = 0;//0:没有引导 1:首次获得套装2:首次获得套装部件
 
-         public override void Dispose()
 
-         {
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
 
-             if (_wrapper != null)
 
-             {
 
-                 _wrapper.Dispose();
 
-                 _wrapper = null;
 
-             }
 
-             if (_dressUpObjDataCache != null)
 
-             {
 
-                 _dressUpObjDataCache.Dispose();
 
-                 _dressUpObjDataCache = null;
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_GetSuitItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
 
-             _dressUpObjDataCache = new DressUpObjDataCache();
 
-             _ui.m_bg.onClick.Add(OnClickBg);
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_tz");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderEffect, resPath, out _gameObject1, out _wrapper1);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             GRoot.inst.touchable = true;
 
-             int suitId = (int)viewData;
 
-             guideId = 0;
 
-             UpdateView(suitId);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             if (_wrapper != null)
 
-             {
 
-                 _wrapper.wrapTarget = null;
 
-             }
 
-             if (this.viewCom == null || this.viewCom.root == null)
 
-             {
 
-                 Timers.inst.CallLater((object param) =>
 
-                 {
 
-                     GetSuitItemController.TryShow(0);
 
-                 });
 
-             }
 
-             TryCompleteGuide();
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             int suitId = GetSuitItemController.TryShow(0);
 
-             if (suitId > 0)
 
-             {
 
-                 UpdateView(suitId);
 
-             }
 
-             else
 
-             {
 
-                 Hide();
 
-             }
 
-         }
 
-         private void UpdateItem(int itemdId)
 
-         {
 
-             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_item);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdId);
 
-             itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             string itemName = itemCfg.name;
 
-             itemUI.m_comIcon.m_txtName.text = itemName;
 
-             RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemdId, false);
 
-             itemUI.target.data = itemdId;
 
-             itemUI.target.onClick.Clear();
 
-             itemUI.target.onClick.Add(OnClickItemUI);
 
-             UI_LuckyBoxBonusItem.ProxyEnd();
 
-         }
 
-         private void OnClickItemUI(EventContext context)
 
-         {
 
-             GComponent item = context.sender as GComponent;
 
-             int itemID = (int)item.data;
 
-             GoodsItemTipsController.ShowItemTips(itemID);
 
-         }
 
-         private void UpdateView(int suitId)
 
-         {
 
-             _ui.m_holderEffect.visible = true;
 
-             int count = 0;//套装当前拥有的部件数量
 
-             int totalCount = 1;
 
-             // int suitId = 0;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
 
-             // totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
 
-             if (suitId > 0)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-                 _ui.m_txtName.text = "套装·" + suitCfg.name;
 
-                 int targetY = (int)(_ui.m_item.y + _ui.m_item.height + 50);
 
-                 if (count == totalCount)
 
-                 {
 
-                     guideId = 1;
 
-                 }
 
-                 else
 
-                 {
 
-                     guideId = 2;
 
-                 }
 
-             }
 
-             _ui.m_probar.max = totalCount;
 
-             _ui.m_probar.value = count;
 
-             // UpdateItem(itemId);
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-             int scale = 70;
 
-             _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
 
-             _dressUpObjDataCache.setSceneObj(_sceneObject);
 
-             _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
 
-             _dressUpObjDataCache.PutOnSuitCfg(suitId, false, false, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
 
-             if (_wrapper == null)
 
-             {
 
-                 _wrapper = new GoWrapper(_sceneObject);
 
-                 _ui.m_holder.SetNativeObject(_wrapper);
 
-             }
 
-             else
 
-             {
 
-                 _wrapper.wrapTarget = _sceneObject;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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