GMPanelView.cs 12 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  41. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  42. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  43. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  44. }
  45. private void OnClickBtnLeagueSetNum(EventContext context)
  46. {
  47. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  48. var setNum = _ui.m_ComBtn.m_SetNum.text;
  49. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  50. }
  51. private void OnClickBtnLeagueAddNum(EventContext context)
  52. {
  53. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  54. var addNum = _ui.m_ComBtn.m_AddNum.text;
  55. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  61. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  62. _ui.m_ComBtn.m_txtArenaRank.text = "";
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. private void OnClickBtnGetAllDressUpItem()
  69. {
  70. GMController.GetAllDressUpItem().Coroutine();
  71. }
  72. private void OnClickBtnGetAllCardItem()
  73. {
  74. GMController.GetAllCardItem().Coroutine();
  75. }
  76. private void OnClickBtnAddItem(EventContext context)
  77. {
  78. string content = _ui.m_inputItem.text;
  79. string[] infos = Regex.Split(content, " ");
  80. if (infos.Length < 2)
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  83. return;
  84. }
  85. int itemId = int.Parse(infos[0]);
  86. int itemNum = int.Parse(infos[1]);
  87. if (itemId > 0)
  88. {
  89. string messageSuc;
  90. if (itemNum > 0)
  91. {
  92. messageSuc = "�ѻ����Ʒ" + itemId + "*" + itemNum;
  93. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  94. }
  95. else if (itemNum < 0)
  96. {
  97. messageSuc = "�ѿ۳���Ʒ" + itemId + "*" + itemNum;
  98. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  99. }
  100. }
  101. else
  102. {
  103. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  104. }
  105. }
  106. private void OnClickBtnSetLv()
  107. {
  108. int tmp;
  109. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("����������");
  112. return;
  113. }
  114. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  115. string messageSuc = "�ȼ�������" + lv;
  116. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  117. }
  118. private void OnClickBtnSetChapter()
  119. {
  120. int tmp;
  121. int tmp1;
  122. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  123. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("����������");
  126. return;
  127. }
  128. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  129. string messageSuc = string.Format("��ǰ�ؿ���{0}�µ�{1}��", _ui.m_ComBtn.m_txtChapter.text,
  130. _ui.m_ComBtn.m_txtChapterLv.text);
  131. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  132. }
  133. private async void OnClickBtnSkipCheckOpen()
  134. {
  135. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  136. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  137. if (result)
  138. {
  139. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  140. PromptController.Instance.ShowFloatTextPrompt("�ѿ����������ܿ������");
  141. }
  142. }
  143. private async void OnClickBtnArenaGrade()
  144. {
  145. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  146. _ui.m_ComBtn.m_txtArenaRank.text);
  147. bool result = await GMController.SendGMCommand(gm, "�޸ijɹ�");
  148. if (result)
  149. {
  150. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  151. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  152. ArenaDataManager.Instance.TryUpdateHighest();
  153. }
  154. }
  155. private void OnClickBtnStart()
  156. {
  157. GMController.SendGMCommand("League|StartQuestion", "��ʼ����").Coroutine();
  158. }
  159. private void OnClickBtnEnd()
  160. {
  161. GMController.SendGMCommand("League|EndQuestion", "��������").Coroutine();
  162. }
  163. private void OnClickBtnActiveEnd()
  164. {
  165. GMController.SendGMCommand("League|CloseQuestion", "�����").Coroutine();
  166. }
  167. private async void OnClickBtnLeagueSkill()
  168. {
  169. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  170. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  171. for (int i = 0; i < skillCfgs.Count; i++)
  172. {
  173. int skillId = skillCfgs[i].id;
  174. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  175. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  176. {
  177. continue;
  178. }
  179. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  180. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  181. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  182. // {
  183. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  184. // {
  185. // return;
  186. // }
  187. // }
  188. long needCount = skillCfg.consumeArr[0][1];
  189. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  190. if (hasCount < needCount)
  191. {
  192. PromptController.Instance.ShowFloatTextPrompt("���IJ���");
  193. break;
  194. }
  195. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  196. }
  197. PromptController.Instance.ShowFloatTextPrompt("ѧϰ����");
  198. }
  199. private async void OnClickBtnAll()
  200. {
  201. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  202. if (result)
  203. {
  204. GameGlobal.skipGuide = true;
  205. }
  206. OnClickBtnGetAllDressUpItem();
  207. OnClickBtnGetAllCardItem();
  208. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  209. OnClickBtnSetLv();
  210. _ui.m_ComBtn.m_txtChapter.text = "5";
  211. _ui.m_ComBtn.m_txtChapterLv.text = "1";
  212. OnClickBtnSetChapter();
  213. OnClickBtnSkipCheckOpen();
  214. }
  215. private void OnClickBtnMaxFightSpeed()
  216. {
  217. FightDataManager.Instance.maxFightSpeed = 8;
  218. }
  219. private void OnClickBtnGM(EventContext context)
  220. {
  221. string content = _ui.m_inputGM.text;
  222. string[] infos = Regex.Split(content, " ");
  223. if (infos.Length < 2)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("�밴��ָ����ʽ������Ʒ��Ϣ", MessageType.ERR);
  226. return;
  227. }
  228. switch (infos[0])
  229. {
  230. case "cjstime":
  231. if (infos[1].Length != 10)
  232. {
  233. PromptController.Instance.ShowFloatTextPrompt("����������Ϊ��λ����ȷ��ʱ���");
  234. return;
  235. }
  236. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  237. PromptController.Instance.ShowFloatTextPrompt("���óɹ�");
  238. break;
  239. case "cjetime":
  240. if (infos[1].Length != 10)
  241. {
  242. PromptController.Instance.ShowFloatTextPrompt("����������Ϊ��λ����ȷ��ʱ���");
  243. return;
  244. }
  245. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  246. PromptController.Instance.ShowFloatTextPrompt("���óɹ�");
  247. break;
  248. default:
  249. GMController.SendGMCommand(content, "���óɹ�").Coroutine();
  250. break;
  251. }
  252. }
  253. //���ü���ֵ
  254. private void OnClickBtnSetCount(EventContext context)
  255. {
  256. var roleNumType = _ui.m_RoleNumType.text;
  257. if (string.IsNullOrEmpty(roleNumType)) return;
  258. var num = _ui.m_Num.text;
  259. if (string.IsNullOrEmpty(num)) return;
  260. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  261. }
  262. //��Ӽ���ֵ
  263. private void OnClickBtnAddCount(EventContext context)
  264. {
  265. var roleNumType = _ui.m_AddRoleNumType.text;
  266. if (string.IsNullOrEmpty(roleNumType)) return;
  267. var num = _ui.m_AddNum.text;
  268. if (string.IsNullOrEmpty(num)) return;
  269. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  270. }
  271. }
  272. }