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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class InstanceZonesSProxy
 
-     {
 
-         //请求剧情关卡数据
 
-         public static async ETTask GetInstanceZonesInfos()
 
-         {
 
-             M2C_GetInstanceZonesInfos response = null;
 
-             response = (M2C_GetInstanceZonesInfos)await MessageHelper.SendToServer(new C2M_GetInstanceZonesInfos());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     InstanceZonesDataManager.InitScoreList(response.ksScore, response.vsScore);
 
-                     InstanceZonesDataManager.InitStarList(response.ksStar, response.vsStar);
 
-                     InstanceZonesDataManager.InitLevelPass(response.ksPass, response.VsPass);
 
-                     EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
 
-                 }
 
-             }
 
-         }
 
-         //完成剧情对话关卡
 
-         public static async ETTask FinishStoryDialogLevel(int levelCfgId)
 
-         {
 
-             M2C_FinishInstanceZonesDialog response = null;
 
-             response = (M2C_FinishInstanceZonesDialog)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesDialog()
 
-             {
 
-                 LevelCfgId = levelCfgId
 
-             });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     List<ItemData> bonusList = StoryBonusDataCache.GetBonusList(response.LevelCfgId, true);
 
-                     InstanceZonesDataManager.TrySetLevelPass(response.LevelCfgId);
 
-                     InstanceZonesController.OnFinishStoryLevel(levelCfgId, true, true);
 
-                     FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);//首次通过要检查是否有功能开启
 
-                     BonusController.TryShowBonusList(bonusList);
 
-                     StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                     if (storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
 
-                     {
 
-                         StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
 
-                         if(filingCfg.suitId != 0)
 
-                         {
 
-                             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
 
-                             if (suitCfg.syntheticStoryLevelId == levelCfgId && levelCfgId != StudioDataManager.Instance.luckyBoxFilingChapterId)
 
-                             {
 
-                                 PromptController.Instance.ShowFloatTextPrompt(string.Format("已解锁{0}套装制作", suitCfg.name));
 
-                             }
 
-                         }
 
-                     }
 
-                     EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
 
-                     return;
 
-                 }
 
-             }
 
-             InstanceZonesController.OnFinishStoryLevel(levelCfgId, false, false);
 
-         }
 
-         //完成剧情战斗关卡
 
-         public static async ETTask FinishStoryFightLevel(int levelCfgId, int score, int npcScore, bool useRecomend)
 
-         {
 
-             M2C_FinishInstanceZonesFightLevel response = null;
 
-             response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevel()
 
-             {
 
-                 LevelCfgId = levelCfgId,
 
-                 Score = score,
 
-                 NpcScore = npcScore,
 
-                 UseRecommend = false
 
-             });
 
-             bool isFirstFinish = false;
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     //更新数据
 
-                     InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
 
-                     InstanceZonesDataManager.TryUpdateLevelStar(response.LevelCfgId, response.Star);
 
-                     //展示奖励
 
-                     List<ItemData> bonusList = StoryBonusDataCache.GetBonusList(response.LevelCfgId, response.HasOnceBonus);
 
-                     if (response.RandomBonusList != null)
 
-                     {
 
-                         foreach (var item in response.RandomBonusList)
 
-                         {
 
-                             var itemData = ItemUtil.createItemData(item.ConfigId, item.Count);
 
-                             bonusList.Add(itemData);
 
-                         }
 
-                     }
 
-                     if (response.HasOnceBonus)
 
-                     {
 
-                         isFirstFinish = true;
 
-                     }
 
-                     InstanceZonesDataManager.TrySetLevelPass(response.LevelCfgId);
 
-                     ViewManager.Show<StroyFightResultView>(new StoryFightResultData
 
-                     {
 
-                         Result = true,
 
-                         Score = response.Score,
 
-                         FirstPass = response.HasOnceBonus,
 
-                         Star = response.Star,
 
-                         BonusList = bonusList
 
-                     }, null, true);
 
-                     if (response.HasOnceBonus)
 
-                     {
 
-                         FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);
 
-                     }
 
-                     return;
 
-                 }
 
-             }
 
-             InstanceZonesController.OnFinishStoryLevel(levelCfgId, false, false);
 
-             if (isFirstFinish)
 
-             {
 
-                 //首次通过要检查是否有功能开启
 
-                 FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(response.LevelCfgId);
 
-                 EventAgent.DispatchEvent(ConstMessage.STORY_LEVEL_CHANGE);
 
-             }
 
-         }
 
-         //剧情战斗关卡失败,更新最高分
 
-         public static async ETTask StoryFightLevelFail(int levelCfgId, int score)
 
-         {
 
-             M2C_FinishInstanceZonesFightLevelFail response = null;
 
-             response = (M2C_FinishInstanceZonesFightLevelFail)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightLevelFail()
 
-             {
 
-                 LevelCfgId = levelCfgId,
 
-                 Score = score,
 
-             });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     InstanceZonesDataManager.TryUpdateScore(response.LevelCfgId, response.Score);
 
-                 }
 
-             }
 
-         }
 
-         //快速完成关卡战斗
 
-         public static async ETTask<List<ItemData>> FinishStoryFightQuickly(int levelCfgId, int times)
 
-         {
 
-             M2C_FinishInstanceZonesFightQuickly response = null;
 
-             response = (M2C_FinishInstanceZonesFightQuickly)await MessageHelper.SendToServer(new C2M_FinishInstanceZonesFightQuickly()
 
-             {
 
-                 LevelCfgId = levelCfgId,
 
-                 Times = times
 
-             });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     List<List<ItemData>> bonusLists = new List<List<ItemData>>();
 
-                     List<ItemData> allList = new List<ItemData>();
 
-                     foreach (var proto in response.RandomBonusList)
 
-                     {
 
-                         var itemData = ItemUtil.createItemData(proto.ConfigId, proto.Count);
 
-                         allList.Add(itemData);
 
-                     }
 
-                     var baseBonusList = StoryBonusDataCache.GetBaseBonusList(response.LevelCfgId);
 
-                     if (baseBonusList != null)
 
-                     {
 
-                         allList.AddRange(baseBonusList);
 
-                     }
 
-                     // var index = 0;
 
-                     // for (int i = 0; i < response.BonusLengths.Count; ++i)
 
-                     // {
 
-                     //     var len = response.BonusLengths[i];
 
-                     //     var baseBonusList = StoryBonusDataCache.GetBaseBonusList(response.LevelCfgId);
 
-                     //     List<ItemData> bonusList = new List<ItemData>();
 
-                     //     if (baseBonusList != null)
 
-                     //     {
 
-                     //         bonusList.AddRange(baseBonusList);
 
-                     //     }
 
-                     //     if (len > 0)
 
-                     //     {
 
-                     //         bonusList.AddRange(allList.GetRange(index, len));
 
-                     //     }
 
-                     //     bonusLists.Add(bonusList);
 
-                     //     index += len;
 
-                     // }
 
-                     return allList;
 
-                     // EventAgent.DispatchEvent(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, bonusLists);
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
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