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							- using FairyGUI;
 
- using System.Collections;
 
- using UI.Card;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class CardStoryView : BaseWindow
 
-     {
 
-         private UI_CardStoryUI _ui;
 
-         private CardData _viewData;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_CardStoryUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnMood.onClick.Add(OnClickBtnMood);
 
-             _ui.m_listCardStory.itemRenderer = RenderListCardStoryItem;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _viewData = this.viewData as CardData;
 
-             _ui.m_btnMood.grayed = _viewData.star < _viewData.itemCfg.cardMoodStar ? true : false;
 
-             _ui.m_btnMood.visible = false;
 
-             _ui.m_listCardStory.numItems = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id).Count;
 
-         }
 
-         private void RenderListCardStoryItem(int index, GObject obj)
 
-         {
 
-             UI_ListCardStoryItem listItem = UI_ListCardStoryItem.Proxy(obj);
 
-             CardStoryCfg cardStoryCfg = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id)[index];
 
-             listItem.m_txtTitle.text = string.Format("第{0}节", NumberUtil.GetChiniseNumberText(index + 1));// "第" + NumberUtil.GetChiniseNumberText(index + 1) + "节";
 
-             if (_viewData.lv >= cardStoryCfg.lvl)
 
-             {
 
-                 listItem.m_c1.selectedIndex = 0;
 
-                 if (listItem.target.data == null)
 
-                 {
 
-                     listItem.m_btnGo.onClick.Add(OnClickBtnGo);
 
-                 }
 
-                 listItem.m_btnGo.data = cardStoryCfg;
 
-             }
 
-             else
 
-             {
 
-                 listItem.m_c1.selectedIndex = 1;
 
-                 listItem.m_txtDescribe.text = string.Format("词牌等级达到{0}级解锁", cardStoryCfg.lvl); ; ;// "词牌等级达到" + cardStoryCfg.lvl + "级解锁";
 
-             }
 
-             UI_ListCardStoryItem.ProxyEnd();
 
-         }
 
-         private void OnClickBtnGo(EventContext context)
 
-         {
 
-             var cardStoryCfg = ((GButton)context.sender).data as CardStoryCfg;
 
-             if(cardStoryCfg == null)
 
-             {
 
-                 return;
 
-             }
 
-             StoryController.ShowCardStoryDialog(cardStoryCfg, _viewData);
 
-         }
 
-         private void OnClickBtnMood()
 
-         {
 
-             if (_viewData.star < _viewData.itemCfg.cardMoodStar)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(string.Format("词牌星级达到{0}级解锁", _viewData.itemCfg.cardMoodStar));
 
-                 return;
 
-             }
 
-             ViewManager.Show<CardMoodView>(_viewData, new object[] { typeof(CardStoryView).FullName, _viewData });
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
  |