FieldDataManager.cs 3.3 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. /// <summary>
  7. /// 当前主题 由ConstItemAttributeType定义
  8. /// </summary>
  9. public int theme;
  10. /// <summary>
  11. /// 最高关卡记录列表,由简单到难
  12. /// </summary>
  13. public Dictionary<int, int> highestLvls;
  14. /// <summary>
  15. /// 每周已领奖励
  16. /// </summary>
  17. public int bonusWeekly;
  18. /// <summary>
  19. /// 奖励上限
  20. /// </summary>
  21. public int bonusMaxLimit;
  22. /// <summary>
  23. /// 任务奖励状态 由ConstBonusStatus定义
  24. /// </summary>
  25. public Dictionary<int, int> taskDic;
  26. /// <summary>
  27. /// 仅在上线时判断是否有奖励未结算
  28. /// </summary>
  29. public bool hasBonus;
  30. };
  31. public struct FieldResult
  32. {
  33. /// <summary>
  34. /// 完成关数
  35. /// </summary>
  36. public int passLvl;
  37. /// <summary>
  38. /// 奖励列表
  39. /// </summary>
  40. public List<ItemData> bonusList;
  41. /// <summary>
  42. /// 体力消耗
  43. /// </summary>
  44. public int costNum;
  45. /// <summary>
  46. /// 章节id
  47. /// </summary>
  48. public int chapterId;
  49. }
  50. public class FieldDataManager : SingletonBase<FieldDataManager>
  51. {
  52. public FieldInfos fieldInfos = new FieldInfos();
  53. public FieldResult fieldResult = new FieldResult();
  54. /// <summary>
  55. ///当前难度的副本Id
  56. /// </summary>
  57. public int chapterId;
  58. /// <summary>
  59. /// 当前关卡挑战进度,起始为1
  60. /// </summary>
  61. public int currFightLv = 1;
  62. /// <summary>
  63. /// 当前难度
  64. /// </summary>
  65. public int difficulty = 0;
  66. /// <summary>
  67. /// 根据副本Id获取最高记录
  68. /// </summary>
  69. /// <param name="chapterId"></param>
  70. /// <returns></returns>
  71. public int GetHighestLvByChapterId(int chapterId)
  72. {
  73. if (!fieldInfos.highestLvls.ContainsKey(chapterId))
  74. {
  75. return 0;
  76. }
  77. else
  78. {
  79. return fieldInfos.highestLvls[chapterId];
  80. }
  81. }
  82. /// <summary>
  83. /// 获取任务列表
  84. /// </summary>
  85. /// <returns></returns>
  86. public List<FieldTaskCfg> GetTaskCfgs()
  87. {
  88. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  89. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  90. {
  91. int stateA = GetTaskState(a.id) == 1 ? 1 : -1;
  92. int stateB = GetTaskState(b.id) == 1 ? 1 : -1;
  93. if (stateA > stateB) return -1;
  94. if (stateB > stateA) return 1;
  95. return GetTaskState(a.id).CompareTo(GetTaskState(b.id));
  96. });
  97. return cfgs;
  98. }
  99. /// <summary>
  100. /// 根据任务ID获取任务状态0未完成1可领取2已领取
  101. /// </summary>
  102. /// <param name="taskId"></param>
  103. /// <returns></returns>
  104. public int GetTaskState(int taskId)
  105. {
  106. if (fieldInfos.taskDic == null) return 0;
  107. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 0;
  108. }
  109. }
  110. }