ItemDataManager.cs 9.1 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ItemDataManager
  7. {
  8. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  9. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  10. delegate object MemberGetDelegate(ItemCfg p);
  11. public static void Clear()
  12. {
  13. _itemExchangeDic.Clear();
  14. }
  15. public static void Add(int itemID, long itemNum)
  16. {
  17. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  18. if (itemCfg == null)
  19. {
  20. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  21. return;
  22. }
  23. ItemData itemData = null;
  24. if (_dataDic.ContainsKey(itemID))
  25. {
  26. itemData = _dataDic[itemID];
  27. if (itemCfg.itemType == ConstItemType.CARD)
  28. {
  29. return;//每张卡牌只有一张
  30. }
  31. }
  32. else
  33. {
  34. itemData = ItemDataPool.GetItemData(itemID);
  35. _dataDic.Add(itemID, itemData);
  36. }
  37. itemData.num += itemNum;
  38. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  39. {
  40. //游戏角色初始数据完成后才执行
  41. bool dataInited = GameGlobal.DataInited;
  42. DressUpMenuItemDataManager.Add(itemID);
  43. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  44. {
  45. DecomposeDataManager.Instance.Add(itemID);
  46. }
  47. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  48. if (dataInited
  49. && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  50. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + functionOpenCfg.index) == 0)
  51. {
  52. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  53. }
  54. }
  55. if (itemCfg.itemType == ConstItemType.ITEM && itemData.num > 0)
  56. {
  57. BagDataManager.Instance.Add(itemData);
  58. }
  59. if (itemCfg.itemType == ConstItemType.HEAD)
  60. {
  61. RoleInfoManager.Instance.Add(itemID);
  62. if (GameGlobal.DataInited)
  63. {
  64. RoleInfoManager.Instance.AddNew(itemID);
  65. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  66. }
  67. }
  68. PhotographDataManager.Instance.Add(itemID);
  69. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  70. }
  71. public static void Remove(int itemID, long itemNum)
  72. {
  73. if (_dataDic.ContainsKey(itemID))
  74. {
  75. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  76. ItemData itemData = _dataDic[itemID];
  77. itemData.num -= itemNum;
  78. if (itemData.num <= 0)
  79. {
  80. itemData.num = 0;
  81. _dataDic.Remove(itemID);
  82. if (ItemUtilCS.IsDressUpItem(itemID))
  83. {
  84. DressUpMenuItemDataManager.Remove(itemID);
  85. }
  86. if (itemCfg.itemType == ConstItemType.ITEM)
  87. {
  88. BagDataManager.Instance.Remove(itemID);
  89. }
  90. if (itemCfg.itemType == ConstItemType.HEAD)
  91. {
  92. RoleInfoManager.Instance.Remove(itemID);
  93. }
  94. }
  95. if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  96. {
  97. DecomposeDataManager.Instance.Remove(itemID);
  98. }
  99. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  100. }
  101. }
  102. public static long GetItemNum(int itemId)
  103. {
  104. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  105. if (numericType != 0)
  106. {
  107. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  108. }
  109. int leagueType = NumericUtil.GetLeagueNumericTypeByItemId(itemId);
  110. if (leagueType != 0)
  111. {
  112. return LeagueDataManager.Instance.GetNumeriValue(leagueType);
  113. }
  114. if (_dataDic.TryGetValue(itemId, out var itemData))
  115. {
  116. return itemData.num;
  117. }
  118. return 0;
  119. }
  120. public static void InitServerData(List<ItemInfoProto> items)
  121. {
  122. _dataDic.Clear();
  123. foreach (ItemInfoProto roleItem in items)
  124. {
  125. Add(roleItem.ConfigId, roleItem.Count);
  126. }
  127. }
  128. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  129. {
  130. foreach (var info in infos)
  131. {
  132. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  133. {
  134. itemData.SetAttributes(info.Ks, info.Vs);
  135. }
  136. }
  137. }
  138. public static void InitItemExchange(int itemId, int exchangTimes)
  139. {
  140. if (_itemExchangeDic.ContainsKey(itemId))
  141. {
  142. _itemExchangeDic[itemId] = exchangTimes;
  143. }
  144. else
  145. {
  146. _itemExchangeDic.Add(itemId, exchangTimes);
  147. }
  148. }
  149. //获取物品已兑换次数
  150. public static int GetItemExchangeTimes(int itemId)
  151. {
  152. if (_itemExchangeDic.ContainsKey(itemId) == false)
  153. {
  154. InitItemExchange(itemId, 0);
  155. }
  156. return _itemExchangeDic[itemId];
  157. }
  158. public static void SetAttribute(int itemId, int key, int value)
  159. {
  160. if (_dataDic.TryGetValue(itemId, out var itemData))
  161. {
  162. itemData.SetAttribute(key, value);
  163. }
  164. }
  165. /// <summary>
  166. /// 获取表格配置的基础属性
  167. /// </summary>
  168. /// <param name="itemId"></param>
  169. /// <param name="scoreType"></param>
  170. /// <returns></returns>
  171. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  172. {
  173. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  174. if (scoreType == 1)
  175. {
  176. return itemCfg.score1;
  177. }
  178. else if (scoreType == 2)
  179. {
  180. return itemCfg.score2;
  181. }
  182. else if (scoreType == 3)
  183. {
  184. return itemCfg.score3;
  185. }
  186. else if (scoreType == 4)
  187. {
  188. return itemCfg.score4;
  189. }
  190. return 0;
  191. }
  192. /// <summary>
  193. /// 获取当前(养护/升级/升星...后)的属性
  194. /// </summary>
  195. /// <param name="itemId"></param>
  196. /// <param name="scoreType"></param>
  197. /// <returns></returns>
  198. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  199. {
  200. if (_dataDic.TryGetValue(itemId, out var itemData))
  201. {
  202. int scroe = 0;
  203. if (tags != null)
  204. {
  205. scroe += GetItemTagScore(itemId, tags);
  206. }
  207. scroe += itemData.GetScore(scoreType);
  208. return scroe;
  209. }
  210. return 0;
  211. }
  212. /// <summary>
  213. /// 获取一个换装部件对应的标签分数
  214. /// </summary>
  215. /// <param name="itemId"></param>
  216. /// <param name="tags"></param>
  217. /// <returns></returns>
  218. public static int GetItemTagScore(int itemId, string[] tags)
  219. {
  220. int score = 0;
  221. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  222. if (itemCfg == null)
  223. {
  224. ET.Log.Error("物品:" + itemId + "不存在");
  225. return score;
  226. }
  227. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  228. {
  229. for (int j = 0; j < tags.Length; j++)
  230. {
  231. if (itemCfg.tagsArr[i][0] == tags[j])
  232. {
  233. score += int.Parse(itemCfg.tagsArr[i][1]);
  234. }
  235. }
  236. }
  237. return score;
  238. }
  239. /// <summary>
  240. /// 检测一件服装是否包含要求的标签
  241. /// </summary>
  242. /// <returns></returns>
  243. public static bool CheckItemTagsRight(int itemId, string[] tags)
  244. {
  245. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  246. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  247. {
  248. for (int j = 0; j < tags.Length; j++)
  249. {
  250. if (itemCfg.tagsArr[i][0] == tags[j]) return true;
  251. }
  252. }
  253. return false;
  254. }
  255. }
  256. }