SkillSProxy.cs 3.4 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using GFGGame;
  4. namespace ET
  5. {
  6. public class NoticeAddSkill : AMHandler<S2C_SyncAddSkill>
  7. {
  8. protected override async ETTask Run(Session session, S2C_SyncAddSkill message)
  9. {
  10. Dictionary<int, List<int>> skillDatas = new Dictionary<int, List<int>>();
  11. for (int i = 0; i < message.SkillInfos.Count; i++)
  12. {
  13. int skillType = message.SkillInfos[i].SkillType;
  14. int skillId = message.SkillInfos[i].SkillId;
  15. if (!skillDatas.ContainsKey(skillType))
  16. {
  17. skillDatas[skillType] = new List<int>();
  18. }
  19. skillDatas[skillType].Add(skillId);
  20. }
  21. foreach (int key in skillDatas.Keys)
  22. {
  23. switch (key)
  24. {
  25. case SkillType.LeagueSkill:
  26. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, skillDatas[key]);
  27. break;
  28. }
  29. }
  30. await ETTask.CompletedTask;
  31. }
  32. }
  33. }
  34. namespace GFGGame
  35. {
  36. public static class SkillSProxy
  37. {
  38. public static async ETTask<bool> ReqUpgradeCardSkill(int cardId, int skillId)
  39. {
  40. M2C_UpgradeCardSkill response = null;
  41. response = (M2C_UpgradeCardSkill)await MessageHelper.SendToServer(new C2M_UpgradeCardSkill() { CardId = cardId, SkillId = skillId });
  42. if (response != null)
  43. {
  44. if (response.Error == ErrorCode.ERR_Success)
  45. {
  46. SkillDataManager.Instance.UpdateCardSkill(response.CardId, response.SkillId, response.SkillLvl);
  47. EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL);
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. public static async ETTask<bool> ReqGetSkillList(int skillType)
  54. {
  55. S2C_GetSkillList response = null;
  56. response = (S2C_GetSkillList)await MessageHelper.SendToServer(new C2S_GetSkillList() { SKillType = skillType });
  57. if (response != null)
  58. {
  59. if (response.Error == ErrorCode.ERR_Success)
  60. {
  61. switch (skillType)
  62. {
  63. case SkillType.LeagueSkill:
  64. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, response.SkillId);
  65. break;
  66. }
  67. return true;
  68. }
  69. }
  70. return false;
  71. }
  72. public static async ETTask<bool> ReqActiveSkill(int skillType, int skillId)
  73. {
  74. S2C_ActiveSkill response = null;
  75. response = (S2C_ActiveSkill)await MessageHelper.SendToServer(new C2S_ActiveSkill() { SkillType = skillType, SkillId = skillId });
  76. if (response != null)
  77. {
  78. if (response.Error == ErrorCode.ERR_Success)
  79. {
  80. switch (skillType)
  81. {
  82. case SkillType.LeagueSkill:
  83. SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, new List<int>(skillId));
  84. break;
  85. }
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. }
  92. }