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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.League;
- using UnityEngine;
- namespace GFGGame
- {
- //联盟技能激活
- public class LeagueSkillUpView : BaseWindow
- {
- private UI_LeagueSkillUpUI _ui;
- private ValueBarController _valueBarController;
- private int _type;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
- _ui = UI_LeagueSkillUpUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_listScore.itemRenderer = RenderListScoreItem;
- _ui.m_list.itemRenderer = RenderListItem;
- _valueBarController = new ValueBarController(_ui.m_comValue);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _type = (int)this.viewData;
- _valueBarController.OnShown();
- _valueBarController.Controller(11);
- _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.dataArray.Length;
- if (_type > LeagueDataManager.Instance.MaxFinishType)
- {
- _ui.m_list.ScrollToView(LeagueDataManager.Instance.MaxFinishLayer);
- }
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void OnBtnBackClick()
- {
- ViewManager.GoBackFrom(typeof(LeagueSkillView).FullName);
- }
- private void UpdateView()
- {
- _ui.m_listScore.numItems = 4;
- UI_ListSkillTypeItem item = UI_ListSkillTypeItem.Proxy(_ui.m_comSkillType.target);
- item.m_txtProgress.text = LeagueDataManager.Instance.GetSkillProgressByType(_type).ToString();
- UI_ListSkillTypeItem.ProxyEnd();
- }
- private void RenderListScoreItem(int index, GObject obj)
- {
- UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
- item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
- item.m_txtProperty.text = LeagueDataManager.Instance.GetAllSkillScore(index + 1).ToString();
- UI_ListScoreItem.ProxyEnd();
- }
- private void RenderListItem(int index, GObject obj)
- {
- List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
- UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
- if (item.m_listSkill.data == null)
- {
- item.m_listSkill.itemRenderer = RenderListSkillItem;
- }
- item.m_listSkill.data = skillCfgs;
- item.m_listSkill.numItems = skillCfgs.Count;
- UI_ListSkillLayerItem.ProxyEnd();
- }
- private void RenderListSkillItem(int index, GObject obj)
- {
- List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
- UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
- item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
- item.m_txtScore.text = skillCfgs[index].value.ToString();
- ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], true);
- if (item.target.data == null)
- {
- item.target.onClick.Add(OnActiveSkill);
- }
- item.target.data = skillCfgs[index].id;
- UI_ListSkillItem.ProxyEnd();
- }
- private async void OnActiveSkill(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int skillId = (int)obj.data;
- bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
- if (result)
- {
- LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
- }
- }
- }
- }
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