LeagueSkillUpView.cs 4.6 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. //联盟技能激活
  10. public class LeagueSkillUpView : BaseWindow
  11. {
  12. private UI_LeagueSkillUpUI _ui;
  13. private ValueBarController _valueBarController;
  14. private int _type;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  33. _ui = UI_LeagueSkillUpUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  37. _ui.m_listScore.itemRenderer = RenderListScoreItem;
  38. _ui.m_list.itemRenderer = RenderListItem;
  39. _valueBarController = new ValueBarController(_ui.m_comValue);
  40. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing");
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _type = (int)this.viewData;
  50. _valueBarController.OnShown();
  51. _valueBarController.Controller(11);
  52. _ui.m_list.numItems = LeagueSkillCountCfgArray.Instance.dataArray.Length;
  53. if (_type > LeagueDataManager.Instance.MaxFinishType)
  54. {
  55. _ui.m_list.ScrollToView(LeagueDataManager.Instance.MaxFinishLayer);
  56. }
  57. UpdateView();
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. _valueBarController.OnHide();
  63. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. }
  69. private void OnBtnBackClick()
  70. {
  71. ViewManager.GoBackFrom(typeof(LeagueSkillView).FullName);
  72. }
  73. private void UpdateView()
  74. {
  75. _ui.m_listScore.numItems = 4;
  76. UI_ListSkillTypeItem item = UI_ListSkillTypeItem.Proxy(_ui.m_comSkillType.target);
  77. item.m_txtProgress.text = LeagueDataManager.Instance.GetSkillProgressByType(_type).ToString();
  78. UI_ListSkillTypeItem.ProxyEnd();
  79. }
  80. private void RenderListScoreItem(int index, GObject obj)
  81. {
  82. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  83. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  84. item.m_txtProperty.text = LeagueDataManager.Instance.GetAllSkillScore(index + 1).ToString();
  85. UI_ListScoreItem.ProxyEnd();
  86. }
  87. private void RenderListItem(int index, GObject obj)
  88. {
  89. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  90. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  91. if (item.m_listSkill.data == null)
  92. {
  93. item.m_listSkill.itemRenderer = RenderListSkillItem;
  94. }
  95. item.m_listSkill.data = skillCfgs;
  96. item.m_listSkill.numItems = skillCfgs.Count;
  97. UI_ListSkillLayerItem.ProxyEnd();
  98. }
  99. private void RenderListSkillItem(int index, GObject obj)
  100. {
  101. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  102. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  103. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  104. item.m_txtScore.text = skillCfgs[index].value.ToString();
  105. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], true);
  106. if (item.target.data == null)
  107. {
  108. item.target.onClick.Add(OnActiveSkill);
  109. }
  110. item.target.data = skillCfgs[index].id;
  111. UI_ListSkillItem.ProxyEnd();
  112. }
  113. private async void OnActiveSkill(EventContext context)
  114. {
  115. GObject obj = context.sender as GObject;
  116. int skillId = (int)obj.data;
  117. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  118. if (result)
  119. {
  120. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  121. }
  122. }
  123. }
  124. }