SuitFosterFinishView.cs 1.7 KB

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  1. using System.Collections;
  2. using FairyGUI;
  3. using UI.ClothingFoster;
  4. namespace GFGGame
  5. {
  6. public class SuitFosterFinishView : BaseWindow
  7. {
  8. private UI_SuitFosterFinishUI _ui;
  9. private int _suitId;
  10. private int _index;
  11. private SortedList _propertyList;
  12. private SortedList _curPropertyList;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. }
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. packageName = UI_SuitFosterFinishUI.PACKAGE_NAME;
  21. _ui = UI_SuitFosterFinishUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  26. _ui.m_bg.onClick.Add(this.Hide);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _suitId = (int)(this.viewData as object[])[0];
  32. _index = (int)(this.viewData as object[])[1];
  33. _propertyList = (this.viewData as object[])[1] as SortedList;
  34. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _curPropertyList, out SortedList _addPropertyList);
  35. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  36. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  37. _ui.m_grpRenew.visible = data.maintainStep >= cfg.renewOpenLv;
  38. for (int i = 0; i < ConstDressUpScoreType.scoreTypeList().Count; i++)
  39. {
  40. }
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. }
  47. }