StroyFightResultView.cs 8.3 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightResultData _resultData;
  27. public override void Dispose()
  28. {
  29. SceneController.DestroyObjectFromView(_gameObject);
  30. SceneController.DestroyObjectFromView(_gameObject1);
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. }
  40. _ui = null;
  41. base.Dispose();
  42. }
  43. protected override void Init()
  44. {
  45. base.Init();
  46. _ui = UI_StoryFightResultUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. _ui.m_btnClose.enabled = false;
  55. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  56. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_zdjs_jdt");
  57. SceneController.AddObjectToView(_gameObject1, null, _ui.m_expBar.m_pbExp.m_holder, resPath, out _gameObject1, out GoWrapper wrapper);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. if (_sceneObject == null)
  64. {
  65. _sceneObject = GameObject.Instantiate(_scenePrefab);
  66. }
  67. InstanceZonesDataManager.usedRecommend = false;
  68. SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
  69. _ui.m_txtScore.text = "" + _resultData.Score;
  70. _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  71. StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target);
  72. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star));
  73. SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120);
  74. TextFormat tf = _ui.m_txtScore.textFormat;
  75. UpdateToCheckGuide(null);
  76. _ui.m_c1.selectedIndex = 0;
  77. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  78. if (_levelCfg.type == ConstInstanceZonesType.Field)
  79. {
  80. _ui.m_c1.selectedIndex = 1;
  81. Timers.inst.Add(3, 1, OnClickBtnClose);
  82. }
  83. if (!this._resultData.Result)
  84. {
  85. tf.font = "ui://Main/Font3";
  86. _ui.m_expBar.m_txtLvlAdded.text = "0";
  87. _ui.m_expBar.target.visible = false;
  88. _ui.m_btnClose.enabled = true;
  89. }
  90. else
  91. {
  92. tf.font = "ui://Main/Font2";
  93. _ui.m_expBar.target.visible = true;
  94. _ui.m_btnClose.enabled = false;
  95. //过关
  96. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  97. _ui.m_expBar.m_txtLvlAdded.text = "" + fightCfg.exp;
  98. Timers.inst.Add(0.5f, 1, this.AddExp);
  99. }
  100. _ui.m_txtScore.textFormat = tf;
  101. _ui.m_t0.SetValue("posY", 33, this.viewCom.height - 235);
  102. _ui.m_t0.Play();
  103. }
  104. protected override void OnHide()
  105. {
  106. base.OnHide();
  107. Timers.inst.Remove(AddExp);
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. }
  114. private async void OnClickBtnClose(object param)
  115. {
  116. this.Hide();
  117. if (_levelCfg.type == ConstInstanceZonesType.Field)
  118. {
  119. _ui.m_c1.selectedIndex = 1;
  120. Timers.inst.Remove(OnClickBtnClose);
  121. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  122. {
  123. ViewManager.Show<FieldView>();
  124. if (FieldDataManager.Instance.currFightLv <= 1) return;
  125. bool result = await FieldSProxy.ReqFieldInstanceResult();
  126. if (result)
  127. {
  128. ViewManager.Show<FieldFightEndView>();
  129. }
  130. }
  131. else
  132. {
  133. ViewManager.Show<FieldView>();
  134. ViewManager.Show<FieldFightInfoView>();
  135. }
  136. }
  137. else
  138. {
  139. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  140. //尝试显示奖励
  141. BonusController.TryShowBonusList(_resultData.BonusList);
  142. }
  143. InstanceZonesDataManager.currentCardId = -1;
  144. }
  145. private void AddExp(object param)
  146. {
  147. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  148. _ui.m_expBar.m_txtLvl.text = lv.ToString();
  149. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  150. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  151. float initWidth = _ui.m_expBar.m_pbExp.m_bar.target.initWidth;
  152. float curWidth = _ui.m_expBar.m_pbExp.m_bar.target.width;
  153. float width = exp / cfgExp * initWidth;
  154. if (width <= curWidth)
  155. {
  156. _ui.m_expBar.m_pbExp.m_bar.target.width = 0;
  157. }
  158. GTween.To(_ui.m_expBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_expBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  159. {
  160. _ui.m_expBar.m_pbExp.m_bar.target.width = t.value.x;
  161. }); ;
  162. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  163. _ui.m_btnClose.enabled = true;
  164. }
  165. protected override void UpdateToCheckGuide(object param)
  166. {
  167. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  168. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  169. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续", -1, true, (int)(this.viewCom.height - 400));
  170. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧", -1, true, (int)(this.viewCom.height - 400));
  171. }
  172. protected override void TryCompleteGuide()
  173. {
  174. GuideCfg cfg;
  175. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  176. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  177. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  178. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  179. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  180. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  181. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  182. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  183. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  184. }
  185. }
  186. }