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							- using ET;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class CollectPartDataManager : SingletonBase<CollectPartDataManager>
 
-     {
 
-         //部位数量
 
-         public const int Count = 8;
 
-         //普通最高段位
 
-         public int MaxNormalRank = 5;
 
-         //特殊最高段位
 
-         public int MaxSpecialRank = 3;
 
-         //最高等级
 
-         public int MaxLevel = 9;
 
-         //加成比值
 
-         public int AddtitionRatio = 100;
 
-         //搭配部位分类
 
-         public Dictionary<int, List<float>> partScoreListDic = new Dictionary<int, List<float>>();
 
-         //部位名
 
-         public Dictionary<int, string> partNameDic = new Dictionary<int, string>() 
 
-         {    [1] = "连衣裙或上下装及内搭",
 
-              [2] = "发型",
 
-              [3] = "外套",
 
-              [4] = "袜子",
 
-              [5] = "鞋子",
 
-              [6] = "饰品",
 
-              [7] = "手持物",
 
-              [99] = "所有",
 
-               };
 
-         //部位图片
 
-         public Dictionary<int, string> partImage = new Dictionary<int, string>
 
-         {
 
-             [1] = "part1",
 
-             [2] = "hz_fenleitu_1",
 
-             [3] = "hz_fenleitu_12",
 
-             [4] = "hz_fenleitu_7",
 
-             [5] = "hz_fenleitu_8",
 
-             [6] = "hz_fenleitu_9",
 
-             [7] = "hz_fenleitu_10",
 
-             [99] = "part99",
 
-         };
 
-         //数据
 
-         public Dictionary<int, List<int>> CollectPartDataDic = new Dictionary<int, List<int>>();
 
-         //临时数据,后续通过服务器获取
 
-         public void UpdateDic()
 
-         {
 
-             CollectPartDataDic.Clear();
 
-             CollegeBoostCfg collectcfg;
 
-             for (int i = 1; i <= Count; i++)
 
-             {
 
-                 List<int> item = new List<int>() { 3, 9 };
 
-                 if (i == Count)
 
-                 {
 
-                     collectcfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(99, item[0], item[1]);
 
-                     if (collectcfg == null)
 
-                     {
 
-                         item.Add(0);
 
-                     }
 
-                     else
 
-                     {
 
-                         item.Add(collectcfg.value);
 
-                     }
 
-                     if (CollectPartDataDic.ContainsKey(99))
 
-                     {
 
-                         CollectPartDataDic[99] = item;
 
-                     }
 
-                     else
 
-                     {
 
-                         CollectPartDataDic.Add(99, item);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     collectcfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(i, item[0], item[1]);
 
-                     if (collectcfg == null)
 
-                     {
 
-                         item.Add(0);
 
-                     }
 
-                     else
 
-                     {
 
-                         item.Add(collectcfg.value);
 
-                     }
 
-                     if (CollectPartDataDic.ContainsKey(i))
 
-                     {
 
-                         CollectPartDataDic[i] = item;
 
-                     }
 
-                     else
 
-                     {
 
-                         CollectPartDataDic.Add(i, item);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 穿戴部件的搭配加成
 
-         /// </summary>
 
-         public float GetEquipScoresWithPartId(int itemID)
 
-         {
 
-             CollegeSubTypesCfg[] typeCfgs = CollegeSubTypesCfgArray.Instance.dataArray;
 
-             float addNum = 0;
 
-             for (int j = 0; j < typeCfgs.Length; j++)
 
-             {
 
-                 CollegeSubTypesCfg cfg = typeCfgs[j];
 
-                 for (int k = 0; k < cfg.subTypesArr.Length; k++)
 
-                 {
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-                     if (itemCfg.subType == cfg.subTypesArr[k])
 
-                     {
 
-                         int partIndex = cfg.AdditionSite;
 
-                         int partIndexCommon = 0;
 
-                         partIndexCommon = partIndex;
 
-                         int level = CollectPartDataDic[partIndex][0];
 
-                         int levelNum = CollectPartDataDic[partIndex][1];
 
-                         if(levelNum == 0)
 
-                         {
 
-                             addNum += 0;
 
-                             break;
 
-                         }
 
-                         CollegeBoostCfg collegeCfg = CollegeBoostCfgArray.Instance.GetCfgBytypePartsAndtypePhaseAndlayer(partIndex, level, levelNum);
 
-                         addNum += (float)collegeCfg.value / 10000;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             return addNum + 1;
 
-         }
 
-     }
 
- }
 
 
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