GameController.cs 11 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. //获取游戏配置
  25. GetGameCfg();
  26. }
  27. /// <summary>
  28. /// 获取游戏配置
  29. /// </summary>
  30. public static void GetGameCfg()
  31. {
  32. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  33. url = url + "?t=" + TimeHelper.ClientNow();
  34. HttpTool.Instance.Get(url, (string data) =>
  35. {
  36. //初始化游戏配置
  37. GameConfig.InitData(data);
  38. //初始化平台配置
  39. PlatformManager.InitPlatform();
  40. //显示登录
  41. LoginController.ShowLogin();
  42. });
  43. }
  44. public static bool CheckLoginCache(bool doLogin)
  45. {
  46. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  47. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  48. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  49. if (lastLoginIsVisitor)
  50. {
  51. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  52. if (id >= 0)
  53. {
  54. if (doLogin)
  55. {
  56. //LoginProxy.LoginAsVisitor();
  57. }
  58. return true;
  59. }
  60. }
  61. else if (!string.IsNullOrEmpty(account))
  62. {
  63. if (!string.IsNullOrEmpty(password))
  64. {
  65. if (doLogin)
  66. {
  67. LoginController.Login(account, password, true).Coroutine();
  68. }
  69. return true;
  70. }
  71. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  72. {
  73. if (doLogin)
  74. {
  75. LoginController.LoginTest(account).Coroutine();
  76. }
  77. return true;
  78. }
  79. }
  80. return false;
  81. }
  82. public static void CheckSpecialAccount(string account)
  83. {
  84. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  85. }
  86. public static void ShowCreateRole()
  87. {
  88. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  89. }
  90. public static async ETTask PreEnterGameAsync()
  91. {
  92. PlatformTapManager.Instance.OnEnterGame();
  93. RoleDataHandler.StartUpdate();
  94. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  95. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  96. await ItemProxy.GetItemInfos();
  97. await InstanceZonesSProxy.GetInstanceZonesInfos();
  98. await StorageSProxy.ReqGetClientValues();
  99. await SuitFosterProxy.SendGetSuitInfos();
  100. await ActivitySProxy.ReqDailyLoginInfos();
  101. await RechargeSProxy.ReqRequestGiftBagInfo();
  102. await StudioSProxy.ReqStudioInfos();
  103. await RoleInfoSProxy.ReqPersonalInfo();
  104. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  105. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  106. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  107. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  108. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  109. {
  110. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  111. .SetLeftButton(true, "不用", (obj) =>
  112. {
  113. EnterGame();
  114. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  115. })
  116. .SetRightButton(true, "跳过", (obj) =>
  117. {
  118. GameGlobal.skipGuide = true;
  119. EnterGame();
  120. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  121. });
  122. }
  123. else
  124. {
  125. if (skipGuide == 2) GameGlobal.skipGuide = true;
  126. EnterGame();
  127. }
  128. }
  129. public static void QuitToLoginView(bool logout)
  130. {
  131. GameGlobal.DataInited = false;
  132. PlatformTapManager.Instance.OnQuitGame();
  133. GameGlobal.isVisitor = false;
  134. GameGlobal.antiAddiction = true;
  135. GameGlobal.userId = 0;
  136. GameGlobal.userAge = 0;
  137. GameGlobal.skipGuide = false;
  138. GuideDataManager.currentGuideId = 0;
  139. MainDataManager.Instance.ViewType = 0;
  140. RoleDataHandler.StopUpdate();
  141. CardDataManager.Clear();
  142. DecomposeDataManager.Instance.Clear();
  143. PhotographDataManager.Instance.Clear();
  144. SkillDataManager.Instance.Clear();
  145. SuitFosterDataManager.Instance.Clear();
  146. StudioDataManager.Instance.Clear();
  147. StorageDataManager.Instance.Clear();
  148. RechargeDataManager.Instance.Clear();
  149. DressUpMenuItemDataManager.Clear();
  150. GuideDataManager.Clear();
  151. GetSuitItemController.Clear();
  152. FriendDataManager.Instance.Clear();
  153. RedDotController.Instance.Clear();
  154. BagDataManager.Instance.Clear();
  155. PoemPhotoDataManager.Instance.Clear();
  156. PoemGalleryDataManager.Instance.Clear();
  157. RoleInfoManager.Instance.Clear();
  158. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  159. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  160. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  161. if (logout)
  162. {
  163. Logout().Coroutine();
  164. }
  165. ViewManager.Hide<GuideView>();
  166. ViewManager.Show<LoginView>(null, null, true);
  167. LoginController.Logout();
  168. }
  169. //注销
  170. public static async ETTask Logout()
  171. {
  172. if (PlatformManager.IsTaptap)
  173. {
  174. await TDSUser.Logout();
  175. }
  176. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  177. }
  178. public static void GoBackToMainView()
  179. {
  180. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  181. }
  182. private static void EnterGame()
  183. {
  184. LoadingView.Instance.GetUI();
  185. LoadingView.Instance.SetProgress(100, () =>
  186. {
  187. ViewManager.Hide<LoadingView>();
  188. // LoadingView.Instance.Close();
  189. GameGlobal.isEnterGame = true;
  190. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  191. {
  192. ViewManager.Show(ViewName.MAINUI_VIEW);
  193. }
  194. else
  195. {
  196. MainStoryDataManager.currentChapterCfgId = 10001;
  197. if (GameGlobal.isFirstEntry == true)
  198. {
  199. GameGlobal.isFirstEntry = false;
  200. // StoryController.ShowPriorStoryDialog();
  201. StoryController.ShowLevelView(100001001);
  202. }
  203. else
  204. {
  205. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  206. }
  207. }
  208. Timers.inst.Add(1f, 1, AfterEnterGame);
  209. });
  210. }
  211. private static async void AfterEnterGame(object param)
  212. {
  213. ItemHelper.GetItemAttributeInfos().Coroutine();
  214. MainStorySProxy.GetStoryInfos().Coroutine();
  215. CardSProxy.GetCardInfos().Coroutine();
  216. RechargeSProxy.ReqRechargeInfo().Coroutine();
  217. RechargeSProxy.ReqExchangeInfo().Coroutine();
  218. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  219. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  220. MailSProxy.ReqMailCount().Coroutine();
  221. FriendSProxy.ReqAllFriendInfos().Coroutine();
  222. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  223. TravelSProxy.ReqTravelInfo().Coroutine();
  224. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  225. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  226. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  227. EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
  228. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  229. EquipDataCache.cacher.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  230. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  231. EquipDataCache.cacher.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  232. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  233. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  234. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  235. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  236. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  237. {
  238. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  239. if (result1)
  240. {
  241. ViewManager.Show<FieldFightEndView>();
  242. }
  243. }
  244. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  245. }
  246. }
  247. }