DressUpFightView.cs 34 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpFightView : BaseView
  8. {
  9. private UI_DressUpFightUI _ui;
  10. private int _fightID;
  11. private int _levelID;
  12. private float listType1X = 0;
  13. private float partsListX = 0;
  14. private DressUpListType currentListType;
  15. private int[] _currentList2;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private List<int> _currentList3;
  19. private List<int> _currentList4;
  20. private int _currentMenuType;
  21. private int _currentSuitId;
  22. private StoryLevelCfg _levelCfg;
  23. private StoryFightCfg _fightCfg;
  24. private const int SORT_BY_HIGH_SCORE = 0;
  25. private const int SORT_BY_LOW_SCORE = 1;
  26. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  27. private bool _guideMenu;
  28. private UI_TypeItem listTypeItem_SingleFight;
  29. private UI_TypeItem listTypeItem_BuyClothing;
  30. public override void Dispose()
  31. {
  32. if (_scenePrefab != null)
  33. {
  34. GameObject.Destroy(_scenePrefab);
  35. _scenePrefab = null;
  36. }
  37. UI_TypeItem.ClearProxy();
  38. UI_PartsListItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  45. _ui = UI_DressUpFightUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. _ui.m_btnClose.width = GRoot.inst.width;
  50. _ui.m_btnClose.height = GRoot.inst.height;
  51. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  52. }
  53. protected override void OnInit()
  54. {
  55. base.OnInit();
  56. _ui.m_groupTaskHint.visible = false;
  57. _ui.m_btnRepeal.visible = false;
  58. _ui.m_btnRenewal.visible = false;
  59. _ui.m_btnSearch.visible = true;
  60. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  61. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  62. InitLists();
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  65. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  66. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  67. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  68. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  69. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  70. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  71. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  72. _ui.m_touchPad.onClick.Add(OnTouchPad);
  73. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  99. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  100. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  101. // _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  102. _levelID = (int)viewData;
  103. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  104. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  105. if (!string.IsNullOrEmpty(_fightCfg.music))
  106. {
  107. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  108. }
  109. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  110. if (_ui.m_compNeed.target.visible)
  111. {
  112. _ui.m_compNeed.m_c1.selectedIndex = 0;
  113. if (_fightCfg.needItemId > 0)
  114. {
  115. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  116. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  117. }
  118. else if (_fightCfg.needSuitId > 0)
  119. {
  120. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  121. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  122. }
  123. else
  124. {
  125. _ui.m_compNeed.m_c1.selectedIndex = 1;
  126. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  127. }
  128. }
  129. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  130. //一级菜单
  131. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  132. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  133. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  134. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  135. if (_ui.m_comListType1.m_listType.height > maxHeight)
  136. {
  137. _ui.m_comListType1.m_listType.height = maxHeight;
  138. }
  139. _ui.m_comListType1.target.x = _ui.target.width;
  140. _ui.m_comListType2.target.x = _ui.target.width;
  141. _ui.m_partsList.target.x = _ui.target.width;
  142. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  143. this.showListType1();
  144. if (_sceneObject == null)
  145. {
  146. _sceneObject = GameObject.Instantiate(_scenePrefab);
  147. EquipDataCache.cacher.setSceneObj(_sceneObject);
  148. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  149. }
  150. UpdateScore();
  151. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  152. }
  153. protected override void OnHide()
  154. {
  155. base.OnHide();
  156. if (_sceneObject != null)
  157. {
  158. GameObject.Destroy(_sceneObject);
  159. _sceneObject = null;
  160. }
  161. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  162. _fightCfg = null;
  163. _levelCfg = null;
  164. listTypeItem_SingleFight = null;
  165. listTypeItem_BuyClothing = null;
  166. }
  167. private void OnClickBtnBack()
  168. {
  169. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  170. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  171. {
  172. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  173. }
  174. else
  175. {
  176. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  177. }
  178. this.Hide();
  179. }
  180. private void OnClickBtnHome()
  181. {
  182. GameController.GoBackToMainView();
  183. }
  184. private void OnClickBtnClothingShop()
  185. {
  186. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  187. }
  188. private void OnClickListType1Item(EventContext context)
  189. {
  190. // GuideController.HideGuide();
  191. GObject typeItem = context.data as GObject;
  192. int order = (int)typeItem.data;
  193. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  194. if (item1.subMenusArr.Length > 0)
  195. {
  196. this.showListType2(item1.subMenusArr);
  197. }
  198. else
  199. {
  200. this.showListParts(item1.type);
  201. }
  202. this.hideListType1();
  203. UpdateListPartsSelected();
  204. }
  205. private void OnClickListType2Item(EventContext context)
  206. {
  207. GObject typeItem = context.data as GObject;
  208. int order = (int)typeItem.data;
  209. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  210. this.showListParts(item2.type);
  211. this.hideListType2();
  212. }
  213. private void OnClickPartsListItem(EventContext context)
  214. {
  215. GObject listItem = context.data as GObject;
  216. int id = (int)listItem.data;
  217. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  218. {
  219. this.showListParts2(id);
  220. this.hideListParts();
  221. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  222. }
  223. else
  224. {
  225. EquipDataCache.cacher.TryCancelSuit(id);
  226. EquipDataCache.cacher.AddOrRemove(id, true);
  227. }
  228. UpdateListPartsSelected();
  229. UpdateListSuitPartsSelected();
  230. }
  231. private void OnClickSuitPartsListItem(EventContext context)
  232. {
  233. GObject listItem = (GObject)context.data as GObject;
  234. int id = (int)listItem.data;
  235. EquipDataCache.cacher.TryCancelSuit(id);
  236. EquipDataCache.cacher.AddOrRemove(id, true);
  237. UpdateListSuitPartsSelected();
  238. }
  239. private void OnTouchPad()
  240. {
  241. if (this.currentListType == DressUpListType.List4)
  242. {
  243. this.hideListParts2();
  244. this.showListParts(ConstDressUpItemType.TAO_ZHUANG);
  245. }
  246. else if (this.currentListType == DressUpListType.List3)
  247. {
  248. if (_currentList2 != null)
  249. {
  250. this.showListType2();
  251. }
  252. else
  253. {
  254. this.showListType1();
  255. }
  256. this.hideListParts();
  257. }
  258. else if (this.currentListType == DressUpListType.List2)
  259. {
  260. this.showListType1();
  261. this.hideListType2();
  262. }
  263. }
  264. private void OnClickBtnHint()
  265. {
  266. this.ShowTaskHint();
  267. }
  268. private void OnClickBtnDelete()
  269. {
  270. EquipDataCache.cacher.TakeOffAll();
  271. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  272. }
  273. private void OnClickBtnClose()
  274. {
  275. _ui.m_groupTaskHint.visible = false;
  276. }
  277. private void OnClickBtnNext()
  278. {
  279. if (EquipDataCache.cacher.score <= 0)
  280. {
  281. Alert.Show("只有换好衣服才能出门哦~")
  282. .SetRightButton(true, "好的");
  283. return;
  284. }
  285. if (CardDataManager.GetCardDicByRarity(0) != null)
  286. {
  287. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  288. }
  289. else
  290. {
  291. StartCalculateScore();
  292. }
  293. }
  294. private void StartCalculateScore()
  295. {
  296. //不可移动代码位置
  297. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  298. this.Hide();
  299. if (hasFightTarget)
  300. {
  301. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  302. }
  303. else
  304. {
  305. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  306. }
  307. }
  308. private void OnClickBtnRecommend()
  309. {
  310. InstanceZonesDataManager.usedRecommend = true;
  311. EquipDataCache.cacher.PutOnRecommendItems();
  312. }
  313. private void InitLists()
  314. {
  315. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  316. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  317. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  318. listType1X = _ui.m_comListType1.target.x;
  319. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  320. //一级菜单
  321. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  322. }
  323. private void showListType1()
  324. {
  325. _currentList2 = null;
  326. currentListType = DressUpListType.List1;
  327. GTween.To(_ui.target.width, listType1X, 0.5f)
  328. .SetTarget(_ui.m_comListType1.target)
  329. .OnUpdate((GTweener t) =>
  330. {
  331. _ui.m_comListType1.target.x = t.value.x;
  332. });
  333. }
  334. private void hideListType1()
  335. {
  336. GTween.To(listType1X, _ui.target.width, 0.5f)
  337. .SetTarget(_ui.m_comListType1.target)
  338. .OnUpdate((GTweener t) =>
  339. {
  340. _ui.m_comListType1.target.x = t.value.x;
  341. });
  342. }
  343. private void showListType2(int[] menuStrArr = null)
  344. {
  345. currentListType = DressUpListType.List2;
  346. if (menuStrArr != null && menuStrArr.Length > 0)
  347. {
  348. int len = menuStrArr.Length;
  349. _currentList2 = menuStrArr.Clone() as int[];
  350. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  351. _ui.m_comListType2.m_listType.numItems = len;
  352. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  353. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  354. if (_ui.m_comListType2.m_listType.height > maxHeight)
  355. {
  356. _ui.m_comListType2.m_listType.height = maxHeight;
  357. }
  358. }
  359. GTween.To(_ui.target.width, listType1X, 0.5f)
  360. .SetTarget(_ui.m_comListType2.target)
  361. .OnUpdate((GTweener t) =>
  362. {
  363. _ui.m_comListType2.target.x = t.value.x;
  364. });
  365. }
  366. private void hideListType2()
  367. {
  368. GTween.To(listType1X, _ui.target.width, 0.5f)
  369. .SetTarget(_ui.m_comListType2.target)
  370. .OnUpdate((GTweener t) =>
  371. {
  372. _ui.m_comListType2.target.x = t.value.x;
  373. });
  374. }
  375. private void showListParts(int type)
  376. {
  377. _currentMenuType = type;
  378. UpdatePartsListSort();
  379. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  380. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  381. if (_ui.m_partsList.m_list.height > maxHeight)
  382. {
  383. _ui.m_partsList.m_list.height = maxHeight;
  384. }
  385. currentListType = DressUpListType.List3;
  386. GTween.To(_ui.target.width, partsListX, 0.5f)
  387. .SetTarget(_ui.m_partsList)
  388. .OnUpdate((GTweener t) =>
  389. {
  390. _ui.m_partsList.target.x = t.value.x;
  391. });
  392. UpdateListPartsSelected();
  393. }
  394. private void OnComboBoxRarityChanged()
  395. {
  396. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  397. this.UpdatePartsListSort();
  398. }
  399. private void UpdatePartsListSort()
  400. {
  401. if (_currentMenuType == 0) return;
  402. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  403. {
  404. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  405. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  406. {
  407. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  408. }
  409. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  410. {
  411. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  412. }
  413. else
  414. {
  415. _currentList3.Reverse();
  416. }
  417. }
  418. else
  419. {
  420. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  421. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  422. {
  423. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  424. }
  425. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  426. {
  427. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  428. }
  429. else
  430. {
  431. _currentList3.Reverse();
  432. }
  433. }
  434. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  435. {
  436. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  437. }
  438. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  439. {
  440. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  441. }
  442. //必穿品放在列表最前面
  443. if (_fightCfg.needItemId > 0)
  444. {
  445. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  446. if (index >= 0)
  447. {
  448. int item = _currentList3[index];
  449. _currentList3.Remove(_currentList3[index]);
  450. _currentList3.Insert(0, item);
  451. }
  452. }
  453. else if (_fightCfg.needSuitId > 0)
  454. {
  455. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  456. if (index >= 0)
  457. {
  458. int item = _currentList3[index];
  459. _currentList3.Remove(_currentList3[index]);
  460. _currentList3.Insert(0, item);
  461. }
  462. }
  463. _ui.m_partsList.m_list.RemoveChildrenToPool();
  464. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  465. }
  466. private void UpdateSuitPartsListSort()
  467. {
  468. if (_currentMenuType == 0) return;
  469. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  470. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  471. {
  472. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  473. }
  474. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  475. {
  476. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  477. }
  478. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  479. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  480. }
  481. private void hideListParts()
  482. {
  483. GTween.To(partsListX, _ui.target.width, 0.5f)
  484. .SetTarget(_ui.m_partsList)
  485. .OnUpdate((GTweener t) =>
  486. {
  487. _ui.m_partsList.target.x = t.value.x;
  488. });
  489. }
  490. private void showListParts2(int suitId)
  491. {
  492. _currentSuitId = suitId;
  493. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  494. this.UpdateSuitPartsListSort();
  495. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  496. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  497. if (_ui.m_partsList2.m_list.height > maxHeight)
  498. {
  499. _ui.m_partsList2.m_list.height = maxHeight;
  500. }
  501. currentListType = DressUpListType.List4;
  502. GTween.To(_ui.target.width, partsListX, 0.5f)
  503. .SetTarget(_ui.m_partsList2)
  504. .OnUpdate((GTweener t) =>
  505. {
  506. _ui.m_partsList2.target.x = t.value.x;
  507. });
  508. }
  509. private void hideListParts2()
  510. {
  511. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  512. GTween.To(partsListX, _ui.target.width, 0.5f)
  513. .SetTarget(_ui.m_partsList2)
  514. .OnUpdate((GTweener t) =>
  515. {
  516. _ui.m_partsList2.target.x = t.value.x;
  517. });
  518. }
  519. private void ListType1Item(int index, GObject item)
  520. {
  521. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  522. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  523. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  524. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  525. typeItem.target.data = item1.id;
  526. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  527. }
  528. private void ListType2Item(int index, GObject item)
  529. {
  530. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  531. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  532. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  533. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  534. typeItem.target.data = item2.id;
  535. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  536. typeItem.m_imgNeed.visible = subType == item2.type;
  537. }
  538. private void ListPartsItem(int index, GObject item)
  539. {
  540. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  541. int id = (int)_currentList3[index];
  542. string iconRes = "";
  543. string partName = "";
  544. string ext = "png";
  545. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  546. {
  547. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  548. iconRes = suitCfg.res;
  549. partName = suitCfg.name;
  550. listItem.m_iconSelected.visible = false;
  551. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  552. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  553. }
  554. else
  555. {
  556. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  557. iconRes = itemCfg.res;
  558. partName = itemCfg.name;
  559. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  560. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  561. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  562. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  563. }
  564. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  565. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  566. listItem.m_txtTitle.text = partName;
  567. listItem.target.data = id;
  568. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  569. }
  570. private void ListParts2Item(int index, GObject item)
  571. {
  572. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  573. int id = (int)_currentList4[index];
  574. string iconRes = "";
  575. string partName = "";
  576. string ext = "png";
  577. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  578. iconRes = itemCfg.res;
  579. partName = itemCfg.name;
  580. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  581. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  582. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  583. listItem.m_ScoreType.visible = true;
  584. int mainScore;
  585. int mainValuel;
  586. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  587. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  588. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  589. listItem.m_txtTitle.text = partName;
  590. listItem.target.data = id;
  591. listItem.m_txtScore.visible = false;
  592. //listItem.m_ScoreType.visible = true;
  593. listItem.m_imgNeed.visible = false;
  594. }
  595. private void UpdateListPartsSelected()
  596. {
  597. int count = _ui.m_partsList.m_list.numChildren;
  598. for (int i = 0; i < count; i++)
  599. {
  600. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  601. int id = (int)listItem.target.data;
  602. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  603. {
  604. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  605. }
  606. else
  607. {
  608. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  609. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  610. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  611. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  612. }
  613. }
  614. }
  615. private void UpdateListSuitPartsSelected()
  616. {
  617. int count = _ui.m_partsList2.m_list.numChildren;
  618. for (int i = 0; i < count; i++)
  619. {
  620. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  621. int id = (int)listItem.target.data;
  622. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  623. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  624. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  625. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  626. }
  627. }
  628. private void ShowTaskHint()
  629. {
  630. _ui.m_groupTaskHint.visible = true;
  631. _ui.m_txtHint.text = _levelCfg.hint;
  632. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  633. {
  634. this._ui.m_txtHint.align = AlignType.Left;
  635. }
  636. else
  637. {
  638. this._ui.m_txtHint.align = AlignType.Center;
  639. }
  640. }
  641. private void UpdateScore()
  642. {
  643. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  644. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  645. }
  646. private void OnClickBtnSearch()
  647. {
  648. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  649. }
  650. private void OnClickBtnAutoPlay()
  651. {
  652. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  653. }
  654. // private void OnClickBtnShow()
  655. // {
  656. // Timers.inst.Remove(SetBtnShowVisable);
  657. // _ui.m_c1.selectedIndex = 0;
  658. // _ui.m_btnHide.visible = true;
  659. // _ui.m_loaShow.visible = false;
  660. // _ui.m_btnShow.visible = false;
  661. // }
  662. // private void OnClickBtnHide()
  663. // {
  664. // _ui.m_c1.selectedIndex = 1;
  665. // _ui.m_btnHide.visible = false;
  666. // _ui.m_btnShow.visible = true;
  667. // _ui.m_loaShow.visible = true;
  668. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  669. // }
  670. // private void OnClickLoaShow()
  671. // {
  672. // Timers.inst.Remove(SetBtnShowVisable);
  673. // _ui.m_btnShow.alpha = 1;
  674. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  675. // _ui.m_btnShow.enabled = true;
  676. // }
  677. // private void SetBtnShowVisable(object param)
  678. // {
  679. // _ui.m_btnShow.enabled = false;
  680. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  681. // }
  682. private void OnClickComNeed()
  683. {
  684. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  685. {
  686. return;
  687. }
  688. if (_fightCfg.needSuitId > 0)
  689. {
  690. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  691. }
  692. else
  693. {
  694. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  695. }
  696. }
  697. private void RenderListTagItem(int index, GObject obj)
  698. {
  699. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  700. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  701. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  702. item.m_txtTag.text = tag[1];
  703. }
  704. protected override void UpdateToCheckGuide(object param)
  705. {
  706. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  707. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  708. {
  709. int len = _ui.m_comListType1.m_listType.numChildren;
  710. for (int i = 0; i < len; i++)
  711. {
  712. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  713. if (item != null)
  714. {
  715. int menuID = (int)item.target.data;
  716. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  717. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  718. {
  719. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  720. {
  721. listTypeItem_SingleFight = item;
  722. _ui.m_comListType1.m_listType.ScrollToView(i);
  723. break;
  724. }
  725. }
  726. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  727. {
  728. int type = 0;
  729. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  730. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  731. if (dressUpMenuItemCfg1.type == type)
  732. {
  733. listTypeItem_BuyClothing = item;
  734. _ui.m_comListType1.m_listType.ScrollToView(i);
  735. break;
  736. }
  737. }
  738. }
  739. }
  740. }
  741. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰");
  742. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧");
  743. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  744. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  745. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, 170);
  746. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  747. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  748. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  749. }
  750. }
  751. }