RedDotDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace GFGGame
  4. {
  5. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  6. {
  7. /// <summary>
  8. /// 公告
  9. /// 是否有未读公告
  10. /// </summary>
  11. /// <returns></returns>
  12. public bool GetNoticeRed()
  13. {
  14. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  15. for (int i = 0; i < noticeInfos.Count; i++)
  16. {
  17. if (noticeInfos[i].readStatus == false) return true;
  18. }
  19. return false;
  20. }
  21. /// <summary>
  22. /// 任务
  23. /// 是否有任务奖励、任务宝箱奖励可领
  24. /// </summary>
  25. /// <returns></returns>
  26. public bool GetTaskRed()
  27. {
  28. Dictionary<int, TaskInfo> taskInfo = DailyTaskDataManager.Instance.TaskInfo;
  29. foreach (int key in taskInfo.Keys)
  30. {
  31. if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
  32. }
  33. Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
  34. foreach (int key in livenessBoxInfos.Keys)
  35. {
  36. if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
  37. }
  38. return false;
  39. }
  40. /// <summary>
  41. /// 七天签到
  42. /// </summary>
  43. /// <returns></returns>
  44. public bool GetDailyLoginRed()
  45. {
  46. return ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET;
  47. }
  48. /// <summary>
  49. /// 有邮件未读或未领奖励
  50. /// </summary>
  51. /// <returns></returns>
  52. public bool GetMailRed()
  53. {
  54. if (MailDataManager.Instance.UnreadCount > 0) return true;
  55. return false;
  56. }
  57. /// <summary>
  58. /// 套装收集奖励可领
  59. /// </summary>
  60. /// <returns></returns>
  61. public bool GetFieldGuideRed()
  62. {
  63. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
  64. for (int i = 0; i < _suitIds.Count; i++)
  65. {
  66. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  67. if (status == ConstBonusStatus.CAN_GET)
  68. {
  69. return true;
  70. }
  71. }
  72. return false;
  73. }
  74. /// <summary>
  75. /// 根据章节Id判断是否有奖励可领
  76. /// </summary>
  77. /// <returns></returns>
  78. public bool GetChapterRed(int chapterId)
  79. {
  80. for (int i = 0; i < 3; i++)
  81. {
  82. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  83. if (state == ConstBonusStatus.CAN_GET)
  84. {
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. /// <summary>
  91. /// 好友红点
  92. /// </summary>
  93. /// <returns></returns>
  94. public bool GetFriendRed()
  95. {
  96. return GetFriendApplyRed() || GetFriendGiftRed();
  97. }
  98. /// <summary>
  99. /// 是否有好友申请
  100. /// </summary>
  101. /// <returns></returns>
  102. public bool GetFriendApplyRed()
  103. {
  104. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  105. }
  106. /// <summary>
  107. /// 是否有好友可领体力
  108. /// </summary>
  109. /// <returns></returns>
  110. public bool GetFriendGiftRed()
  111. {
  112. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount) return false;
  113. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  114. for (int i = 0; i < friendInfos.Count; i++)
  115. {
  116. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  117. {
  118. return true;
  119. }
  120. }
  121. return false;
  122. }
  123. /// <summary>
  124. /// 商城-礼包红点
  125. /// </summary>
  126. /// <returns></returns>
  127. public bool GetRechargeGiftFreeRed()
  128. {
  129. List<GiftBagCfg> _giftCfgs = RechargeDataManager.Instance.GetGiftBagCfgs();
  130. for (int i = 0; i < _giftCfgs.Count; i++)
  131. {
  132. GiftBagCfg cfg = _giftCfgs[i];
  133. bool isUnLock = RechargeDataManager.Instance.GetGiftStateById(cfg.id);
  134. int buyNum = RechargeDataManager.Instance.GetGiftBuyNumById(cfg.id);
  135. bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  136. if (isUnLock && canBuy && cfg.price == 0) return true;
  137. }
  138. return false;
  139. }
  140. /// <summary>
  141. /// 田野调查红点
  142. /// </summary>
  143. /// <returns></returns>
  144. public bool GetFieldRed()
  145. {
  146. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  147. for (int i = 0; i < _cfgs.Count; i++)
  148. {
  149. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  150. if (state == ConstBonusStatus.CAN_GET) return true;
  151. }
  152. return false;
  153. }
  154. /// <summary>
  155. /// 工作室红点
  156. /// </summary>
  157. /// <returns></returns>
  158. public bool GetStudioFilingRed(bool checkCurChapter = true)
  159. {
  160. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  161. for (int i = 0; i < studioCfgs.Count; i++)
  162. {
  163. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  164. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  165. }
  166. return false;
  167. }
  168. /// <summary>
  169. /// 寻奇访胜
  170. /// </summary>
  171. /// <returns></returns>
  172. public bool GetTravelRed()
  173. {
  174. if (TravelDataManager.Instance.TravelData == null) return false;
  175. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  176. }
  177. /// <summary>
  178. /// 千山万水-图鉴红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetTravelGuideRed()
  182. {
  183. if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  184. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  185. {
  186. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  187. {
  188. return true;
  189. }
  190. }
  191. return false;
  192. }
  193. /// <summary>
  194. /// 千山万水-图鉴区域红点
  195. /// </summary>
  196. /// <param name="areaId"></param>
  197. /// <returns></returns>
  198. public bool GetTravelGuideAreaRed(int areaId)
  199. {
  200. if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  201. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  202. }
  203. /// <summary>
  204. /// 头像-获得新头像红点
  205. /// </summary>
  206. /// <returns></returns>
  207. public bool GetHeadRed()
  208. {
  209. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  210. }
  211. /// <summary>
  212. /// 头像-获得新头像框红点
  213. /// </summary>
  214. /// <returns></returns>
  215. public bool GetHeadBorderRed()
  216. {
  217. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  218. }
  219. /// <summary>
  220. /// 卡牌-卡牌技能升级
  221. /// </summary>
  222. /// <param name="cardId"></param>
  223. /// <returns></returns>
  224. public bool GetCardSkillsRed(int cardId)
  225. {
  226. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  227. for (int i = 0; i < skillCfgs.Count; i++)
  228. {
  229. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  230. }
  231. return false;
  232. }
  233. /// <summary>
  234. /// 卡牌-卡牌技能升级
  235. /// </summary>
  236. /// <param name="cardId"></param>
  237. /// <returns></returns>
  238. public bool GetCardSkillRed(int skillId)
  239. {
  240. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  241. int skillLv = SkillDataManager.Instance.GetSkillLv(skillCfg.cardId, skillId);
  242. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  243. PassivitySkillLvlCfg nextSkillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  244. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  245. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  246. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  247. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  248. int costNeed = skillLvlCfg.costNum;
  249. return itemHas >= itemNeed && costHas >= costNeed;
  250. }
  251. //卡牌-卡牌升星奖励状态
  252. public bool GetCardStarReward(int cardId)
  253. {
  254. CardData cardData = CardDataManager.GetCardDataById(cardId);
  255. foreach (int value in cardData.starRewardsState.Values)
  256. {
  257. if (value == ConstBonusStatus.CAN_GET) return true;
  258. }
  259. return false;
  260. }
  261. /// <summary>
  262. /// 服装养护红点
  263. /// </summary>
  264. /// <param name="suitId"></param>
  265. /// <returns></returns>
  266. public bool GetClothingFosterRed(int suitId)
  267. {
  268. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  269. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  270. if (index >= fosterCfgs.Count) return false;
  271. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  272. SuitFosterCfg fosterCfg = fosterCfgs[index];
  273. if (fosterCfg.materialsArr.Length == 0) return false;
  274. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  275. int itemNeed = fosterCfg.materialsArr[0][1];
  276. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  277. int costNeed = fosterCfg.costNum;
  278. return itemHas >= itemNeed && costHas >= costNeed;
  279. }
  280. }
  281. }