DressUpView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private bool _isNormalSuitType = false;//当前套装部件列表是否为普通动作列表
  31. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  32. private UI_TypeItem listTypeItem_FreedomDress;
  33. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  34. private int _stepIndex = -1;
  35. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  36. public override void Dispose()
  37. {
  38. if (_sceneObject != null)
  39. {
  40. GameObject.Destroy(_sceneObject);
  41. _sceneObject = null;
  42. }
  43. for (int i = 0; i < _listLongPress.Count; i++)
  44. {
  45. _listLongPress[i].Dispose();
  46. }
  47. _listLongPress.Clear();
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void Init()
  56. {
  57. base.Init();
  58. packageName = UI_DressUpUI.PACKAGE_NAME;
  59. _ui = UI_DressUpUI.Create();
  60. viewCom = _ui.target;
  61. isfullScreen = true;
  62. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui.m_btnLastStep.visible = false;
  68. _ui.m_btnNextStep.visible = false;
  69. _ui.m_btnSearch.visible = true;
  70. _ui.m_btnPhoto.visible = true;
  71. _ui.m_btnAction.visible = false;
  72. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  73. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  74. InitLists();
  75. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  76. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  77. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  78. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  79. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  80. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  81. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  82. // _ui.m_partsList.m_list.SetVirtual();
  83. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  84. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  85. _ui.m_touchPad.onClick.Add(OnTouchPad);
  86. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  87. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  88. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  89. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  90. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  91. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  92. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  96. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  97. _ui.m_partsList2.m_imgTop.visible = true;
  98. _ui.m_partsList.m_imgTop.visible = false;
  99. }
  100. protected override void AddEventListener()
  101. {
  102. base.AddEventListener();
  103. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  104. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  106. }
  107. protected override void OnShown()
  108. {
  109. base.OnShown();
  110. if (this.viewData != null)
  111. {
  112. _ui.m_c2.selectedIndex = (int)this.viewData;
  113. }
  114. _rarityIndex = SORT_BY_HIGH_RARITY;
  115. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  116. _ui.m_comListType1.target.x = _ui.target.width;
  117. _ui.m_comListType2.target.x = _ui.target.width;
  118. _ui.m_partsList.target.x = _ui.target.width;
  119. _ui.m_partsList2.target.x = _ui.target.width;
  120. this.showListType1();
  121. if (_sceneObject == null)
  122. {
  123. _sceneObject = GameObject.Instantiate(_scenePrefab);
  124. }
  125. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  126. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  127. MyDressUpHelper.PutOnSuitSavedByPos(CustomSuitDataManager.currentIndex);
  128. // UpdateStepBtn();
  129. // AddMemoryDressup();
  130. Timers.inst.AddUpdate(CheckGuide);
  131. }
  132. protected override void OnHide()
  133. {
  134. base.OnHide();
  135. listTypeItem_FreedomDress = null;
  136. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  137. MyDressUpHelper.dressUpObj.TakeOffAll();
  138. if (_sceneObject != null)
  139. {
  140. GameObject.Destroy(_sceneObject);
  141. _sceneObject = null;
  142. }
  143. _ui.m_c2.selectedIndex = 0;
  144. Reset();
  145. Timers.inst.Remove(CheckGuide);
  146. }
  147. protected override void RemoveEventListener()
  148. {
  149. base.RemoveEventListener();
  150. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  151. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  152. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  153. }
  154. private void OnClickBtnBack()
  155. {
  156. Reset();
  157. // this.Hide();
  158. // ViewManager.Show(ViewName.MAINUI_VIEW);
  159. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  160. }
  161. private void OnClickBtnHome()
  162. {
  163. GameController.GoBackToMainView();
  164. Reset();
  165. }
  166. private void Reset()
  167. {
  168. DressUpMenuItemDataManager.Clear();
  169. _stepIndex = -1;
  170. _dressMemory.Clear();
  171. }
  172. private void OnClickBtnLastStep()
  173. {
  174. if (_stepIndex - 1 < 0) return;
  175. _stepIndex--;
  176. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnClickBtnNextStep()
  181. {
  182. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  183. _stepIndex++;
  184. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  185. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  186. UpdateStepBtn();
  187. }
  188. private void OnComboBoxChanged()
  189. {
  190. MyDressUpHelper.PutOnSuitSavedByPos(_ui.m_comboBox.selectedIndex);
  191. }
  192. private void OnClickListType1Item(EventContext context)
  193. {
  194. GObject typeItem = (GObject)context.data as GObject;
  195. int order = (int)typeItem.data;
  196. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  197. if (item1.subMenusArr.Length > 0)
  198. {
  199. this.showListType2(item1.subMenusArr);
  200. }
  201. else
  202. {
  203. if (this.showListParts(item1.type) == false)
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  206. return;
  207. }
  208. }
  209. this.hideListType1();
  210. UpdateListPartsSelected();
  211. }
  212. private void OnClickListType2Item(EventContext context)
  213. {
  214. GObject typeItem = (GObject)context.data as GObject;
  215. int order = (int)typeItem.data;
  216. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  217. if (this.showListParts(item2.type) == false)
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  220. return;
  221. }
  222. this.hideListType2();
  223. }
  224. private void OnClickPartsListItem(EventContext context)
  225. {
  226. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  227. {
  228. return;
  229. }
  230. UI_PartsListItem listItem = UI_PartsListItem.Proxy(context.data as GObject);// (GObject)context.data as GObject;
  231. int id = (int)listItem.target.data;
  232. // bool isSuit = SuitCfgArray.Instance.GetTotalCountOfOneSuit(id) > 0;
  233. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  234. {
  235. if (SuitCfgArray.Instance.CheckSuitHasAction(id))
  236. {
  237. listItem.m_comAxtionSelect.target.visible = true;
  238. UI_PartsListItem.ProxyEnd();
  239. }
  240. else
  241. {
  242. ShowSuitPartList(id, false);
  243. }
  244. }
  245. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  246. {
  247. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  248. }
  249. else
  250. {
  251. if (MyDressUpHelper.dressUpObj.IsAction)
  252. {
  253. if (SuitCfgArray.Instance.CheckItemReaplaceableByAction(id, MyDressUpHelper.dressUpObj.actionId))
  254. {
  255. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  256. }
  257. else
  258. {
  259. if (!SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId))
  260. {
  261. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  262. }
  263. MyDressUpHelper.dressUpObj.CancelAction();
  264. }
  265. }
  266. else
  267. {
  268. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  269. }
  270. }
  271. UpdateListPartsSelected(id);
  272. UpdateListSuitPartsSelected();
  273. // AddMemoryDressup();
  274. }
  275. private void OnBtnNormalClick(EventContext context)
  276. {
  277. // _isNormalSuitType = true;
  278. GObject gObject = context.sender as GObject;
  279. int suitId = (int)gObject.data;
  280. ShowSuitPartList(suitId, false);
  281. }
  282. private void OnBtnActionClick(EventContext context)
  283. {
  284. // _isNormalSuitType = false;
  285. GObject gObject = context.sender as GObject;
  286. int suitId = (int)gObject.data;
  287. ShowSuitPartList(suitId, true);
  288. }
  289. private void ShowSuitPartList(int suitId, bool showAction)
  290. {
  291. _isNormalSuitType = !showAction;
  292. this.showListParts2(suitId);
  293. this.hideListParts();
  294. MyDressUpHelper.dressUpObj.TakeOffAll();
  295. if (showAction)
  296. {
  297. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true);
  298. }
  299. else
  300. {
  301. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false);
  302. }
  303. }
  304. private void OnClickSuitPartsListItem(EventContext context)
  305. {
  306. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  307. {
  308. return;
  309. }
  310. GObject listItem = (GObject)context.data as GObject;
  311. int id = (int)listItem.data;
  312. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  313. if (itemCfg != null)
  314. {
  315. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  316. }
  317. else
  318. {
  319. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  320. }
  321. UpdateListSuitPartsSelected();
  322. }
  323. private void AddMemoryDressup()
  324. {
  325. _stepIndex++;
  326. if (_stepIndex == MAX_MEMORY_STEP)
  327. {
  328. _stepIndex = MAX_MEMORY_STEP - 1;
  329. _dressMemory.RemoveAt(0);
  330. }
  331. if (_dressMemory.Count > _stepIndex)
  332. {
  333. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  334. }
  335. CustomSuitData suitSavedData = MyDressUpHelper.GetCurSuitDataClone(_ui.m_comboBox.selectedIndex);
  336. _dressMemory.Add(suitSavedData);
  337. UpdateStepBtn();
  338. }
  339. private void UpdateStepBtn()
  340. {
  341. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  342. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  343. }
  344. private void OnLongPress(EventContext context)
  345. {
  346. LongPressGesture gesture = (LongPressGesture)context.sender;
  347. int itemId = (int)gesture.host.data;
  348. GoodsItemTipsController.ShowItemTips(itemId);
  349. }
  350. private void OnTouchPad()
  351. {
  352. if (this.currentListType == DressUpListType.List4)
  353. {
  354. this.hideListParts2();
  355. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  356. }
  357. else if (this.currentListType == DressUpListType.List3)
  358. {
  359. if (_currentList2 != null)
  360. {
  361. this.showListType2(_currentList2);
  362. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  363. }
  364. else
  365. {
  366. this.showListType1();
  367. }
  368. this.hideListParts();
  369. }
  370. else if (this.currentListType == DressUpListType.List2)
  371. {
  372. this.showListType1();
  373. this.hideListType2();
  374. }
  375. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  376. // this.ShowSubList();
  377. }
  378. private void OnClickBtnDelete()
  379. {
  380. MyDressUpHelper.dressUpObj.TakeOffAll();
  381. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  382. UpdateBtnAction();
  383. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  384. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  385. }
  386. private void OnClickBtnSave()
  387. {
  388. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  389. }
  390. private void OnComboBoxRarityChanged()
  391. {
  392. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  393. this.UpdatePartsListSort();
  394. }
  395. private void OnClickBtnAction()
  396. {
  397. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(201003);
  398. }
  399. private void OnClickBtnSearch()
  400. {
  401. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  402. }
  403. private void InitLists()
  404. {
  405. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  406. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  407. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  408. listType1X = _ui.m_comListType1.target.x;
  409. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  410. //一级菜单
  411. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  412. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  413. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  414. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  415. if (_ui.m_comListType1.m_listType.height > maxHeight)
  416. {
  417. _ui.m_comListType1.m_listType.height = maxHeight;
  418. }
  419. }
  420. private void showListType1()
  421. {
  422. _currentList2 = null;
  423. currentListType = DressUpListType.List1;
  424. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  425. GTween.To(_ui.target.width, listType1X, 0.5f)
  426. .SetTarget(_ui.m_comListType1.target)
  427. .OnUpdate((GTweener t) =>
  428. {
  429. _ui.m_comListType1.target.x = t.value.x;
  430. });
  431. }
  432. private void hideListType1()
  433. {
  434. GTween.To(listType1X, _ui.target.width, 0.5f)
  435. .SetTarget(_ui.m_comListType1.target)
  436. .OnUpdate((GTweener t) =>
  437. {
  438. _ui.m_comListType1.target.x = t.value.x;
  439. });
  440. }
  441. private void showListType2(int[] menuStrArr = null)
  442. {
  443. currentListType = DressUpListType.List2;
  444. if (menuStrArr != null && menuStrArr.Length > 0)
  445. {
  446. int len = menuStrArr.Length;
  447. _currentList2 = menuStrArr.Clone() as int[];
  448. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  449. _ui.m_comListType2.m_listType.numItems = len;
  450. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  451. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  452. if (_ui.m_comListType2.m_listType.height > maxHeight)
  453. {
  454. _ui.m_comListType2.m_listType.height = maxHeight;
  455. }
  456. }
  457. GTween.To(_ui.target.width, listType1X, 0.5f)
  458. .SetTarget(_ui.m_comListType2.target)
  459. .OnUpdate((GTweener t) =>
  460. {
  461. _ui.m_comListType2.target.x = t.value.x;
  462. });
  463. }
  464. private void hideListType2()
  465. {
  466. GTween.To(listType1X, _ui.target.width, 0.5f)
  467. .SetTarget(_ui.m_comListType2.target)
  468. .OnUpdate((GTweener t) =>
  469. {
  470. _ui.m_comListType2.target.x = t.value.x;
  471. });
  472. }
  473. private bool showListParts(int type, bool selectItem = false)
  474. {
  475. _currentMenuType = type;
  476. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  477. {
  478. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  479. if (_rarityIndex >= SORT_BY_GET_TIME)
  480. {
  481. _rarityIndex = SORT_BY_HIGH_RARITY;
  482. }
  483. }
  484. else
  485. {
  486. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  487. }
  488. this.UpdatePartsListSort();
  489. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  490. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  491. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  492. if (_ui.m_partsList.m_list.height > maxHeight)
  493. {
  494. _ui.m_partsList.m_list.height = maxHeight;
  495. }
  496. if (selectItem)
  497. {
  498. int itemId = 0;
  499. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  500. {
  501. itemId = _currentSuitId;
  502. }
  503. else
  504. {
  505. itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  506. }
  507. if (itemId > 0)
  508. {
  509. int index = _currentList3.IndexOf(itemId);
  510. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  511. {
  512. _ui.m_partsList.m_list.ScrollToView(index);
  513. }
  514. }
  515. }
  516. currentListType = DressUpListType.List3;
  517. GTween.To(_ui.target.width, partsListX, 0.5f)
  518. .SetTarget(_ui.m_partsList)
  519. .OnUpdate((GTweener t) =>
  520. {
  521. _ui.m_partsList.target.x = t.value.x;
  522. });
  523. UpdateBtnAction();
  524. UpdateListPartsSelected();
  525. return true;
  526. }
  527. private void hideListParts()
  528. {
  529. // _currentMenuType = 0;
  530. UpdateBtnAction();
  531. GTween.To(partsListX, _ui.target.width, 0.5f)
  532. .SetTarget(_ui.m_partsList)
  533. .OnUpdate((GTweener t) =>
  534. {
  535. _ui.m_partsList.target.x = t.value.x;
  536. });
  537. }
  538. private void showListParts2(int suitId)
  539. {
  540. _currentSuitId = suitId;
  541. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  542. if (_rarityIndex >= SORT_BY_GET_TIME)
  543. {
  544. _rarityIndex = SORT_BY_HIGH_RARITY;
  545. }
  546. this.UpdateSuitPartsListSort();
  547. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  548. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  549. if (_ui.m_partsList2.m_list.height > maxHeight)
  550. {
  551. _ui.m_partsList2.m_list.height = maxHeight;
  552. }
  553. currentListType = DressUpListType.List4;
  554. GTween.To(_ui.target.width, partsListX, 0.5f)
  555. .SetTarget(_ui.m_partsList2)
  556. .OnUpdate((GTweener t) =>
  557. {
  558. _ui.m_partsList2.target.x = t.value.x;
  559. });
  560. UpdateBtnAction();
  561. }
  562. private void hideListParts2()
  563. {
  564. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  565. UpdateBtnAction();
  566. GTween.To(partsListX, _ui.target.width, 0.5f)
  567. .SetTarget(_ui.m_partsList2)
  568. .OnUpdate((GTweener t) =>
  569. {
  570. _ui.m_partsList2.target.x = t.value.x;
  571. });
  572. }
  573. /****************************************************************************************************************************/
  574. private void ListType1Item(int index, GObject item)
  575. {
  576. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  577. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  578. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  579. typeItem.m_txtname.text = item1.name;
  580. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  581. typeItem.target.data = item1.id;
  582. typeItem.m_imgNeed.visible = false;
  583. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  584. UI_TypeItem.ProxyEnd();
  585. }
  586. private void ListType2Item(int index, GObject item)
  587. {
  588. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  589. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  590. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  591. typeItem.m_txtname.text = item2.name;
  592. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  593. typeItem.target.data = item2.id;
  594. typeItem.m_imgNeed.visible = false;
  595. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  596. UI_TypeItem.ProxyEnd();
  597. }
  598. private void ListPartsItem(int index, GObject item)
  599. {
  600. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  601. int id = (int)_currentList3[index];
  602. string iconRes = "";
  603. string partName = "";
  604. string ext = "png";
  605. listItem.m_comAxtionSelect.target.visible = false;
  606. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  607. {
  608. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  609. iconRes = suitCfg.res;
  610. partName = suitCfg.name;
  611. listItem.m_iconSelected.visible = false;
  612. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  613. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  614. listItem.m_ScoreType.visible = false;
  615. listItem.m_imgNew.visible = false;
  616. listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  617. listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  618. if (listItem.m_comAxtionSelect.m_btnNormal.data == null)
  619. {
  620. listItem.m_comAxtionSelect.m_btnNormal.onClick.Add(OnBtnNormalClick);
  621. }
  622. listItem.m_comAxtionSelect.m_btnNormal.data = id;
  623. if (listItem.m_comAxtionSelect.m_btnAction.data == null)
  624. {
  625. listItem.m_comAxtionSelect.m_btnAction.onClick.Add(OnBtnActionClick);
  626. }
  627. listItem.m_comAxtionSelect.m_btnAction.data = id;
  628. }
  629. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  630. {
  631. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  632. iconRes = suitCfg.res;
  633. partName = suitCfg.name;
  634. listItem.m_iconSelected.visible = false;
  635. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  636. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  637. listItem.m_ScoreType.visible = false;
  638. listItem.m_imgNew.visible = false;
  639. }
  640. else
  641. {
  642. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  643. iconRes = itemCfg.res;
  644. partName = itemCfg.name;
  645. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  646. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  647. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  648. // ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  649. listItem.m_ScoreType.visible = true;
  650. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  651. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  652. listItem.m_imgNew.visible = isNew;
  653. if (isNew)
  654. {
  655. ItemProxy.ReqSetItemRead(id).Coroutine();
  656. }
  657. }
  658. if (listItem.target.data == null)
  659. {
  660. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  661. longPressGesture.once = true;
  662. longPressGesture.onAction.Add(OnLongPress);
  663. _listLongPress.Add(longPressGesture);
  664. }
  665. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  666. listItem.m_txtTitle.text = partName;
  667. listItem.target.data = id;
  668. listItem.m_txtScore.visible = false;
  669. //listItem.m_ScoreType.visible = true;
  670. listItem.m_imgNeed.visible = false;
  671. UI_PartsListItem.ProxyEnd();
  672. }
  673. private void ListParts2Item(int index, GObject item)
  674. {
  675. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  676. int id = (int)_currentList4[index];
  677. string iconRes = "";
  678. string partName = "";
  679. // string ext = "png";
  680. if (listItem.target.data == null)
  681. {
  682. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  683. longPressGesture.once = true;
  684. longPressGesture.onAction.Add(OnLongPress);
  685. _listLongPress.Add(longPressGesture);
  686. }
  687. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  688. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  689. iconRes = itemCfg != null ? itemCfg.res : suitCfg.res;
  690. partName = itemCfg != null ? itemCfg.name : suitCfg.name;
  691. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  692. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  693. listItem.m_iconSelected.visible = isPutOn || isAction;
  694. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, itemCfg == null);
  695. listItem.m_ScoreType.visible = false;
  696. if (itemCfg != null)
  697. {
  698. listItem.m_ScoreType.visible = true;
  699. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  700. }
  701. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, "png");
  702. listItem.m_txtTitle.text = partName;
  703. listItem.target.data = id;
  704. listItem.m_txtScore.visible = false;
  705. //listItem.m_ScoreType.visible = true;
  706. listItem.m_imgNeed.visible = false;
  707. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  708. listItem.m_imgNew.visible = isNew;
  709. if (isNew)
  710. {
  711. ItemProxy.ReqSetItemRead(id).Coroutine();
  712. }
  713. UI_PartsListItem.ProxyEnd();
  714. }
  715. private void UpdateListPartsSelected(int selectSuitId = 0)
  716. {
  717. int count = _ui.m_partsList.m_list.numChildren;
  718. int suitId = MyDressUpHelper.dressUpObj.suitId;
  719. for (int i = 0; i < count; i++)
  720. {
  721. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  722. int id = (int)listItem.target.data;
  723. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  724. {
  725. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  726. listItem.m_comAxtionSelect.target.visible = id == selectSuitId && SuitCfgArray.Instance.CheckSuitHasAction(id);
  727. }
  728. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  729. {
  730. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.IsAction && MyDressUpHelper.dressUpObj.actionId == id;
  731. }
  732. else
  733. {
  734. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  735. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  736. listItem.m_iconSelected.visible = isPutOn || isAction;
  737. }
  738. UI_PartsListItem.ProxyEnd();
  739. }
  740. }
  741. private void UpdateListSuitPartsSelected()
  742. {
  743. int count = _ui.m_partsList2.m_list.numChildren;
  744. for (int i = 0; i < count; i++)
  745. {
  746. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  747. int id = (int)listItem.target.data;
  748. bool isSuitSelect = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//可换部件是否穿戴
  749. bool isActionSelect = MyDressUpHelper.dressUpObj.actionId == id;
  750. listItem.m_iconSelected.visible = isSuitSelect || isActionSelect;
  751. UI_PartsListItem.ProxyEnd();
  752. }
  753. }
  754. private void UpdatePartsListSort()
  755. {
  756. if (_currentMenuType == 0) return;
  757. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  758. {
  759. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  760. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  761. {
  762. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  763. }
  764. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  765. {
  766. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  767. }
  768. else
  769. {
  770. _currentList3.Reverse();
  771. }
  772. }
  773. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  774. {
  775. _currentList3 = DressUpMenuSuitDataManager.GetActionIDList();
  776. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  777. {
  778. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  779. }
  780. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  781. {
  782. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  783. }
  784. else
  785. {
  786. _currentList3.Reverse();
  787. }
  788. }
  789. else
  790. {
  791. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  792. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  793. {
  794. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  795. }
  796. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  797. {
  798. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  799. }
  800. else
  801. {
  802. _currentList3.Reverse();
  803. }
  804. }
  805. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  806. {
  807. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  808. }
  809. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  810. {
  811. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  812. }
  813. _ui.m_partsList.m_list.RemoveChildrenToPool();
  814. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  815. }
  816. private void UpdateSuitPartsListSort()
  817. {
  818. if (_currentMenuType == 0) return;
  819. if (_isNormalSuitType)
  820. {
  821. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId));
  822. }
  823. else
  824. {
  825. _currentList4 = SuitCfgArray.Instance.GetOneSuitAllNotActionParts(_currentSuitId);
  826. _currentList4.Add(_currentSuitId);
  827. }
  828. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  829. {
  830. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  831. }
  832. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  833. {
  834. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  835. }
  836. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  837. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  838. }
  839. private void UpdateBtnAction()
  840. {
  841. // _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  842. // if (_ui.m_btnAction.visible)
  843. // {
  844. //_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitActionRes;
  845. // }
  846. }
  847. private void OnClickBtnShow()
  848. {
  849. Timers.inst.Remove(SetBtnShowVisable);
  850. _ui.m_c1.selectedIndex = 0;
  851. _ui.m_btnHide.visible = true;
  852. _ui.m_btnShow.visible = false;
  853. _ui.m_loaShow.visible = false;
  854. }
  855. private void OnClickBtnHide()
  856. {
  857. _ui.m_c1.selectedIndex = 1;
  858. _ui.m_btnHide.visible = false;
  859. _ui.m_btnShow.visible = true;
  860. _ui.m_loaShow.visible = true;
  861. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  862. }
  863. private void OnClickLoaShow()
  864. {
  865. _ui.m_btnShow.alpha = 1;
  866. _ui.m_btnShow.enabled = true;
  867. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  868. }
  869. private void OnClickBtnPhoto()
  870. {
  871. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  872. if (!ViewManager.Show<PhotographView>())
  873. {
  874. return;
  875. }
  876. _ui.target.visible = false;
  877. this._sceneObject.gameObject.SetActive(false);
  878. }
  879. private void OnClickBtnNext()
  880. {
  881. // if (!EquipDataCache.cacher.CheckPutOnFinish())
  882. // {
  883. // AlertUI.Show("只有换好衣服才能出门哦!")
  884. // .SetRightButton(true, "好的");
  885. // return;
  886. // }
  887. if (!ViewManager.Show<PhotographView>(this.viewData))
  888. {
  889. return;
  890. }
  891. _ui.target.visible = false;
  892. this._sceneObject.gameObject.SetActive(false);
  893. }
  894. private void UpdateScene()
  895. {
  896. _ui.target.visible = true;
  897. this._sceneObject.gameObject.SetActive(true);
  898. }
  899. private void SetBtnShowVisable(object param)
  900. {
  901. _ui.m_btnShow.enabled = false;
  902. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  903. }
  904. private bool CheckListCount(int type)
  905. {
  906. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  907. {
  908. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  909. }
  910. else
  911. {
  912. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  913. }
  914. }
  915. private void CheckGuide(object param)
  916. {
  917. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  918. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  919. {
  920. UpdateToCheckGuide(null);
  921. }
  922. else
  923. {
  924. Timers.inst.Remove(CheckGuide);
  925. }
  926. }
  927. protected override void UpdateToCheckGuide(object param)
  928. {
  929. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  930. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  931. {
  932. int len = _ui.m_comListType1.m_listType.numChildren;
  933. for (int i = 0; i < len; i++)
  934. {
  935. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  936. if (item != null)
  937. {
  938. int menuID = (int)item.target.data;
  939. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  940. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  941. {
  942. listTypeItem_FreedomDress = item;
  943. _ui.m_comListType1.m_listType.ScrollToView(i);
  944. break;
  945. }
  946. }
  947. UI_TypeItem.ProxyEnd();
  948. }
  949. }
  950. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  951. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  952. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  953. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  954. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  955. }
  956. }
  957. }