PhotographView.cs 25 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private const int MAX_COUNT = 8;
  19. private const float MaxScale = 2;
  20. private const float MinScale = 0.1f;
  21. // private const string BgResPath = "Bg/BgRes";
  22. // private const string BorderResPath = "Border/BorderRes";
  23. // private const string NpcResPath = "Scene/Npc/NpcRes";
  24. private const string RolePath = "Scene/Role";
  25. private const string BodyResName = "Body";
  26. private const string BodyResName1 = "Body_a";
  27. // private const string NpcPath = "Scene/Npc";
  28. private const string NpcName = "Npc";
  29. private const string BgResName = "BgRes";
  30. private const string Border = "Border";
  31. private List<int> _listData = null;//当前选择的资源数据
  32. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  33. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  34. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  35. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  36. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  37. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  38. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  39. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  40. // private float _startDistance;//从物体中心到缩放按钮的距离
  41. private SwipeGesture swipeGesture;
  42. private PinchGesture pinchGesture;
  43. private RotationGesture rotationGesture;
  44. public override void Dispose()
  45. {
  46. if (_sceneObject != null)
  47. {
  48. GameObject.Destroy(_sceneObject);
  49. _sceneObject = null;
  50. }
  51. if (_ui != null)
  52. {
  53. _ui.Dispose();
  54. _ui = null;
  55. }
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_PhotographUI.PACKAGE_NAME;
  62. _ui = UI_PhotographUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  66. _ui.m_btnChoose.onClick.Add(SetUIView);
  67. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  68. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  69. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  70. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  71. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  72. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  73. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  74. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  75. _ui.target.onTouchMove.Add(OnTouchUIMove);
  76. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  77. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  78. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  79. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  80. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  81. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  82. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  83. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  84. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  85. }
  86. protected override void OnShown()
  87. {
  88. base.OnShown();
  89. Input.multiTouchEnabled = true;
  90. if (this.viewData != null)
  91. {
  92. _ui.m_c1.selectedIndex = (int)this.viewData;
  93. }
  94. PhotographDataManager.Instance.ClassifyEquipData();
  95. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  96. PhotographDataManager.Instance.itemGameObjs.Clear();
  97. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  98. if (_sceneObject == null)
  99. {
  100. _sceneObject = GameObject.Instantiate(_scenePrefab);
  101. }
  102. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  103. pinchGesture = new PinchGesture(_ui.target);
  104. pinchGesture.onAction.Add(OnPinch);
  105. rotationGesture = new RotationGesture(_ui.target);
  106. rotationGesture.onAction.Add(OnRotate);
  107. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  108. RefreshList(EnumPhotographType.BG);
  109. SetUIView();
  110. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  111. PhotographSceneManager.Instance.AddBodyItem();
  112. UpdateScene();
  113. PhotographUtil.Instance.SetLayer(null, "refresh");
  114. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  115. Timers.inst.AddUpdate(CheckGuide);
  116. }
  117. /************************************************************UI界面*********************************************************/
  118. private void OnContorllerChanged(EventContext context)
  119. {
  120. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  121. RefreshList((EnumPhotographType)index);
  122. }
  123. private void RefreshList(EnumPhotographType index)
  124. {
  125. _ui.m_ComSelectRes.m_list.numItems = 0;
  126. _listData = PhotographDataManager.Instance.GetListData(index);
  127. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  128. if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  129. {
  130. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  131. }
  132. }
  133. private void RenderListItem(int index, GObject obj)
  134. {
  135. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  136. string resPath = ResPathUtil.GetIconPath(itemCfg);
  137. UI_ListItem item = UI_ListItem.Proxy(obj);
  138. item.target.data = _listData[index];
  139. item.m_loaIcon.url = resPath;
  140. item.m_txtName.text = itemCfg.name;
  141. UI_ListItem.ProxyEnd();
  142. }
  143. private void OnListItemClick(EventContext context)
  144. {
  145. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  146. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  149. return;
  150. }
  151. int itemID = (int)((context.data as GObject).data);
  152. ChangeItem(itemID);
  153. }
  154. private void ChangeItem(int itemID)
  155. {
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  157. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  158. switch (type)
  159. {
  160. case EnumPhotographType.BG:
  161. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  162. break;
  163. case EnumPhotographType.BORDER:
  164. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  165. break;
  166. case EnumPhotographType.NPC:
  167. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  168. break;
  169. case EnumPhotographType.SCENE:
  170. AddSceneItem(itemCfg, true);
  171. break;
  172. case EnumPhotographType.EFFECT:
  173. break;
  174. }
  175. }
  176. //添加初始场景道具
  177. private void UpdateScene()
  178. {
  179. ICollection keys = _equipSceneData.Keys;
  180. foreach (int key in keys)
  181. {
  182. for (int i = 0; i < _equipSceneData[key].Count; i++)
  183. {
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  185. AddSceneItem(itemCfg, false);
  186. }
  187. }
  188. }
  189. private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  190. {
  191. Vector3 pos = Vector3.zero;
  192. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  193. {
  194. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  195. PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  196. if (setLayer)
  197. {
  198. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  199. pos = parentGameObj3.transform.localPosition;
  200. }
  201. }
  202. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  203. {
  204. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  205. PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  206. if (setLayer)
  207. {
  208. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  209. pos = parentGameObj2.transform.localPosition;
  210. }
  211. }
  212. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  213. {
  214. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  215. PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  216. if (setLayer)
  217. {
  218. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  219. pos = parentGameObj1.transform.localPosition;
  220. }
  221. }
  222. }
  223. /************************************************************场景*********************************************************/
  224. private void OnTouchUIBegin(EventContext context)
  225. {
  226. context.CaptureTouch();
  227. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  228. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  229. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  230. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  231. if (hit2Ds.Length > 0)
  232. {
  233. lastPos = Vector2.zero;
  234. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  235. _ui.m_comSelectBox.m_btnDelete.visible = true;
  236. if (hitGameObj.name == BodyResName || hitGameObj.name == BodyResName1)//主角不可删除
  237. {
  238. _ui.m_comSelectBox.m_btnDelete.visible = false;
  239. }
  240. _ui.m_comSelectBox.target.visible = false;
  241. if (hitGameObj.name != BgResName)//背景不可改动层级
  242. {
  243. hitGameObj = hitGameObj.transform.parent.gameObject;
  244. _ui.m_comSelectBox.target.visible = true;
  245. if (hitGameObj.name != Border)
  246. {
  247. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  248. }
  249. }
  250. memoryHitGameObj = hitGameObj;
  251. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  252. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  253. float rotation = 0;
  254. if (localEulerAngles.y == 0)
  255. {
  256. rotation = -hitGameObj.transform.localEulerAngles.z;
  257. }
  258. else
  259. {
  260. if (hitGameObj.transform.localEulerAngles.z > 180)
  261. {
  262. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  263. }
  264. else
  265. {
  266. rotation = hitGameObj.transform.localEulerAngles.z;
  267. }
  268. }
  269. _ui.m_comSelectBox.target.rotation = rotation;
  270. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  271. ControllerSelectBoxPos();
  272. }
  273. }
  274. private void OnTouchUIMove(EventContext context)
  275. {
  276. if (hitGameObj == null) return;//未选中任何物体
  277. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  278. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  279. ControllerObjectPos();
  280. ControllerSelectBoxPos();
  281. }
  282. private void OnTouchUIEnd(EventContext context)
  283. {
  284. hitGameObj = null;
  285. }
  286. //选中物体的位置
  287. private void ControllerObjectPos()
  288. {
  289. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  290. if (hitGameObj.name == BgResName)
  291. {
  292. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  293. }
  294. }
  295. //选中框的位置
  296. private void ControllerSelectBoxPos()
  297. {
  298. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  299. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  300. _ui.m_comSelectBox.target.position = localPos;
  301. }
  302. private void OnTouchBtnSizeBegin(EventContext context)
  303. {
  304. InputEvent inputEvent = (InputEvent)context.data;
  305. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  306. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  307. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  308. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  309. lastDistance = Vector2.Distance(pt0, pt2);
  310. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  311. {
  312. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  313. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  314. _equipDistance.Add(memoryHitGameObj, distance);
  315. }
  316. }
  317. private void OnTouchBtnSizeMove(EventContext context)
  318. {
  319. if (memoryHitGameObj == null) return;
  320. InputEvent inputEvent = (InputEvent)context.data;
  321. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  322. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  323. Vector2 curPos = pt1 - pt2;
  324. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  325. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  326. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  327. lastPos = curPos;
  328. ControllerRotate(angle, memoryHitGameObj);
  329. float dist = Vector2.Distance(pt1, pt2);
  330. float ss = dist / lastDistance;
  331. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  332. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  333. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  334. if (newValue <= 0.1f)
  335. {
  336. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  337. }
  338. else
  339. {
  340. lastDistance = dist;
  341. }
  342. }
  343. private void OnTouchBtnSizeEnd(EventContext context)
  344. {
  345. lastPos = Vector2.zero;
  346. }
  347. //双指缩放
  348. private void OnPinch(EventContext context)
  349. {
  350. if (hitGameObj == null) return;
  351. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  352. GTween.Kill(hitGameObj);
  353. PinchGesture gesture = (PinchGesture)context.sender;
  354. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  355. Debug.Log("双指缩放:" + newValue);
  356. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  357. }
  358. //双指旋转
  359. private void OnRotate(EventContext context)
  360. {
  361. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  362. if (hitGameObj == null) return;
  363. Debug.Log("双指旋转name:" + hitGameObj.name);
  364. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  365. // isTwoTouchPoint = true;
  366. GTween.Kill(hitGameObj.transform);
  367. RotationGesture gesture = (RotationGesture)context.sender;
  368. Debug.Log("双指旋转:" + gesture.delta);
  369. ControllerRotate(gesture.delta, hitGameObj);
  370. }
  371. private void ControllerScale(float value, GameObject gameObject, int sign)
  372. {
  373. if (value > MaxScale || value < MinScale) return;
  374. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  375. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  376. _ui.m_comSelectBox.target.size = size;
  377. }
  378. private void ControllerRotate(float value, GameObject gameObject)
  379. {
  380. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  381. _ui.m_comSelectBox.target.rotation += value;
  382. }
  383. private void OnClickBtnBg()
  384. {
  385. _ui.m_ComSelectRes.target.visible = false;
  386. }
  387. private void OnTouchBtnFlipBegin()//翻转
  388. {
  389. Transform transform = memoryHitGameObj.transform;
  390. var value = Math.Abs(transform.localScale.x);
  391. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  392. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  393. }
  394. private void OnTouchBtnDeleteBegin()//删除
  395. {
  396. if (memoryHitGameObj.transform.name == RolePath)
  397. {
  398. return;
  399. }
  400. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  401. {
  402. memoryHitGameObj.transform.localPosition = Vector3.zero;
  403. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  404. memoryHitGameObj.transform.localScale = Vector3.one;
  405. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  406. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  407. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  408. }
  409. else
  410. {
  411. GameObject.DestroyImmediate(memoryHitGameObj);
  412. }
  413. _itemGameObjs.Remove(memoryHitGameObj);
  414. _ui.m_comSelectBox.target.visible = false;
  415. }
  416. private void SetUIView()
  417. {
  418. _ui.m_ComSelectRes.target.visible = true;
  419. _ui.m_comSelectBox.target.visible = false;
  420. hitGameObj = null;
  421. memoryHitGameObj = null;
  422. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  423. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  424. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  425. {
  426. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  427. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  428. }
  429. }
  430. private void OnClickBtnUp()
  431. {
  432. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  433. }
  434. private void OnClickBtnDown()
  435. {
  436. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  437. }
  438. private void OnClickBtnPhotograph()
  439. {
  440. // GRoot.inst.visible = false;
  441. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  442. }
  443. private void OnClickBtnGalleryJoin()
  444. {
  445. // GRoot.inst.visible = false;
  446. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  447. }
  448. private IEnumerator ScreenShotTex()
  449. {
  450. GRoot.inst.visible = false;
  451. yield return new WaitForEndOfFrame();
  452. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  453. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  454. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  455. tex.Apply();//保存像素信息
  456. GRoot.inst.visible = true;
  457. if (_ui.m_c1.selectedIndex == 0)
  458. {
  459. ViewManager.Show<PhotographSaveView>(tex);
  460. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  461. }
  462. else if (_ui.m_c1.selectedIndex == 1)
  463. {
  464. AlertUI.Show("是否确认上传此作品?")
  465. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  466. {
  467. ViewManager.Show<ModalStatusView>("上传中...");
  468. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  469. if (rsp == null) return;
  470. byte[] bytes = tex.EncodeToJPG();
  471. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  472. if (!pushResult) return;
  473. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  474. if (result)
  475. {
  476. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  477. ViewManager.Hide<ModalStatusView>();
  478. OnClickBtnBack();
  479. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  480. }
  481. });
  482. }
  483. }
  484. private void OnClickBtnBack()
  485. {
  486. this.Hide();
  487. // ViewManager.Show(ViewName.DRESS_UP_VIEW);
  488. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  489. }
  490. protected override void OnHide()
  491. {
  492. base.OnHide();
  493. if (_sceneObject != null)
  494. {
  495. GameObject.Destroy(_sceneObject);
  496. _sceneObject = null;
  497. }
  498. _equipSceneData.Clear();
  499. hitGameObj = null;
  500. memoryHitGameObj = null;
  501. pinchGesture.onAction.Remove(OnPinch);
  502. rotationGesture.onAction.Remove(OnRotate);
  503. pinchGesture = null;
  504. rotationGesture = null;
  505. Timers.inst.Remove(CheckGuide);
  506. }
  507. private void CheckGuide(object param)
  508. {
  509. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  510. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  511. {
  512. UpdateToCheckGuide(null);
  513. }
  514. else
  515. {
  516. Timers.inst.Remove(CheckGuide);
  517. }
  518. }
  519. protected override void UpdateToCheckGuide(object param)
  520. {
  521. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  522. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  523. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  524. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  525. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  526. }
  527. protected override void TryCompleteGuide()
  528. {
  529. base.TryCompleteGuide();
  530. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  531. }
  532. }
  533. }