StudioFabricView.cs 1.4 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. //织物副本
  7. public class StudioFabricView : StudioBaseView
  8. {
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  17. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  18. }
  19. protected override void OnShown()
  20. {
  21. GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComFabric").asCom;
  22. AddChildCom(com);
  23. StudioDataManager.Instance.VIEW_NAME = typeof(StudioFabricView).FullName;
  24. this.studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFabricView).Name)[0];
  25. this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id);
  26. this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id);
  27. list.numItems = this.storyLevelCfgs.Count;
  28. list.ScrollToView(curIndex);
  29. base.OnShown();
  30. }
  31. protected override void OnHide()
  32. {
  33. base.OnHide();
  34. }
  35. private void OnClickBtnBack()
  36. {
  37. ViewManager.GoBackFrom(typeof(StudioFabricView).FullName);
  38. }
  39. }
  40. }