StudioFilingRewardView.cs 4.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  7. namespace GFGGame
  8. {
  9. public class StudioFilingRewardView : BaseWindow
  10. {
  11. private UI_StudioFilingRewardUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  25. _ui = UI_StudioFilingRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _ui.m_txtScore.text = string.Format("本章评分:{0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  42. UpdateView();
  43. }
  44. private void UpdateView()
  45. {
  46. _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;
  47. _ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. _ui.m_list.ScrollToView(0);
  53. }
  54. protected override void RemoveEventListener()
  55. {
  56. base.RemoveEventListener();
  57. EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  58. }
  59. private void RenderListItem(int index, GObject obj)
  60. {
  61. FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];
  62. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  63. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);
  64. item.m_listReward.data = index;
  65. item.m_listReward.itemRenderer = RenderListRewardItem;
  66. item.m_listReward.numItems = cfg.itemsArr.Length;
  67. // item.m_listReward.SetScale(0.6f, 0.6f);
  68. UI_ListRewardItem.ProxyEnd();
  69. }
  70. private void RenderListRewardItem(int index, GObject obj)
  71. {
  72. int rewardIndex = (int)obj.parent.data;
  73. int[][] rewards = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[rewardIndex].itemsArr;
  74. UI_ComItem item = UI_ComItem.Proxy(obj);
  75. ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];
  76. if (obj.data == null)
  77. {
  78. obj.data = new ItemView(obj as GComponent);
  79. }
  80. (obj.data as ItemView).SetData(reward);
  81. (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
  82. (obj.data as ItemView).SetComItemScale = 0.6f;
  83. (obj.data as ItemView).SetTxtCountPos(175, 135);
  84. UI_ComItem.ClearProxy();
  85. }
  86. private void OnBtnGetClcik()
  87. {
  88. if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");
  91. return;
  92. }
  93. StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();
  94. }
  95. }
  96. }