StudioFilingView.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _filingCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. public override void Dispose()
  15. {
  16. if (_valueBarController != null)
  17. {
  18. _valueBarController.Dispose();
  19. _valueBarController = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  32. _ui = UI_StudioFilingUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  36. _ui.m_list.itemRenderer = RenderListItem;
  37. _ui.m_btnBack.onClick.Add(GoBackFrom);
  38. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  39. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  40. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  41. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  47. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView);
  49. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);
  50. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _valueBarController.OnShown();
  56. // _valueBarController.Controller(1);
  57. UpdateView();
  58. Timers.inst.AddUpdate(CheckGuide);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. _valueBarController.OnHide();
  64. Timers.inst.Remove(CheckGuide);
  65. }
  66. protected void GoBackFrom()
  67. {
  68. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  74. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  75. EventAgent.RemoveEventListener(ConstMessage.NOTICE_STUDIO_PLAY_TIMES, UpdateView);
  76. EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, UpdateView);
  77. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  78. }
  79. private void UpdateView()
  80. {
  81. StudioData studioData = StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId);
  82. _filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  83. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_filingCfg.res);
  84. _ui.m_btnChange.title = _filingCfg.name;
  85. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", studioData.TotalPlayTimes - studioData.PlayTimes, _filingCfg.num);
  86. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
  87. _ui.m_txtSuitName.text = suitCfg.name;
  88. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_filingCfg.suitId, out int count, out int totalCount);
  89. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  90. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  91. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_filingCfg.type, _filingCfg.subType, StudioDataManager.Instance.filingChapterId);
  92. _ui.m_list.numItems = _storyLevelCfgs.Count;
  93. UpdateRedDot();
  94. }
  95. private void RenderListItem(int index, GObject obj)
  96. {
  97. // int _index = _storyLevelCfgs.Count - index - 1;
  98. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  99. item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  100. item.m_txtName.text = _storyLevelCfgs[index].name;
  101. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  102. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  103. item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  104. if (isFight)
  105. {
  106. item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  107. item.m_loaIcon.visible = false;
  108. item.m_loaItem.visible = true;
  109. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  110. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  111. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  112. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  113. if (item.m_loaItem.data == null)
  114. {
  115. item.m_loaItem.onClick.Add(OnLoaItemClick);
  116. }
  117. item.m_loaItem.data = index;
  118. }
  119. else
  120. {
  121. item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  122. item.m_loaItem.visible = false;
  123. item.m_loaIcon.visible = true;
  124. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _filingCfg.res);
  125. }
  126. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  127. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  128. if (item.m_loaBg.data == null)
  129. {
  130. item.m_loaBg.onClick.Add(OnListItemClick);
  131. }
  132. item.m_loaBg.data = index;
  133. UI_ListLevelItem.ProxyEnd();
  134. }
  135. private void OnListItemClick(EventContext context)
  136. {
  137. GObject obj = context.sender as GObject;
  138. int index = (int)obj.data;
  139. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  140. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  143. return;
  144. }
  145. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  146. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  147. }
  148. private void OnLoaItemClick(EventContext context)
  149. {
  150. GObject obj = context.sender as GObject;
  151. int index = (int)obj.data;
  152. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  153. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  154. // StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  155. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  156. GoodsItemTipsController.ShowItemTips(itemId);
  157. }
  158. private void OnBtnChangeClick()
  159. {
  160. ViewManager.Show<StudioFilingNpcView>();
  161. }
  162. private void OnBtnRewardClick()
  163. {
  164. ViewManager.Show<StudioFilingRewardView>();
  165. }
  166. private void OnBtnAddClick()
  167. {
  168. ViewManager.Show<StudioBuyNumView>(StudioDataManager.Instance.filingChapterId);
  169. }
  170. private void OnBtnSuitClick()
  171. {
  172. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_filingCfg.suitId);
  173. if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  174. {
  175. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  176. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  177. return;
  178. }
  179. ViewManager.Show<ClothingSyntheticView>(new object[] { _filingCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  180. }
  181. private void UpdateRedDot()
  182. {
  183. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  184. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  185. }
  186. private void CheckGuide(object param)
  187. {
  188. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  189. {
  190. UpdateToCheckGuide(null);
  191. }
  192. else
  193. {
  194. Timers.inst.Remove(CheckGuide);
  195. }
  196. }
  197. protected override void UpdateToCheckGuide(object param)
  198. {
  199. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  200. GuideController.TryGuide(_ui.m_list, ConstGuideId.STUDIO_FILING, 5, "从尊贵的辟邪开始吧~~", 0);
  201. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_FILING, 5);
  202. }
  203. }
  204. }