HealthAdviceView.cs 2.1 KB

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  1. using FairyGUI;
  2. using UI.Launcher;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class HealthAdviceView
  7. {
  8. private static HealthAdviceView m_Instance = null;
  9. /// <summary>
  10. /// 单例
  11. /// </summary>
  12. public static HealthAdviceView Instance
  13. {
  14. get
  15. {
  16. if (m_Instance == null)
  17. {
  18. m_Instance = new HealthAdviceView();
  19. }
  20. return m_Instance;
  21. }
  22. }
  23. private UI_HealthAdviceUI _ui;
  24. /// <summary>
  25. /// 每1%耗时,单位秒
  26. /// </summary>
  27. private const float SPEED = 0.01f;
  28. /// <summary>
  29. /// 界面是否打开状态
  30. /// </summary>
  31. private bool isOpen = false;
  32. /// <summary>
  33. /// FairyGUI包名
  34. /// </summary>
  35. private string _packageName;
  36. #region private
  37. private void Dispose()
  38. {
  39. UIPackage.RemovePackage("UI/" + _packageName);
  40. _ui.Dispose(true);
  41. _ui = null;
  42. }
  43. #endregion
  44. public HealthAdviceView()
  45. {
  46. _packageName = UI_HealthAdviceUI.PACKAGE_NAME;
  47. UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);
  48. _ui = UI_HealthAdviceUI.Create();
  49. _ui.target.MakeFullScreen();
  50. _ui.target.AddRelation(GRoot.inst, RelationType.Size);
  51. }
  52. /// <summary>
  53. /// 打开界面
  54. /// </summary>
  55. public void Open()
  56. {
  57. if (isOpen)
  58. {
  59. return;
  60. }
  61. GRoot.inst.AddChild(_ui.target);
  62. isOpen = true;
  63. }
  64. /// <summary>
  65. /// 关闭界面
  66. /// </summary>
  67. /// <param name="toDestroy"></param>
  68. public void Close(bool toDestroy = false)
  69. {
  70. if (!isOpen)
  71. {
  72. return;
  73. }
  74. isOpen = false;
  75. _ui.target.RemoveFromParent();
  76. if (toDestroy)
  77. {
  78. Dispose();
  79. }
  80. }
  81. }
  82. }