DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _month;
  22. private int _day;
  23. private bool isOpenPanel = true;
  24. DateTime dateTime;
  25. public override void Dispose()
  26. {
  27. EffectUIPool.Recycle(_effectUI0);
  28. _effectUI0 = null;
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. EffectUIPool.Recycle(_effectUI3);
  34. _effectUI3 = null;
  35. EffectUIPool.Recycle(_effectUI4);
  36. _effectUI4 = null;
  37. EffectUIPool.Recycle(_effectUI5);
  38. _effectUI5 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_DailySignUI.PACKAGE_NAME;
  50. _ui = UI_DailySignUI.Create();
  51. this.viewCom = _ui.target;
  52. this.viewCom.Center();
  53. this.modal = true;
  54. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  55. _ui.m_btnClose.onClick.Add(Hide);
  56. _ui.m_list.itemRenderer = ListItemRender;
  57. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  58. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  59. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  60. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. _ui.m_proSign.m_holder.visible = false;
  71. _ui.m_t0.Play(() =>
  72. {
  73. _ui.m_proSign.m_holder.visible = true;
  74. if (m_holderSign != null)
  75. {
  76. m_holderSign.visible = true;
  77. }
  78. });
  79. _month = TimeUtil.GetCurMonth();
  80. _day = TimeUtil.GetCurDay();
  81. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  82. DateTime unixStartTime = new DateTime(1970, 1, 1);
  83. dateTime = unixStartTime.AddMilliseconds(GameGlobal.OpenServerTime);
  84. UpdateSignView();
  85. //从主界面自动打开这个界面的话,就显示 1
  86. if (this.viewData != null)
  87. {
  88. Timers.inst.Add(0.8f, 1, (obj) =>
  89. {
  90. //防止手速超快关了又开
  91. if (ViewManager.isViewOpen(nameof(DailySignView)))
  92. {
  93. int sourceType = (int)(this.viewData as object[])[0];
  94. if (sourceType == 1)
  95. {
  96. SignBonus(_day);
  97. }
  98. }
  99. }
  100. );
  101. }
  102. GameGlobal.AutoDailySignView = false;
  103. }
  104. protected override void OnHide()
  105. {
  106. base.OnHide();
  107. _ui.m_t0.Stop();
  108. m_holderSign = null;
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  114. }
  115. private void UpdateSignView()
  116. {
  117. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  118. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  119. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  120. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  121. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
  122. _ui.m_proSign.target.value = _signCount;
  123. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
  124. _ui.m_proSign.m_holderReward.visible = false;
  125. for (int i = 0; i < signCfgs.Count; i++)
  126. {
  127. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  128. if (i == signCfgs.Count - 1)
  129. {
  130. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 30;
  131. }
  132. else
  133. {
  134. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 10;
  135. }
  136. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  137. item.target.visible = true;
  138. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  139. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  140. item.m_txtDay.text = signCfgs[i].day.ToString();
  141. if (item.target.data == null)
  142. {
  143. item.target.onClick.Add(OnBtnGetProBonus);
  144. }
  145. item.target.data = signCfgs[i];
  146. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  147. signCfgs[i].day);
  148. item.m_imgGot.visible = isGot;
  149. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  150. if (canGet)
  151. {
  152. if (_effectUI5 == null)
  153. {
  154. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  155. "Everyday_enable");
  156. }
  157. _ui.m_proSign.m_holderReward.visible = canGet;
  158. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  159. }
  160. RedDotController.Instance.SetComRedDot(item.target, canGet);
  161. UI_ComProBonus.ProxyEnd();
  162. }
  163. if (_month > dateTime.Month)
  164. {
  165. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  166. }
  167. else if (_month == dateTime.Month)
  168. {
  169. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
  170. }
  171. }
  172. private async void OnBtnGetProBonus(EventContext context)
  173. {
  174. GObject obj = context.sender as GObject;
  175. DailySignCfg signCfg = obj.data as DailySignCfg;
  176. if (_signCount < signCfg.day ||
  177. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  178. {
  179. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  180. }
  181. else
  182. {
  183. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  184. if (result)
  185. {
  186. UpdateSignView();
  187. }
  188. }
  189. }
  190. private void ListItemRender(int index, GObject obj)
  191. {
  192. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  193. if (_month == dateTime.Month)
  194. {
  195. index += dateTime.Day - 1;
  196. }
  197. if (index == 29 && _ui.m_list.numItems > 29)
  198. {
  199. item.target.touchable = false;
  200. item.target.visible = false;
  201. return;
  202. }
  203. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  204. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  205. int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
  206. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  207. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  208. {
  209. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  210. m_holderSign = item.m_holderSign;
  211. }
  212. item.m_holderSign.visible = false;
  213. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  214. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  215. if (item.m_comItem.data == null)
  216. {
  217. item.m_comItem.data = new ItemView(item.m_comItem);
  218. }
  219. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  220. (item.m_comItem.data as ItemView).SetData(itemData);
  221. (item.m_comItem.data as ItemView).ShowTips = false;
  222. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  223. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  224. item.m_imgGot.visible = isGot;
  225. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  226. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  227. if (item.target.data == null)
  228. {
  229. item.target.onClick.Add(OnGetSignBonus);
  230. }
  231. item.target.data = bonusCfg.day;
  232. UI_ListSignItem.ProxyEnd();
  233. }
  234. private async void OnGetSignBonus(EventContext context)
  235. {
  236. GObject obj = context.sender as GObject;
  237. int day = (int)obj.data;
  238. if (day > _day) return;
  239. SignBonus(day);
  240. }
  241. private async void SignBonus(int day)
  242. {
  243. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  244. bool result = false;
  245. if (isGot)
  246. {
  247. PromptController.Instance.ShowFloatTextPrompt("已领取");
  248. return;
  249. }
  250. if (day < _day)
  251. {
  252. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  253. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  254. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  255. {
  256. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  257. {
  258. long has = ItemDataManager.GetItemNum(cost[0]);
  259. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  260. return;
  261. }
  262. result = await DailyWelfareSProxy.ReqReSign(day);
  263. });
  264. }
  265. else
  266. {
  267. result = await DailyWelfareSProxy.ReqSign(day);
  268. }
  269. // if (result)
  270. // {
  271. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  272. // }
  273. }
  274. }
  275. }