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							- using FairyGUI;
 
- using UI.Common;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ViewGlobal
 
-     {
 
-         private static UI_ComHolder comHolder;
 
-         private static EffectUI _effectUI1;
 
-         public static void CreatClickEffect()
 
-         {
 
-             if (comHolder == null)
 
-             {
 
-                 comHolder = UI_ComHolder.Create();
 
-                 comHolder.target.touchable = false;
 
-                 ViewManager.AddChildToFloatLayer(comHolder.target);
 
-                 comHolder.target.SetPosition(-100, -100, 0);
 
-                 _effectUI1 = EffectUIPool.CreateEffectUI(comHolder.m_holder, "ui_dj", "DJ");
 
-                 GRoot.inst.onTouchBegin.Add(SetClickPos);
 
-             }
 
-         }
 
-         private static void SetClickPos()
 
-         {
 
-             Vector2 pos = GRoot.inst.GlobalToLocal(Stage.inst.touchPosition);
 
-             comHolder.m_holder.visible = false;
 
-             comHolder.m_holder.visible = true;
 
-             comHolder.target.SetPosition(pos.x, pos.y, 0);
 
-         }
 
-     }
 
- }
 
 
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