| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 | using FairyGUI;using UnityEngine;using UI.Main;using System.Collections;using System.Collections.Generic;using ET;namespace GFGGame{    public class StroyFightResultView : BaseView    {        private UI_StoryFightResultUI _ui;        private GameObject _sceneObject;        private EffectUI _effectUI0;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private EffectUI _effectUI5;        private EffectUI _effectUI6;        private EffectUI _effectUI7;        private EffectUI _effectUI8;        private EffectUI _effectUI9;        private EffectUI _effectUI10;        private EffectUI _effectUI11;        private StoryFightResultData _resultData;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI0);            _effectUI0 = null;            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            EffectUIPool.Recycle(_effectUI5);            _effectUI5 = null;            EffectUIPool.Recycle(_effectUI6);            _effectUI6 = null;            EffectUIPool.Recycle(_effectUI7);            _effectUI7 = null;            EffectUIPool.Recycle(_effectUI8);            _effectUI8 = null;            EffectUIPool.Recycle(_effectUI9);            _effectUI9 = null;            EffectUIPool.Recycle(_effectUI10);            _effectUI10 = null;            EffectUIPool.Recycle(_effectUI11);            _effectUI11 = null;            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void Init()        {            base.Init();            _ui = UI_StoryFightResultUI.Create();            viewCom = _ui.target;            isfullScreen = true;            //isReturnView = true;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnClose.enabled = false;            _ui.m_btnClose.onClick.Add(OnClickBtnClose);            // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");            _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;            AddEffect();        }        private void AddEffect()        {            _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose");            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good");            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang");            _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR");            _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR");            _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR");            _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di");            _effectUI9 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head");            _effectUI10 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new", "ZDJS_jindu_tx");            _effectUI11 = EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player");        }        protected override void OnShown()        {            base.OnShown();            _resultData = (StoryFightResultData)this.viewData;            InstanceZonesDataManager.usedRecommend = false;            InstanceZonesDataManager.isResultFighting = true;            FightData roleData = InstanceZonesDataManager.roleData;            if (_sceneObject == null)            {                _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFightResult"));                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);                MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);            }            MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);            _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;            _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;            RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);            _ui.m_btnClose.enabled = false;            if (!this._resultData.Result)            {                _ui.m_comExpBar.target.visible = false;                InstanceZonesDataManager.isResultFighting = false;            }            else            {                _ui.m_comExpBar.target.visible = true;                StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);                StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);                _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();            }            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)            {                _ui.m_comExpBar.target.visible = false;                Timers.inst.Add(3, 1, OnClickBtnClose);            }            _ui.m_comResult.m_t0.Play(AddExp);        }        protected override async void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            InstanceZonesDataManager.isResultFighting = false;            MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));            _ui.m_comResult.m_t1.Play();            _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)            {                Timers.inst.Remove(OnClickBtnClose);                FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);                int needPower = 0;                for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)                {                    needPower += fieldCfg.needPower;                }                if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)                {                    ViewManager.Show<FieldView>();                    bool result = await FieldSProxy.ReqFieldInstanceResult();                    if (result)                    {                        ViewManager.Show<FieldFightEndView>();                    }                }                else                {                    ViewManager.Show<FieldView>();                    FieldDataManager _dataManager = FieldDataManager.Instance;                    _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;                    //这里判断如果获取的马蹄金超过上限了,就终止挑战                    if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >= _dataManager.fieldInfos.bonusMaxLimit)                    {                        AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")                        .SetLeftButton(true, "取消",async (object data) =>                        {                            _dataManager.accumulateReward = 0;                            ViewManager.Show<FieldView>();                            bool result = await FieldSProxy.ReqFieldInstanceResult();                            if (result)                            {                                ViewManager.Show<FieldFightEndView>();                            }                        })                        .SetRightButton(true, "确认", async (object data) =>                        {                            bool result = await FieldSProxy.ReqFieldInstanceResult();                            _dataManager.accumulateReward = 0;                            ViewManager.Hide<FieldView>();                            FieldCfg _curCfg = FieldCfgArray.Instance.dataArray[FieldDataManager.Instance.difficulty];                             LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);                            int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;                            DressUpFightType dressUpFightType = new DressUpFightType();                            dressUpFightType.levelID = curLevelId;                            dressUpFightType.teaPartID = 0;                            ViewManager.Show<DressUpFightView>(dressUpFightType, new object[] { typeof(FieldView).FullName, this.viewData }, true);                            InstanceZonesDataManager.currentLevelCfgId = curLevelId;                        });                    }                    else                    {                         ViewManager.Show<FieldFightInfoView>();                    }                }            }            else            {                InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);                //尝试显示奖励                BonusController.TryShowBonusList(_resultData.BonusList);            }            InstanceZonesDataManager.currentCardId = -1;        }        private void OnClickBtnClose(object param)        {            this.Hide();        }        private void AddExp()        {            float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);            float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;            _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();            _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();            _ui.m_comExpBar.m_proExp.target.max = cfgExp;            _ui.m_comExpBar.m_proExp.target.value = 0;            _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>            {                _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;            }).OnComplete(() =>            {                if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();                InstanceZonesDataManager.isResultFighting = false;                _ui.m_btnClose.enabled = true;            });            UpdateToCheckGuide(null);        }    }}
 |