| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368 | using System;using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;namespace GFGGame{    public class CardDataManager    {        private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();        public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();        public static void Clear()        {            _cardDicByType.Clear();        }        public static void InitServerData(List<RoleCard> roleCards)        {            if (roleCards.Count != 0)            {                for (int i = 0; i < roleCards.Count; i++)                {                    CardData cardData = _cardDicByType[0][roleCards[i].cardId];                    cardData.lv = roleCards[i].lv;                    cardData.exp = roleCards[i].exp;                    cardData.star = roleCards[i].star;                    cardData.res = roleCards[i].res;                    cardData.scores[ConstDressUpScoreType.SCORE_FENG] = roleCards[i].score1;                    cardData.scores[ConstDressUpScoreType.SCORE_HUA] = roleCards[i].score2;                    cardData.scores[ConstDressUpScoreType.SCORE_XUE] = roleCards[i].score3;                    cardData.scores[ConstDressUpScoreType.SCORE_YUE] = roleCards[i].score4;                    CardData cardDataByScore = _cardDicByType[cardData.itemCfg.rarity][roleCards[i].cardId];                    cardDataByScore.lv = roleCards[i].lv;                    cardDataByScore.exp = roleCards[i].exp;                    cardDataByScore.star = roleCards[i].star;                    cardDataByScore.res = roleCards[i].res;                    cardDataByScore.scores[ConstDressUpScoreType.SCORE_FENG] = roleCards[i].score1;                    cardDataByScore.scores[ConstDressUpScoreType.SCORE_HUA] = roleCards[i].score2;                    cardDataByScore.scores[ConstDressUpScoreType.SCORE_XUE] = roleCards[i].score3;                    cardDataByScore.scores[ConstDressUpScoreType.SCORE_YUE] = roleCards[i].score4;                }            }        }        public static void Add(int itemId)        {            CardData card = new CardData();            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            card.id = itemId;            card.lv = 1;            card.exp = 0;            card.star = 1;            card.itemCfg = itemCfg;            card.res = itemCfg.res;            card.scores = new Dictionary<int, int>();            card.scores.Add(ConstDressUpScoreType.SCORE_FENG, itemCfg.score1);            card.scores.Add(ConstDressUpScoreType.SCORE_HUA, itemCfg.score2);            card.scores.Add(ConstDressUpScoreType.SCORE_XUE, itemCfg.score3);            card.scores.Add(ConstDressUpScoreType.SCORE_YUE, itemCfg.score4);            card.mainScore = CardDataManager.GetMainScore(card.scores);            card.resources = CardDataManager.GetCardResources(itemCfg);            if (_cardDicByType.ContainsKey(0) == false)            {                _cardDicByType[0] = new Dictionary<int, CardData>();            }            if (_cardDicByType.ContainsKey(card.itemCfg.rarity) == false)            {                _cardDicByType[card.itemCfg.rarity] = new Dictionary<int, CardData>();            }            _cardDicByType[0].Add(card.id, card);            _cardDicByType[card.itemCfg.rarity].Add(card.id, card);        }        private static int GetMainScore(Dictionary<int, int> scores)        {            //五个属性中最大的为主属性            int mainScore = 1;            int mainScoreValue = 0;            ICollection keys = scores.Keys;            foreach (int key in keys)            {                if (scores[key] > mainScoreValue)                {                    mainScore = key;                }            }            return mainScore;        }        private static List<string> GetCardResources(ItemCfg itemCfg)        {            List<string> resources = new List<string>();            resources.Add(itemCfg.res);            resources.Add(itemCfg.cardRes);            return resources;        }        private static void Refresh(CardData cardData)        {            _cardDicByType[0][cardData.id] = cardData;            _cardDicByType[cardData.itemCfg.rarity][cardData.id] = cardData;            GameProxy.ReqUpdateCardStatus(cardData);        }        private static void RefreshCardLvProperty(CardData lastCardData, int lv)        {            List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(lastCardData.itemCfg.rarity);            for (int i = lastCardData.lv; i < lv; i++)            {                lastCardData.scores[ConstDressUpScoreType.SCORE_FENG] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_HUA] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_XUE] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_YUE] += cardLvCfgs[i - 1].score1;            }        }        private static void RefreshCardStarProperty(CardData lastCardData, int star)        {            List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(lastCardData.itemCfg.rarity);            for (int i = lastCardData.star; i < star; i++)            {                lastCardData.scores[ConstDressUpScoreType.SCORE_FENG] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_HUA] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_XUE] += cardLvCfgs[i - 1].score1;                lastCardData.scores[ConstDressUpScoreType.SCORE_YUE] += cardLvCfgs[i - 1].score1;            }            CardDataManager.Refresh(lastCardData);        }        private static List<CardData> SortItemList(List<CardData> arrayList)        {            arrayList.Sort((CardData a, CardData b) =>            {                int rarityA = a.itemCfg.rarity;                int rarityB = b.itemCfg.rarity;                if (rarityA < rarityB)                {                    return 1;                }                else if (rarityA > rarityB)                {                    return -1;                }                return string.Compare(a.itemCfg.res, b.itemCfg.res);            });            return arrayList;        }        /// <summary>        /// 卡牌升级        /// </summary>        /// <param name="cardId"></param>        public static void UpCardLv(int cardId, int lv, int exp)        {            CardData cardData = _cardDicByType[0][cardId];            CardDataManager.RefreshCardLvProperty(cardData, lv);            cardData.lv = lv;            cardData.exp = exp;            CardDataManager.Refresh(cardData);        }        /// <summary>        /// 卡牌升星        /// </summary>        /// <param name="cardId"></param>        public static void UpCardStar(int cardId)        {            CardData cardData = _cardDicByType[0][cardId];            int star = cardData.star + 1;            CardDataManager.RefreshCardStarProperty(cardData, star);            cardData.star = star;            CardDataManager.Refresh(cardData);        }        /// <summary>        /// 替换卡面        /// </summary>        /// <param name="cardId"></param>        /// <param name="res"></param>        public static void SetShowCard(int cardId, string res)        {            _cardDicByType[0][cardId].res = res;            CardDataManager.Refresh(_cardDicByType[0][cardId]);        }        /// <summary>        /// 根据男主类型获取卡牌字典        /// </summary>        public static Dictionary<int, CardData> GetCardDicByRarity(int rarity)        {            if (rarity == 0)            {                return _cardDicByType.ContainsKey(0) ? _cardDicByType[0] : null;            }            else            {                return _cardDicByType.ContainsKey(rarity) ? _cardDicByType[rarity] : null;            }        }        public static List<CardData> CardDicToList(Dictionary<int, CardData> cardDic)        {            CardData[] cardArray = new CardData[cardDic.Count];            cardDic.Values.CopyTo(cardArray, 0);            List<CardData> cardList = new List<CardData>(cardArray);            cardList = CardDataManager.SortItemList(cardList);            return cardList;        }        public static bool isFullLv(int cardId, int lv, bool showTips = true)        {            CardData cardData = _cardDicByType[0][cardId];            if (lv > CardCfgManager.GetCardLvCfgsByRarity(cardData.itemCfg.rarity).Count)            {                if (showTips == true)                {                    PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");                }                return true;            }            else            {                return false;            }        }        public static bool isFullStar(int cardId, int star, bool showTips = true)        {            CardData cardData = _cardDicByType[0][cardId];            if (star >= CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardData.itemCfg.subType, cardData.itemCfg.rarity).Count)            {                if (showTips == true)                {                    PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");                }                return true;            }            else            {                return false;            }        }        /// <summary>        ///  根据物品id获取卡牌数据        /// </summary>        /// <param name="itemId"></param>        /// <returns></returns>        public static CardData GetCardDataById(int itemId)        {            return _cardDicByType[0][itemId];        }        public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)        {            List<CardLvlCfg> listCardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(rarity);            showLv = curLv;            showExp = curExp + hasExp;            CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfg(rarity + "_" + showLv);            while (showExp >= tCurCfg.needExp && showLv <= listCardLvCfgs.Count)            {                showLv++;                if (showLv == listCardLvCfgs.Count)                {                    //满级                    showLv = listCardLvCfgs.Count - 1;                    showExp = tCurCfg.needExp;                    break;                }                tCurCfg = CardLvlCfgArray.Instance.GetCfg(rarity + "_" + showLv);                showExp -= tCurCfg.needExp;            }        }        public static List<CardData> FilterCardList(List<CardData> cardList, Dictionary<int, Dictionary<int, int>> selectList)        {            List<CardData> _cardList = new List<CardData>();            if (selectList.ContainsKey((int)EnumCardFilterType.SubType) == true && selectList[(int)EnumCardFilterType.SubType].Keys.Count > 0)            {                for (int i = cardList.Count - 1; i >= 0; i--)                {                    if (selectList[(int)EnumCardFilterType.SubType].ContainsKey(cardList[i].itemCfg.subType) == false)                    {                        //稀有度                        cardList.RemoveAt(i);                        continue;                    }                }            }            if (selectList.ContainsKey((int)EnumCardFilterType.PROPERTY) == true && selectList[(int)EnumCardFilterType.PROPERTY].Keys.Count > 0)            {                for (int i = cardList.Count - 1; i >= 0; i--)                {                    if (selectList[(int)EnumCardFilterType.PROPERTY].ContainsKey(cardList[i].mainScore) == false)                    {                        cardList.RemoveAt(i);                        continue;                    }                }            }            //属性            if (selectList.ContainsKey((int)EnumCardFilterType.FOSTER) == true && selectList[(int)EnumCardFilterType.FOSTER].Keys.Count > 0)            {                for (int i = 0; i < cardList.Count; i++)                {                    //培养度                    List<CardLvlCfg> cardLvCfgs = CardCfgManager.GetCardLvCfgsByRarity(cardList[i].itemCfg.rarity);                    List<CardStarCfg> cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(cardList[i].itemCfg.subType, cardList[i].itemCfg.rarity);                    ICollection keys = selectList[(int)EnumCardFilterType.FOSTER].Keys;                    foreach (int key in keys)                    {                        if (key == ConstCardState.STATE_FULL_LV && cardList[i].lv == cardLvCfgs.Count - 1 ||                            key == ConstCardState.STATE_LV && cardList[i].lv < cardLvCfgs.Count - 1 ||                            key == ConstCardState.STATE_FULL_STAR && cardList[i].star == cardStarCfgs.Count ||                            key == ConstCardState.STATE_STAR && cardList[i].star < cardStarCfgs.Count)                        {                            _cardList.Add(cardList[i]);                            continue;                        }                        //if ()                        //{                        //技能相关留空                        //}                    }                }                return _cardList;            }            else            {                return cardList;            }        }    }}
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