| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222 | using System.Collections;using System.Collections.Generic;namespace GFGGame{    public class DressUpMenuSuitDataManager    {        private static List<int> _suitIDList = new List<int>();        //获得这件装备时套装的进度,用于展示        private static Dictionary<int, int> _progressByItemIdDic = new Dictionary<int, int>();        //套装当前的进度        private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();        private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();        private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();        public static void InitData()        {            _suitIDList.Clear();            _progressBySuitIdDic.Clear();            _progressByItemIdDic.Clear();        }        public static void InitServerData(List<SystemSuit> systemSuitList)        {            _suitGuideBoxBonusStatus.Clear();            _suitSyntheticBoxBonusStatus.Clear();            if (systemSuitList != null)            {                foreach(SystemSuit systemSuit in systemSuitList)                {                    _suitGuideBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatus);                    _suitSyntheticBoxBonusStatus.Add(systemSuit.suitId, systemSuit.boxStatusSyn);                }            }        }        public static void Add(int value)        {            if(!_suitIDList.Contains(value))            {                _suitIDList.Add(value);            }        }        public static void Remove(int value)        {            if(_suitIDList.Contains(value))            {                _suitIDList.Remove(value);            }        }        public static void GetTotalProgress(out int count, out int totalCount)        {            totalCount = SuitCfgManager.Instance.totalItemCount;            count = 0;            foreach(KeyValuePair<int , int> item in _progressBySuitIdDic)            {                count += item.Value;            }        }        public static void GetSuitProgressByItemId(int itemID, out int suitId, out int count)        {            suitId = SuitCfgManager.Instance.GetItemSuitId(itemID);            if(suitId > 0)            {                if(_progressByItemIdDic.ContainsKey(itemID))                {                    count = _progressByItemIdDic[itemID];                }                else                {                    count = 0;                }            }            else            {                count = 0;            }        }        public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)        {            if(suitId > 0)            {                if(_progressBySuitIdDic.ContainsKey(suitId))                {                    count = _progressBySuitIdDic[suitId];                }                else                {                    count = 0;                }                totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);            }            else            {                count = 0;                totalCount = 1;            }        }        public static float GetSuitProgressValueBySuitId(int suitId)        {            int count = 0;            int totalCount = 1;            GetSuitProgressBySuitId(suitId, out count, out totalCount);            return (float)count/totalCount;        }        public static bool CheckHaveSuit(int suitId)        {            return _suitIDList.Contains(suitId);        }        public static void CheckItemInSuit(int itemId)        {            int suitId = SuitCfgManager.Instance.GetItemSuitId(itemId);            if(suitId > 0)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);                int[] itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);                int totalCount = itemIds.Length;                bool hasAll = true;                int count = 0;                                for(int i = 0; i < totalCount; i++)                {                    int tempItemId = itemIds[i];                    bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);                    if(!hasItem)                    {                        hasAll = false;                    }                    else                    {                        count++;                    }                }                _progressBySuitIdDic[suitId] = count;                _progressByItemIdDic[itemId] = count;                if(hasAll)                {                    Add(suitId);                }                GetSuitItemController.AddItemId(itemId);            }        }        public static List<int> GetSuitIDList()        {            return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);        }                public static int GetSuitGuideBonusStatus(int suitId)        {            int status = ConstBonusStatus.CAN_NOT_GET;            if(_suitGuideBoxBonusStatus.ContainsKey(suitId))            {                status = _suitGuideBoxBonusStatus[suitId];            }            if(status == ConstBonusStatus.CAN_NOT_GET)            {                if (CheckHaveSuit(suitId))                {                    status = ConstBonusStatus.CAN_GET;                }            }            return status;        }        public static void GetSuitGuideBoxBonus(int suitId)        {            int status = ConstBonusStatus.GOT;            _suitGuideBoxBonusStatus[suitId] = status;            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonusArr);            foreach(ItemData itemData in itemDatas)            {                ItemDataManager.Add(itemData.id, itemData.num);            }            int statusSyn = GetSuitSyntheticBonusStatus(suitId);            GameProxy.ReqUpdateSystemSuitBoxStatus(suitId, status, statusSyn);            EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);            GetSuitItemController.TryShow(0);        }        public static int GetSuitSyntheticBonusStatus(int suitId)        {            int status = ConstBonusStatus.CAN_NOT_GET;            if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))            {                status = _suitSyntheticBoxBonusStatus[suitId];            }            if (status == ConstBonusStatus.CAN_NOT_GET)            {                if (CheckHaveSuit(suitId))                {                    status = ConstBonusStatus.CAN_GET;                }            }            return status;        }        public static void GetSuitSyntheticBoxBonus(int suitId)        {            int status = ConstBonusStatus.GOT;            _suitSyntheticBoxBonusStatus[suitId] = status;            SuitSyntheticCfg suitCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);            List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.boxBonus);            foreach (ItemData itemData in itemDatas)            {                ItemDataManager.Add(itemData.id, itemData.num);            }            int statusGuide = GetSuitGuideBonusStatus(suitId);            GameProxy.ReqUpdateSystemSuitBoxStatus(suitId, statusGuide, status);            EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);        }    }}
 |