| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | using UnityEngine;using FairyGUI;using UI.CommonGame;using System.Collections.Generic;namespace GFGGame{    public class FunctionOpenView : BaseWindow    {        private UI_FunctionOpenUI _ui;        List<string> _funList = new List<string>();        private GameObject _effectObj;        private GoWrapper _wrapper;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FunctionOpenUI.PACKAGE_NAME;            _ui = UI_FunctionOpenUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.viewCom.Center();        }        protected override void OnShown()        {            base.OnShown();            List<string> funList = (viewData as object) as List<string>;            AddFunDatas(funList);            UpdateFunIcon();        }        private void AddFunDatas(List<string> itemList)        {            for (int i = 0; i < itemList.Count; i++)            {                if (_funList.IndexOf(itemList[i]) < 0)                {                    _funList.Add(itemList[i]);                }            }        }        private void UpdateFunIcon()        {            if (_funList.Count == 0)            {                this.Hide();                return;            }            // string resPath = ResPathUtil.GetDressUpAnimationPath("ui_xjs");            // SceneController.AddObjectToView(_effectObj, _wrapper, _ui.m_holder, resPath, out _effectObj, out _wrapper);            FunctionOpenCfg cfg = FunctionOpenCfgArray.Instance.GetCfg(_funList[0]);            _ui.m_ComFunctionOpen.m_txtName.text = cfg.name;            _ui.m_ComFunctionOpen.m_logIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);            _funList.RemoveAt(0);            _ui.m_t0.Play(UpdateFunIcon);        }        protected override void OnHide()        {            base.OnHide();        }    }}
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