LuckyBoxCardView.cs 3.9 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxCardView : BaseWindow
  9. {
  10. private UI_LuckyBoxCardUI _ui;
  11. private List<ItemData> _rewardList;
  12. private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
  13. private GameObject gameObject;
  14. private GoWrapper wrapper;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. SceneController.DestroyObjectFromView(gameObject);
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  24. _ui = UI_LuckyBoxCardUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. this.modal = true;
  28. _ui.m_bg.onTouchBegin.Add(OnClickBg);
  29. _ui.m_btnPass.onClick.Add(OnClickBtnPass);
  30. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
  31. SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _rewardList = new List<ItemData>(((this.viewData as object[])[0] as List<ItemData>));
  37. _type = (int)(this.viewData as object[])[1];
  38. _ui.m_btnPass.visible = _type == (int)FirstGetCardViewType.JUMP ? true : false;
  39. UpdateView();
  40. }
  41. private void UpdateView()
  42. {
  43. if (_rewardList.Count - 1 < 0) return;
  44. ItemData itemdata = _rewardList[_rewardList.Count - 1];
  45. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
  46. _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
  47. _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  48. int mainScore = 0;
  49. int mainScoreValue = 0;
  50. ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
  51. _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  52. _ui.m_comCard.m_txtName.text = itemCfg.name;
  53. _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
  54. _ui.m_comCard.m_holder.visible = true;
  55. if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
  56. {
  57. LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
  58. }
  59. _rewardList.RemoveAt(_rewardList.Count - 1);
  60. }
  61. private void OnClickBg()
  62. {
  63. if (_rewardList.Count == 0)
  64. {
  65. if (_type == (int)FirstGetCardViewType.JUMP)
  66. {
  67. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });
  68. }
  69. else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)
  70. {
  71. int itemId = GetSuitItemController.TryShow(0);
  72. }
  73. this.Hide();
  74. return;
  75. }
  76. _ui.m_t_close.Play(() =>
  77. {
  78. _ui.m_comCard.m_holder.visible = false;
  79. _ui.m_t_open.Play();
  80. UpdateView();
  81. });
  82. }
  83. private void OnClickBtnPass()
  84. {
  85. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });
  86. this.Hide();
  87. }
  88. protected override void OnHide()
  89. {
  90. _ui.m_t_close.Stop(true, false);
  91. _ui.m_t_open.Stop(true, false);
  92. base.OnHide();
  93. }
  94. }
  95. }