ActivityGetYuanXiaoEntryView.cs 9.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityGetYuanXiaoEntryView : BaseView
  11. {
  12. private UI_ActivityGetYuanXiaoEntryUI _ui;
  13. private ValueBarController _valueBarController;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. private int _curLevel;
  16. public override void Dispose()
  17. {
  18. // Clear Effect
  19. foreach (var v in _effectUIDic)
  20. {
  21. EffectUIPool.Recycle(v.Value);
  22. }
  23. _effectUIDic.Clear();
  24. if (_valueBarController != null)
  25. {
  26. _valueBarController.Dispose();
  27. _valueBarController = null;
  28. }
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. }
  33. _ui = null;
  34. base.Dispose();
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  40. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  41. viewCom = _ui.target;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_list.itemRenderer = ListRenderer;
  46. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  47. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  50. AddEffect();
  51. }
  52. protected async override void OnShown()
  53. {
  54. base.OnShown();
  55. InitUI();
  56. var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
  57. if (!isShowing || !result)
  58. {
  59. return;
  60. }
  61. _ui.m_list.visible = true;
  62. _valueBarController.UpdateList(new List<int>() { ConstItemID.YUANXIAO_REWARD, ConstItemID.YUANXIAO_GAME_CONSUME });
  63. _ui.m_listShow.Play();
  64. _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel();
  65. _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count;
  66. _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1);
  67. AutoLocationCurLevel();
  68. UpdateRedDots();
  69. UpdateTime(null);
  70. Timers.inst.Remove(UpdateTime);
  71. Timers.inst.Add(1, 0, UpdateTime);
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. _valueBarController.OnHide();
  77. Timers.inst.Remove(UpdateTime);
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  83. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  84. }
  85. protected override void RemoveEventListener()
  86. {
  87. base.RemoveEventListener();
  88. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  89. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  90. }
  91. private void ListRenderer(int index, GObject item)
  92. {
  93. item.data = index;
  94. UI_level level = UI_level.Proxy(item);
  95. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  96. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  97. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
  98. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  99. int stateIndex = 0;
  100. if (index > _curLevel)
  101. {
  102. stateIndex = 1;
  103. }
  104. else if(index < _curLevel)
  105. {
  106. stateIndex = 2;
  107. }
  108. level.m_c1.selectedIndex = stateIndex;
  109. UI_level.ProxyEnd();
  110. }
  111. private void OnBtnStartClick()
  112. {
  113. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  114. if (activityID == 0)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  117. return;
  118. }
  119. if (_ui.m_list.selectedIndex > _curLevel)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("请先通关前置关卡");
  122. return;
  123. }
  124. if (_ui.m_list.selectedIndex < _curLevel)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  127. return;
  128. }
  129. if (ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay() == false)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("游园门票不足,请查看任务列表");
  132. return;
  133. }
  134. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  135. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  136. }
  137. private async void StartGame()
  138. {
  139. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  140. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  141. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  142. if (!result || !isShowing) return;
  143. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  144. }
  145. private void OnBtnShopClick()
  146. {
  147. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  148. if (activityID == 0)
  149. {
  150. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  151. return;
  152. }
  153. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  154. }
  155. private void OnBtnTaskClick()
  156. {
  157. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  158. if (activityID == 0)
  159. {
  160. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  161. return;
  162. }
  163. ViewManager.Show<ActivityGetYuanXiaoTaskView>();
  164. }
  165. private void UpdateRedDots()
  166. {
  167. bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay();
  168. for (int i = 0; i < _ui.m_list.numChildren; i++)
  169. {
  170. if (i == _curLevel)
  171. {
  172. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29);
  173. }
  174. else
  175. {
  176. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false);
  177. }
  178. }
  179. RedDotController.Instance.SetComRedDot(_ui.m_btnTask,
  180. ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity), "", -25, 20);
  181. }
  182. private void AddEffect()
  183. {
  184. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
  185. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
  186. _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  187. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
  188. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  189. _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  190. _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
  191. }
  192. private void AutoLocationCurLevel()
  193. {
  194. _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1));
  195. }
  196. private void UpdateTime(object param)
  197. {
  198. long curTime = TimeHelper.ServerNow();
  199. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  200. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
  201. if (activityInfo != null)
  202. {
  203. long endTime = activityInfo.EndTime;
  204. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  205. }
  206. else
  207. {
  208. //_ui.m_txtTime.text = "已结束";
  209. //InitUI();
  210. OnBtnBackClick();
  211. }
  212. }
  213. private void OnBtnBackClick()
  214. {
  215. ViewManager.Show<MainUIView>(null, true);
  216. ViewManager.DeleteViewStackCountDown("MainUIView");
  217. }
  218. private void InitUI()
  219. {
  220. _ui.m_list.visible = false;
  221. _valueBarController.OnShown();
  222. _valueBarController.UpdateList(new List<int>());
  223. }
  224. }
  225. }