ActivityHuaRongDaoEntryView.cs 8.1 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  25. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  26. _ui.m_btnClose.onClick.Add(OnBtnBackClick);
  27. InitBtnRule();
  28. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  29. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  30. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  31. }
  32. public override void Dispose()
  33. {
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override async void OnShown()
  42. {
  43. base.OnShown();
  44. _ui.m_hide.Play();
  45. _activityID = (int)viewData;
  46. InitIDList();
  47. _ui.m_activityID.selectedPage = _activityID.ToString();
  48. isReturnView = _ui.m_btnBack.touchable;
  49. await UpdateUIAsync();
  50. if (!isShowing)
  51. {
  52. return;
  53. }
  54. _ui.m_show.Play();
  55. UpdateTime(null);
  56. Timers.inst.Remove(UpdateTime);
  57. Timers.inst.Add(1, 0, UpdateTime);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. Timers.inst.Remove(UpdateTime);
  63. }
  64. protected override void AddEventListener()
  65. {
  66. base.AddEventListener();
  67. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  68. EventAgent.AddEventListener(ConstMessage.RESET_DAILY_DATA, UpdateUI);
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  74. EventAgent.RemoveEventListener(ConstMessage.RESET_DAILY_DATA, UpdateUI);
  75. }
  76. /// <summary>
  77. /// 初始化关卡列表
  78. /// </summary>
  79. private void InitIDList()
  80. {
  81. IDList = new List<int>();
  82. string gameID = ActivityOpenCfgArray.Instance.GetCfg(_activityID).params5Arr[0];
  83. int gameTypeID = int.Parse(gameID.Split('_')[1]);
  84. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  85. foreach (var t in cfgs)
  86. {
  87. if(t.subType == gameTypeID)
  88. {
  89. IDList.Add(t.id);
  90. }
  91. }
  92. }
  93. private void UpdateUI()
  94. {
  95. UpdateUIAsync();
  96. }
  97. private async Task<bool> UpdateUIAsync()
  98. {
  99. await InitInfo();
  100. UpdateRedDots();
  101. return true;
  102. }
  103. private async Task InitInfo()
  104. {
  105. curLevel = await GetCurLevel(_activityID);
  106. RoleLimitData limitData;
  107. _ui.m_curLevel.text = curLevel.ToString();
  108. // 所有关卡都通关了
  109. if (curLevel == IDList.Count)
  110. {
  111. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  112. }
  113. else
  114. {
  115. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  116. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  117. _ui.m_challengeTimes.SetVar("have", times.ToString())
  118. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  119. }
  120. InitProgress();
  121. ProgressAutoLocate();
  122. }
  123. private void InitProgress()
  124. {
  125. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  126. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  127. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  128. _ui.m_scrollPane.m_listBg.ResizeToFit();
  129. }
  130. private void ProgressAutoLocate()
  131. {
  132. _ui.m_scrollPane.target.scrollPane.posX
  133. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  134. + (curLevel > 0 ? -150 : 0);
  135. }
  136. private void RenderListItem(int index, GObject gObject)
  137. {
  138. gObject.data = index;
  139. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  140. item.m_levelNum.text = (index + 1).ToString();
  141. UI_progressBgItem.ProxyEnd();
  142. }
  143. private void RenderRewardListItem(int index, GObject gObject)
  144. {
  145. gObject.data = index;
  146. UI_reward reward = UI_reward.Proxy(gObject);
  147. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  148. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  149. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  150. reward.target.touchable = (curLevel <= index);
  151. reward.target.data = index;
  152. reward.target.onClick.Add(OnClickReward);
  153. UI_reward.ProxyEnd();
  154. }
  155. private void OnClickReward(EventContext eventContext)
  156. {
  157. GObject obj = (GObject)eventContext.sender;
  158. int id = (int)obj.data;
  159. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  160. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  161. }
  162. private void OnBtnBackClick()
  163. {
  164. Hide();
  165. }
  166. private void InitBtnRule()
  167. {
  168. if (_ui.m_btnRule.data == null)
  169. {
  170. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  171. _ui.m_btnRule.data = 300025;
  172. }
  173. }
  174. private async void OnBtnStartClick()
  175. {
  176. // 通关了所有
  177. if(curLevel == IDList.Count)
  178. {
  179. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  180. return;
  181. }
  182. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]);
  183. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  184. if (!result || !isShowing) return;
  185. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  186. }
  187. private async Task<int> GetCurLevel(int id)
  188. {
  189. var result = await MiniGameProxy.ReqGetActivityGameInfos(id);
  190. if (!result)
  191. {
  192. return -1;
  193. }
  194. int i;
  195. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  196. {
  197. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  198. {
  199. return i;
  200. }
  201. }
  202. return i;
  203. }
  204. private void UpdateTime(object param)
  205. {
  206. long curTime = ActivityDataManager.Instance.GetActivityTime(_activityID);
  207. if (curTime <= 0)
  208. {
  209. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(curTime);
  210. }
  211. }
  212. private void UpdateRedDots()
  213. {
  214. RedDotController.Instance.SetComRedDot(_ui.m_btnStart, RedDotDataManager.Instance.GetActivityFYJYRed(), "", -16, -8, false);
  215. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_RED_CHANGE, ActivityType.AfternoonLeisure);
  216. }
  217. }
  218. }