ClothingRewardItemView.cs 1.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using FairyGUI;
  5. using UI.ClothingFoster;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. public class ClothingRewardItemView : BaseWindow
  10. {
  11. private UI_ClothingRewardItemUI _ui;
  12. private int _suitId;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ClothingRewardItemUI.PACKAGE_NAME;
  26. _ui = UI_ClothingRewardItemUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_listReward.itemRenderer = ListRewardRender;
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _suitId = (int)this.viewData;
  36. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  37. _ui.m_listReward.data = cfg.renewRewardsArr;
  38. _ui.m_listReward.numItems = cfg.renewRewardsArr.Length;
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. }
  44. private void ListRewardRender(int index, GObject obj)
  45. {
  46. int[][] rewards = (int[][])obj.parent.data;
  47. ItemData itemData = ItemUtil.createItemData(rewards[index]);
  48. if (obj.data == null)
  49. {
  50. obj.data = new ItemView(obj as GComponent);
  51. }
  52. (obj.data as ItemView).SetData(itemData);
  53. (obj.data as ItemView).ShowName = true;
  54. }
  55. }
  56. }