LeagueChangeNameView.cs 5.2 KB

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  1. using System.Text.RegularExpressions;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //修改联盟名称、徽章
  9. public class LeagueChangeNameView : BaseWindow
  10. {
  11. private UI_LeagueChangeNameUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LeagueChangeNameUI.PACKAGE_NAME;
  25. _ui = UI_LeagueChangeNameUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  31. _ui.m_btnClose.onClick.Add(Hide);
  32. _ui.m_c1.onChanged.Add(UpdateView);
  33. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  34. _ui.m_listIcon.itemRenderer = RenderListItem;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. _ui.m_c1.selectedIndex = 0;
  44. _ui.m_listIcon.numItems = GlobalCfgArray.globalCfg.badgeResArr.Length;
  45. UpdateView();
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. }
  55. private void UpdateView()
  56. {
  57. _ui.m_txtName.text = "";
  58. if (_ui.m_listIcon.numItems > 0)
  59. {
  60. _ui.m_listIcon.selectedIndex = 0;
  61. _ui.m_listIcon.ScrollToView(0);
  62. }
  63. if (_ui.m_c1.selectedIndex == 0)
  64. {
  65. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][0], GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][1]);
  66. }
  67. else
  68. {
  69. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, GlobalCfgArray.globalCfg.consumeChangeNameArr[0][0], GlobalCfgArray.globalCfg.consumeChangeNameArr[0][1]);
  70. }
  71. }
  72. private void RenderListItem(int index, GObject obj)
  73. {
  74. UI_ListIconItem item = UI_ListIconItem.Proxy(obj);
  75. item.m_loaIcon.url = ResPathUtil.GetLeagueIconPath(GlobalCfgArray.globalCfg.badgeResArr[index]);
  76. UI_ListIconItem.ProxyEnd();
  77. }
  78. private void OnBtnChangeClick()
  79. {
  80. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas[RoleDataManager.roleId].Pos != LeaguePos.Owner)
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  83. return;
  84. }
  85. if (_ui.m_c1.selectedIndex == 0)//改徽章
  86. {
  87. int costId = GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][1];
  88. long needCount = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.consumeChangeBadgeArr[0][1]);
  89. if (!ItemUtil.CheckItemEnough(costId, needCount))
  90. {
  91. long has = ItemDataManager.GetItemNum(costId);
  92. ItemUtil.BuyCurrency(costId, needCount - has);
  93. return;
  94. }
  95. LeagueSproxy.ReqChangeLeagueNameOrIcon(2, GlobalCfgArray.globalCfg.badgeResArr[_ui.m_listIcon.selectedIndex]).Coroutine();
  96. }
  97. else//改联盟名称
  98. {
  99. string leagueName = _ui.m_txtName.text;
  100. if (string.IsNullOrEmpty(leagueName))
  101. {
  102. PromptController.Instance.ShowFloatTextPrompt("雅集名字不能为空");
  103. return;
  104. }
  105. if (leagueName.Length > GFGGame.GlobalConst.MaxNameLen)
  106. {
  107. PromptController.Instance.ShowFloatTextPrompt("雅集名字最多七个字");
  108. return;
  109. }
  110. if (!Regex.IsMatch(leagueName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  111. {
  112. PromptController.Instance.ShowFloatTextPrompt("雅集名字仅允许汉字、数字、下划线");
  113. return;
  114. }
  115. //判断是否和旧的名字一样
  116. if (leagueName == LeagueDataManager.Instance.LeagueData.Name)
  117. {
  118. PromptController.Instance.ShowFloatTextPrompt("雅集名字不可重名");
  119. return;
  120. }
  121. int costId = GlobalCfgArray.globalCfg.consumeChangeNameArr[0][0];
  122. int needCount = GlobalCfgArray.globalCfg.consumeChangeNameArr[0][1];
  123. if (!ItemUtil.CheckItemEnough(costId, needCount))
  124. {
  125. long has = ItemDataManager.GetItemNum(costId);
  126. ItemUtil.BuyCurrency(costId, needCount - has);
  127. return;
  128. }
  129. LeagueSproxy.ReqChangeLeagueNameOrIcon(1, leagueName).Coroutine();
  130. }
  131. }
  132. }
  133. }