LeagueChatView.cs 4.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟聊天
  9. public class LeagueChatView : BaseWindow
  10. {
  11. private UI_LeagueChatUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LeagueChatUI.PACKAGE_NAME;
  25. _ui = UI_LeagueChatUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_loaBg.onClick.Add(Hide);
  29. _ui.m_list.itemRenderer = RenderListItem;
  30. _ui.m_list.itemProvider = GetListChatItemResource;
  31. _ui.m_list.SetVirtual();
  32. _ui.m_btnSend.target.onClick.Add(OnBtnSendClick);
  33. }
  34. protected override void AddEventListener()
  35. {
  36. base.AddEventListener();
  37. EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. ChatDataManager.Instance.NewChatInfo = false;
  43. EventAgent.DispatchEvent(ConstMessage.OPEN_CHAT_MESSAGE);
  44. UpdateChatList();
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
  55. }
  56. private void UpdateChatList()
  57. {
  58. _ui.m_list.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.League).Count;
  59. _ui.m_list.scrollPane.ScrollBottom(true);
  60. }
  61. private string GetListChatItemResource(int index)
  62. {
  63. if (ChatDataManager.Instance.GetChatDatas(ChatType.League)[index].RoleInfo.roleId == RoleDataManager.roleId)
  64. return "ui://League/ListChatItemMine";
  65. else
  66. return "ui://League/ListChatItem";
  67. }
  68. private void RenderListItem(int index, GObject obj)
  69. {
  70. ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.League][index];
  71. OtherRoleInfoData roleInfo = chatData.RoleInfo;
  72. UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
  73. RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
  74. item.m_txtName.text = roleInfo.roleName;
  75. item.m_txtChatContent.text = chatData.Content;
  76. UI_ListChatItem.ProxyEnd();
  77. }
  78. private async void OnBtnSendClick()
  79. {
  80. if (_ui.m_btnSend.m_c1.selectedIndex == 1)
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("消息发送频繁");
  83. return;
  84. }
  85. if (string.IsNullOrEmpty(_ui.m_txtChat.text))
  86. {
  87. PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦");
  88. return;
  89. }
  90. bool result = await ChatSProxy.ReqSendChatMsg(ChatType.League, _ui.m_txtChat.text);
  91. if (result)
  92. {
  93. _ui.m_txtChat.text = "";
  94. UpdateChatList();
  95. int num = GlobalCfgArray.globalCfg.chatTime;
  96. _ui.m_btnSend.m_timeStr.text = num.ToString();
  97. _ui.m_btnSend.m_c1.selectedIndex = 1;
  98. Timers.inst.Add(1, 10, (param) =>
  99. {
  100. num--;
  101. _ui.m_btnSend.m_timeStr.text = num.ToString();
  102. if (num == 0)
  103. {
  104. _ui.m_btnSend.m_c1.selectedIndex = 0;
  105. }
  106. });
  107. }
  108. }
  109. }
  110. }