TimeTracingSuitRankView.cs 9.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingSuitRankView : BaseWindow
  11. {
  12. private UI_TimeTracingSuitRankUI _ui;
  13. private int SuitID;
  14. private int rankType;
  15. private int mTime;
  16. private int tTime;
  17. private int curTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingSuitRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingSuitRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_c1.onChanged.Add(OnTabChange);
  32. _ui.m_rulerBtn.onClick.Add(RuleController.ShowRuleView);
  33. _ui.m_listRank.SetVirtual();
  34. _ui.m_listRank.itemRenderer = RenderListItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. SuitID = (int)(this.viewData as object[])[0];
  40. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow()) / 1000;
  41. _ui.m_rulerBtn.data = 300031;
  42. UpdateView();
  43. if (curTime > 60)
  44. {
  45. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  46. }
  47. else
  48. {
  49. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  50. }
  51. Timers.inst.Add(1, 0, TimeUpdate);
  52. }
  53. protected override void OnHide()
  54. {
  55. Timers.inst.Remove(TimeUpdate);
  56. base.OnHide();
  57. }
  58. private void UpdateView()
  59. {
  60. rankType = 0;
  61. _ui.m_c1.selectedIndex = rankType;
  62. UpdateRank();
  63. }
  64. private void UpdateRank()
  65. {
  66. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count;
  67. if (TimeTracingDataManager.Instance.SuitRankDatasDic[rankType].Count > 0)
  68. {
  69. _ui.m_txtTips.visible = false;
  70. }
  71. else
  72. {
  73. _ui.m_txtTips.visible = true;
  74. }
  75. if (TimeTracingDataManager.Instance.mySuitRankInfo == null)
  76. {
  77. _ui.m_myRank.target.visible = false;
  78. }
  79. else if(TimeTracingDataManager.Instance.mySuitRankInfo.RankIndex == 0)
  80. {
  81. _ui.m_myRank.target.visible = true;
  82. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  83. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  84. _ui.m_myRank.m_rankText.text = "--";
  85. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  86. _ui.m_myRank.m_TimeText.text = "--";
  87. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  88. _ui.m_myRank.m_btnLook.visible = false;
  89. _ui.m_myRank.m_c1.selectedIndex = 3;
  90. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  91. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  92. }
  93. else
  94. {
  95. _ui.m_myRank.target.visible = true;
  96. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  97. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  98. //_ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  99. UpdateMyRank();
  100. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  101. _ui.m_myRank.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  102. _ui.m_myRank.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  103. _ui.m_myRank.m_btnLook.visible = false;
  104. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  105. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  106. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  107. }
  108. }
  109. private void UpdateList()
  110. {
  111. _ui.m_listRank.RefreshVirtualList();
  112. }
  113. private void RenderListItem(int index, GObject obj)
  114. {
  115. UI_TimeTracingSuitRankItem item = UI_TimeTracingSuitRankItem.Proxy(obj);
  116. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.SuitRankDatasDic[rankType][index];
  117. item.m_c1.selectedIndex = Math.Min(index, 3);
  118. if (itemdata == null)
  119. {
  120. item.m_rankText.text = "--";
  121. item.m_txtName.text = "--";
  122. item.m_teamName.text = "--";
  123. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  124. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  125. }
  126. else
  127. {
  128. item.m_txtName.text = itemdata.RoleName;
  129. item.m_rankText.text = itemdata.RankIndex.ToString();
  130. item.m_proText.text = itemdata.CompletedNum.ToString() + "/" + itemdata.TotalNum;
  131. item.m_TimeText.text = TimeTracingDataManager.Instance.ChangeTime(itemdata.TimeSecNum);
  132. item.m_teamName.text = itemdata.LeagueName;
  133. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  134. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  135. }
  136. if (item.m_comHead.data == null)
  137. {
  138. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  139. item.m_btnLook.visible = false;
  140. item.m_comHead.onClick.Add(OnBtnLookClick);
  141. }
  142. item.m_comHead.data = itemdata;
  143. UI_TimeTracingSuitRankItem.ProxyEnd();
  144. }
  145. private void OnTabChange()
  146. {
  147. if (_ui.m_c1.selectedIndex == 1)
  148. {
  149. rankType = 1;
  150. }
  151. else
  152. {
  153. rankType = 0;
  154. }
  155. UpdateRank();
  156. }
  157. private void UpdateMyRank()
  158. {
  159. SuitCollectRankProto itemdata = TimeTracingDataManager.Instance.mySuitRankInfo;
  160. if (itemdata.RankIndex <= 100)
  161. {
  162. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  163. }
  164. else if (itemdata.RankIndex > 100 && itemdata.RankIndex <= 300)
  165. {
  166. _ui.m_myRank.m_rankText.text = "前10%";
  167. }
  168. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  169. {
  170. _ui.m_myRank.m_rankText.text = "前30%";
  171. }
  172. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  173. {
  174. _ui.m_myRank.m_rankText.text = "前50%";
  175. }
  176. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  177. {
  178. _ui.m_myRank.m_rankText.text = "前80%";
  179. }
  180. else
  181. {
  182. _ui.m_myRank.m_rankText.text = "前100%";
  183. }
  184. }
  185. private async void OnBtnLookClick(EventContext context)
  186. {
  187. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  188. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  189. //if (result)
  190. //{
  191. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  192. //}
  193. }
  194. private void OnClickBtnBack()
  195. {
  196. this.Hide();
  197. }
  198. private async void TimeUpdate(object param = null)
  199. {
  200. if (curTime > 60)
  201. {
  202. mTime = curTime / 60;
  203. tTime = curTime % 60;
  204. }
  205. else
  206. {
  207. mTime = 0;
  208. tTime = curTime;
  209. }
  210. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  211. if (curTime <= 0)
  212. {
  213. //请求协议
  214. await ReqGetSuitRank();
  215. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 1000) / 1000;
  216. UpdateRank();
  217. }
  218. curTime--;
  219. }
  220. private async ETTask ReqGetSuitRank()
  221. {
  222. Timers.inst.Remove(TimeUpdate);
  223. await TimeTracingSProxy.ReqGetSuitRank(SuitID);
  224. await TimeTracingSProxy.ReqGetSuitFriendRank(SuitID);
  225. Timers.inst.Add(1,0,TimeUpdate);
  226. }
  227. }
  228. }