| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060 | using System.Collections.Generic;using System.Linq;using Assets.Game.HotUpdate.Data;using ET;using Hutool;namespace GFGGame{    public class RedDotDataManager : SingletonBase<RedDotDataManager>    {        /// <summary>        /// 公告        /// 是否有未读公告        /// </summary>        /// <returns></returns>        public bool GetNoticeRed()        {            List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;            for (int i = 0; i < noticeInfos.Count; i++)            {                if (noticeInfos[i].readStatus == false) return true;            }            List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();            for (int i = 0; i < showActivity.Count; i++)            {                if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))                {                    return true;                }            }            return false;        }        /// <summary>        /// 任务        /// 是否有任务奖励、任务宝箱奖励可领        /// </summary>        /// <returns></returns>        public bool GetTaskRed()        {            //判断活跃奖励是否有可以领取            var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);            if (hadGetRewardNum)            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))            {                return true;            }            return false;            //判断是否有通行证奖励可领取            //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();        }        //七日活动红点        public bool GetActivityDay7Red()        {            //任务奖励            var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();            for (var day = maxDay; day > 0; day--)            {                if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))                {                    return true;                }            }            //活跃奖励            var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;            foreach (var cfg in activity7DaysCfgs)            {                if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))                {                    return true;                }            }            return false;        }        /// <summary>        /// 有邮件未读或未领奖励        /// </summary>        /// <returns></returns>        public bool GetMailRed()        {            if (MailDataManager.Instance.UnreadCount > 0) return true;            return false;        }        /// <summary>        /// 套装收集奖励可领        /// </summary>        /// <returns></returns>        public bool GetFieldGuideRed()        {            List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序            for (int i = 0; i < _suitIds.Count; i++)            {                int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);                if (status == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 套装收集种类界面奖励可领        /// </summary>        /// <returns></returns>        public bool GetSuitGuideRed(int typeIndex)        {            List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序            for (int i = 0; i < _suitIds.Count; i++)            {                int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);                if (status == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 根据章节Id判断是否有奖励可领        /// </summary>        /// <returns></returns>        public bool GetChapterRed(int chapterId)        {            for (int i = 0; i < 3; i++)            {                int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);                if (state == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 好友红点        /// </summary>        /// <returns></returns>        public bool GetFriendRed()        {            return GetFriendApplyRed() || GetFriendGiftRed();        }        /// <summary>        /// 是否有好友申请        /// </summary>        /// <returns></returns>        public bool GetFriendApplyRed()        {            return FriendDataManager.Instance.ApplyDatas.Count > 0;        }        /// <summary>        /// 是否有好友可领体力        /// </summary>        /// <returns></returns>        public bool GetFriendGiftRed()        {            if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;            List<long> friendInfos = FriendDataManager.Instance.FriendDatas;            for (int i = 0; i < friendInfos.Count; i++)            {                FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);                if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 商城-礼包红点        /// </summary>        /// <returns></returns>        public bool GetRechargeGiftFreeRed()        {            // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();            // for (int i = 0; i < _giftCfgs.Count; i++)            // {            //     GiftBagCfg cfg = _giftCfgs[i];            //     bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);            //     int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);            //     bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;            //     if (isUnLock && canBuy && cfg.price == 0) return true;            // }            return false;        }        /// <summary>        /// 田野调查红点        /// </summary>        /// <returns></returns>        public bool GetFieldRed()        {            List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();            for (int i = 0; i < _cfgs.Count; i++)            {                int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);                if (state == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 工作室红点        /// </summary>        /// <returns></returns>        public bool GetStudioFilingRed(bool checkCurChapter = true)        {            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);            for (int i = 0; i < studioCfgs.Count; i++)            {                if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;                if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;            }            return false;        }        /// <summary>        /// 寻奇访胜        /// </summary>        /// <returns></returns>        public bool GetTravelRed()        {            if (TravelDataManager.Instance.TravelData == null) return false;            return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;        }        /// <summary>        /// 千山万水-图鉴红点        /// </summary>        /// <returns></returns>        public bool GetTravelGuideRed()        {            if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||                TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;            for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)            {                if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 千山万水-图鉴区域红点        /// </summary>        /// <param name="areaId"></param>        /// <returns></returns>        public bool GetTravelGuideAreaRed(int areaId)        {            if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||                TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;            return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;        }        /// <summary>        /// 头像-获得新头像红点        /// </summary>        /// <returns></returns>        public bool GetHeadRed()        {            return RoleInfoManager.Instance.newHeadDatas.Count > 0;        }        /// <summary>        /// 头像-获得新头像框红点        /// </summary>        /// <returns></returns>        public bool GetHeadBorderRed()        {            return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;        }        /// <summary>        /// 词牌        /// </summary>        /// <returns></returns>        public bool GetCardRed()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;            List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);            for (int i = 0; i < cardDatas.Count; i++)            {                if (GetCardRed(cardDatas[i].id)) return true;            }            return false;        }        /// <summary>        /// 词牌        /// </summary>        /// <returns></returns>        public bool GetCardRed(int cardId)        {            // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||            return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;        }        /// <summary>        /// 词牌-升级红点        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardUpLvRed(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;            if (cardData.lv >= maxLv) return false;            if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;            int curExp = cardData.exp;            int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;            int cardUpLvGoldsNeed = 0;            int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;            for (int i = 0; i < materials.Length; i++)            {                int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];                for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)                {                    cardUpLvGoldsNeed += cardUpLvGolds[1];                    curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;                    if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;                }            }            return false;        }        /// <summary>        /// 词牌-升星红点        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardUpStarRed(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);            if (cardData.star >= starCfgs.Count) return false;            CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);            if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;            if (cardData.lv < starCfg.needLv) return false;            if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;            return true;        }        /// <summary>        /// 词牌-词牌技能升级        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardSkillsRed(int cardId)        {            List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);            for (int i = 0; i < skillCfgs.Count; i++)            {                if (GetCardSkillRed(skillCfgs[i].skillId)) return true;            }            return false;        }        /// <summary>        /// 词牌-词牌技能升级        /// </summary>        /// <param name="skillId"></param>        /// <returns></returns>        public bool GetCardSkillRed(int skillId)        {            PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);            int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);            PassivitySkillLvlCfg skillLvlCfg =                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);            PassivitySkillLvlCfg nextSkillLvlCfg =                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);            if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;            long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);            int itemNeed = skillLvlCfg.materiarsArr[0][1];            long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);            int costNeed = skillLvlCfg.costNum;            return itemHas >= itemNeed && costHas >= costNeed;        }        //词牌-词牌升星奖励状态        public bool GetCardStarReward(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);            for (int i = 0; i < cardStarCfgs.Count; i++)            {                if (cardStarCfgs[i].rewardsArr.Length > 0 &&                    cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&                    cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 服装养护红点        /// </summary>        /// <returns></returns>        public bool GetClothingFosterRed()        {            List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);            for (int i = 0; i < _suitIds.Count; i++)            {                if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;            }            return false;        }        /// <summary>        /// 服装养护红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingFosterRed(int suitId)        {            int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;            List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);            if (index >= fosterCfgs.Count)            {                return false;            }            if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;            SuitFosterCfg fosterCfg = fosterCfgs[index];            if (fosterCfg.materialsArr.Length == 0) return false;            CardData cardData = new CardData();            List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);            for (int i = 0; i < itemCfgs.Count; i++)            {                if (itemCfgs[i].itemType == ConstItemType.CARD)                {                    cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);                    break;                }            }                       if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {                return false;            }             long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);            int itemNeed = fosterCfg.materialsArr[0][1];            long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);            int costNeed = fosterCfg.costNum;            return itemHas >= itemNeed && costHas >= costNeed;        }        /// <summary>        /// 服装换新红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingRenewRed(int suitId)        {            SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);            if (suitFosterData.makeNewState > 0) return false;            List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);            if (suitFosterData.maintainStep >= fosterCfgs.Count            && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum            && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])            {                return true;            }            return false;        }        /// <summary>        /// 服装合成红点        /// </summary>        /// <returns></returns>        public bool GetClothingSyntheticRed()        {            return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);        }        /// <summary>        /// 服装合成页签红点        /// </summary>        /// <param name="tab"></param>        /// <returns></returns>        public bool GetClothingSyntheticTabRed(int tab)        {            List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);            for (int i = 0; i < suitCfgs.Count; i++)            {                if (GetClothingSyntheticBonusRed(suitCfgs[i].id)) return true;                bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);                if (!isLevelPass) continue;                if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;            }            return false;        }        /// <summary>        /// 服装合成红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingSyntheticRed(int suitId)        {            int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg == null) return false;            for (int i = 0; i < suitCfg.partsArr.Length; i++)            {                if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;            }            return false;        }        /// <summary>        /// 服装合成奖励红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingSyntheticBonusRed(int suitId)        {            bool isLock = false;            int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg.syntheticStoryLevelId > 0)            {                bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);                if (!isLevelPass)                {                    isLock = true;                }            }            if (suitCfg.syntheticPreSuitId > 0)            {                bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);                if (!hasPreSuit)                {                    isLock = true;                }            }            return status == ConstBonusStatus.CAN_GET && !isLock;        }        /// <summary>        /// 合成-服装部件红点        /// </summary>        /// <param name="itemId"></param>        /// <param name="showTips"></param>        /// <returns></returns>        public bool CheckCanSynthetic(int itemId)        {            //合成材料判断            if (ItemDataManager.GetItemNum(itemId) > 0) return false;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)            {                return false;            }            List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);            for (int i = 0; i < materiarsOfSelectedItem.Count; i++)            {                ItemData itemData = materiarsOfSelectedItem[i];                long numSynthetic = ItemDataManager.GetItemNum(itemData.id);                if (numSynthetic < itemData.num)                {                    return false;                }            }            return true;        }        /// <summary>        /// 商城        /// </summary>        /// <returns></returns>        public bool GetShopRed()        {            return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed();        }        //商店-充值-会员中心        public bool GetChargeAddUpRewardRed()        {            VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;            for (int i = 1; i < vipCfgs.Length; i++)            {                bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),                    vipCfgs[i].id);                if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;            }            return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&                   RoleDataManager.vipLv > 0;        }        //商店-礼包-活动礼包        public bool GetGiftBagRewardRed()        {            List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);            shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);            for (int i = 0; i < shopCfgs.Count; i++)            {                if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;            }            return false;        }        //商店-礼包-返利商城        public bool GetGiftBagRebateRed()        {            List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);            foreach (var info in shopCfgs) {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);                if (weekGiftBoxState)                    return true;            }            return false;        }        /// <summary>        /// 商城-月卡-红包卡        /// </summary>        /// <returns></returns>        public bool GetGoldCardRewardRed()        {            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;        }        /// <summary>        /// 商城-月卡-福气卡        /// </summary>        /// <returns></returns>        public bool GetBlackCardRewardRed()        {            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;        }        /// <summary>        /// 商城-月卡-福气卡-单品奖励        /// </summary>        /// <returns></returns>        public bool GetBlackCardClothingRed()        {            int _year = TimeUtil.GetCurYear();            int _month = TimeUtil.GetCurMonth();            MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);        }        /// <summary>        /// 商城-月卡-锦罗织造        /// </summary>        /// <returns></returns>        public bool GetStoreBrocadeWeavRewardRed()        {            return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)                || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();        }        /// <summary>        /// 联盟        /// </summary>        /// <returns></returns>        public bool GetLeagueRed()        {            return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();        }        /// <summary>        /// 联盟-成员申请        /// </summary>        /// <returns></returns>        public bool GetLeagueMemberJoinRed()        {            LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);            int myPos = LeagueDataManager.Instance.GetMyPos();            return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;        }        /// <summary>        /// 联盟-雅集福利        /// </summary>        /// <returns></returns>        public bool GetLeagueGiftBoxRed()        {            if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;            List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();            for (int i = 0; i < _getDatas.Count; i++)            {                if (!_getDatas[i].IsGet) return true;            }            return false;        }        /// <summary>        /// 联盟-雅集祈福        /// </summary>        /// <returns></returns>        public bool GetLeaguePrayRed()        {            return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;        }        /// <summary>        /// 联盟-茶话会        /// </summary>        /// <returns></returns>        public bool GetLeagueTeaPartyRed()        {            return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();        }        /// <summary>        /// 限时抽奖活动奖励        /// </summary>        /// <returns></returns>        public bool GetActLuckyBoxRewardRed(int _typeId)        {            int _activityId = ActivityDataManager.Instance.actLuckyBoxId;            var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;            var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;            if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)            {                _activityId = ActivityDataManager.Instance.actLimitTsyId;                _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;                _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;            }            else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)            {                _activityId = ActivityDataManager.Instance.actLimitStlycId;                _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;                _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;            }            if (_activityId <= 0) return false;            List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);            for (int i = 0; i < _bonueCfgs.Count; i++)            {                int key = _bonueCfgs[i].num;                int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;                bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;                if (canGet) return true;            }            return false;        }        /// <summary>        /// 限时抽奖活动任务奖励        /// </summary>        /// <returns></returns>        public bool GetActLuckyBoxTaskdRed()        {            if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;            List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);            for (int i = 0; i < _bonueCfgs.Count; i++)            {                int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);                if (state == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 开服活动(神都宸游)        /// </summary>        /// <returns></returns>        public bool GetOpenServerRed()        {           if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed())                return true;            return false;        }        /// <summary>        /// 摘星-每日特惠        /// </summary>        /// <returns></returns>        public bool GetMeiRiTeHuiRed()        {            var activityInfoByTypeList =                ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);            var list = activityInfoByTypeList                .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();            if (list.Count == 0)            {                return false;            }            bool isSoldOut = true;            foreach (var activityInfo in list)            {                ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);                var paramsArr = activityOpenCfg.paramsArr;                foreach (var shopCfgId in paramsArr)                {                    var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);                    var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);                    //只要有一个商品还能购买,就不是售罄                    if (remainBuyNum > 0)                    {                        isSoldOut = false;                        break;                    }                }            }            if (isSoldOut)            {                return false;            }            return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;        }        /// <summary>        /// 开服活动-剧情        /// </summary>        /// <returns></returns>        public bool GetOpenServerStoryRed()        {            var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);            var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);            Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();            for (int i = 0; i < 4; i++) {                ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);                var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);                storyLevelCfgs.Add(i, storyLevelCfg);                if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))                {                    return true;                }            }            return false;        }        /// <summary>        /// 背包中存在礼包就一直给主界面 背包 红点        /// </summary>        /// <returns></returns>        public bool GetMainBagGiftRed()        {            return ItemDataManager.BagIsExistGiftBag();        }        // /// <summary>        // /// 背包内 是礼包物品就一直给红点        // /// </summary>        // /// <returns></returns>        // public bool GetBagGiftRed(int itemId)        // {        //     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);        //     if (itemCfg.itemType == ConstItemType.USEABLE)        //     {        //         if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||        //             itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)        //         {        //             return true;        //         }        //     }        //        //     return false;        // }        /// <summary>        /// 福利大厅        /// </summary>        /// <returns></returns>        public bool GetDailyWelfareRed()        {            return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);        }        /// <summary>        ///福利大厅-限时累充可领奖励红点        /// </summary>        /// <returns></returns>        public bool GetLimiteChargeRewardRed()        {            List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);            for (int i = 0; i < _limitChargeInfo.Count; i++)            {                if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;            }            return false;        }        public bool GetLimiteChargeRewardRed(int activityId)        {            ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);            if (_activityInfo == null) return false;            List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);            for (int i = 0; i < _rechargeCfgs.Count; i++)            {                if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)                {                    return true;                }            }            return false;        }        /// <summary>        /// 福利大厅-七天登录        /// </summary>        /// <returns></returns>        public bool GetSevenDayLoginRed()        {            return ActivityDataManager.Instance.CanGetSevenDayBonus();        }        /// <summary>        /// 福利大厅-每日签到        /// </summary>        /// <returns></returns>        public bool DailySignRed()        {            int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));            List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());            for (int i = 0; i < signCfgs.Count; i++)            {                bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);                if (_signCount >= signCfgs[i].day && !isGot) return true;            }            return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());        }        /// <summary>        /// 每日签到-是否签到        /// </summary>        /// <returns></returns>        public bool DailySignGot()        {           return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());        }        /// <summary>        /// 福利大厅-每日补给        /// </summary>        /// <returns></returns>        public bool DailySupplyRed()        {            for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)            {                DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];                if (DailySupplyRed(supplyCfg)) return true;            }            return false;        }        /// <summary>        /// 福利大厅-每日补给        /// </summary>        /// <returns></returns>        public bool DailySupplyRed(DailySupplyCfg supplyCfg)        {            long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));            long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));            bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);            long curTime = TimeHelper.ServerNow();            if (!isGet && curTime > openTime && curTime < endTime)            {                return true;            }            return false;        }        /// <summary>        /// 常驻礼包是否有需要领取的金币        /// </summary>        /// <returns></returns>        public bool GetGoldRed()        {            var shopCfgList = ShopCfgArray.Instance                .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)                .OrderBy(a => a.refreshType).ToList();            foreach (var shopCfg in shopCfgList)            {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);                if (weekGiftBoxState)                {                    return true;                }            }            return false;        }        /// <summary>        /// 常驻礼包是否有需要领取的体力        /// </summary>        /// <returns></returns>        public bool GetPowerRed()        {            var shopCfgList = ShopCfgArray.Instance                .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)                .OrderBy(a => a.refreshType).ToList();            foreach (var shopCfg in shopCfgList)            {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);                if (weekGiftBoxState)                {                    return true;                }            }            return false;        }        public bool GetActivityWanShiLiRed()        {            return ActivityWanShiLiDataManager.Instance.CanGetReward();        }        /// <summary>        /// 摘星免费抽奖        /// </summary>        /// <returns></returns>        public bool GetLuckyBoxFreeTimes()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))                return false;            long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);            if (freeTime > 0)            {                if (freeTime - TimeHelper.ServerNow() < 0)                    return true;            }            freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);            if (freeTime > 0)            {                if (freeTime - TimeHelper.ServerNow() < 0)                    return true;            }            return false;        }    }}
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