FriendView.cs 13 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using UI.CommonGame;
  5. using System.Collections;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class FriendView : BaseView
  10. {
  11. private UI_FriendUI _ui;
  12. private GameObject _sceneObject;
  13. private DressUpObj _dressUpObj;
  14. private long _friendRoleId;
  15. public override void Dispose()
  16. {
  17. if (_sceneObject != null)
  18. {
  19. PrefabManager.Instance.Restore(_sceneObject);
  20. _sceneObject = null;
  21. }
  22. _dressUpObj = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void Init()
  31. {
  32. base.Init();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_FriendUI.PACKAGE_NAME;
  38. _ui = UI_FriendUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. isReturnView = true;
  42. _dressUpObj = new DressUpObj();
  43. _ui.m_list.SetVirtual();
  44. _ui.m_list.itemRenderer = RenderListItem;
  45. _ui.m_list.onClickItem.Add(OnListItemClick);
  46. _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);
  47. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  48. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  49. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  50. _ui.m_btnBack.onClick.Add(GoBackFrom);
  51. }
  52. protected override void AddEventListener()
  53. {
  54. base.AddEventListener();
  55. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  56. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  57. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  58. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. if (backRefresh)
  64. {
  65. _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;
  66. }
  67. if (_sceneObject == null)
  68. {
  69. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  70. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFriend"));
  71. _dressUpObj.setSceneObj(_sceneObject, false,true,null,true, DressUpAction);
  72. _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);
  73. }
  74. FriendDataManager.Instance.UpdateFriendList(true);
  75. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  76. if (_ui.m_list.numItems > 0)
  77. {
  78. if (_friendRoleId > 0)
  79. {
  80. for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)
  81. {
  82. if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])
  83. {
  84. _ui.m_list.selectedIndex = i;
  85. _ui.m_list.ScrollToView(i);
  86. ReqFriendDetailInfo(i);
  87. }
  88. }
  89. }
  90. else
  91. {
  92. _ui.m_list.selectedIndex = 0;
  93. ReqFriendDetailInfo(0);
  94. }
  95. }
  96. else
  97. {
  98. ReqFriendDetailInfo(-1);
  99. }
  100. RefreshView();
  101. UpdateRedDot();
  102. }
  103. protected override void OnHide()
  104. {
  105. base.OnHide();
  106. if (_sceneObject != null)
  107. {
  108. PrefabManager.Instance.Restore(_sceneObject);
  109. _sceneObject = null;
  110. }
  111. _ui.m_list.numItems = 0;
  112. }
  113. private void GoBackFrom()
  114. {
  115. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  116. }
  117. protected override void RemoveEventListener()
  118. {
  119. base.RemoveEventListener();
  120. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  121. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  122. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  123. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  124. }
  125. private void RefreshView()
  126. {
  127. _ui.m_list.RefreshVirtualList();
  128. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  129. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  130. _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();
  131. _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();
  132. }
  133. private void RenderListItem(int index, GObject obj)
  134. {
  135. long roleId = FriendDataManager.Instance.FriendDatas[index];
  136. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);
  137. UI_ListItem item = UI_ListItem.Proxy(obj);
  138. if(friendInfo.roleInfo.offlineTimeSec > 0)
  139. {
  140. item.m_txtTime.visible = true;
  141. item.m_txtTime.text = UpdateFriendOfflineTime(friendInfo.roleInfo.offlineTimeSec);
  142. }
  143. else
  144. {
  145. item.m_txtTime.visible = false;
  146. }
  147. RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId, friendInfo.roleInfo.headBorderId);
  148. item.m_txtName.text = friendInfo.roleInfo.roleName;
  149. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  150. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  151. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  152. if (item.m_btnSend.data == null)
  153. {
  154. item.m_btnSend.onClick.Add(OnClickBtnSend);
  155. }
  156. item.m_btnSend.data = roleId;
  157. item.target.data = index;
  158. UI_ListItem.ProxyEnd();
  159. }
  160. private void OnClickBtnSend(EventContext context)
  161. {
  162. GObject item = context.sender as GObject;
  163. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);
  164. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  165. {
  166. // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  167. // {
  168. // PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  169. // return;
  170. // }
  171. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  172. }
  173. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  174. {
  175. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  176. }
  177. }
  178. private void OnListItemClick(EventContext context)
  179. {
  180. GObject item = context.data as GObject;
  181. int index = (int)item.data;
  182. ReqFriendDetailInfo(index);
  183. }
  184. private void OnBtnSendAllClick()
  185. {
  186. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)
  187. {
  188. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  189. }
  190. else
  191. {
  192. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  193. }
  194. }
  195. private void OnBtnDeleteClick()
  196. {
  197. if (_ui.m_list.numItems == 0)
  198. {
  199. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  200. return;
  201. }
  202. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  203. {
  204. int index = _ui.m_list.selectedIndex;
  205. long roleId = FriendDataManager.Instance.FriendDatas[index];
  206. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  207. });
  208. }
  209. private void RefreshRemoveFriend()
  210. {
  211. int index = _ui.m_list.selectedIndex;
  212. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  213. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  214. {
  215. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  216. {
  217. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  218. }
  219. _ui.m_list.selectedIndex = index;
  220. }
  221. else
  222. {
  223. index = -1;//无好友
  224. }
  225. ReqFriendDetailInfo(index);
  226. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  227. }
  228. private void RefreshAddFriend()
  229. {
  230. int selectedIndex = 0;
  231. if (_ui.m_list.numItems > 0)
  232. {
  233. if (_ui.m_list.selectedIndex < 0) return;
  234. _ui.m_list.ScrollToView(_ui.m_list.selectedIndex);
  235. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  236. if (childIndex < 0) return;
  237. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  238. long roleId = (long)item.data;
  239. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);
  240. }
  241. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  242. _ui.m_list.selectedIndex = selectedIndex;
  243. ReqFriendDetailInfo(selectedIndex);
  244. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  245. }
  246. private async void ReqFriendDetailInfo(int index)
  247. {
  248. if (index >= 0)
  249. {
  250. _friendRoleId = FriendDataManager.Instance.FriendDatas[index];
  251. OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);
  252. if (isShowing && roleInfoDetail != null)
  253. {
  254. UpdateScene(roleInfoDetail.customSuitData);
  255. }
  256. }
  257. else
  258. {
  259. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  260. UpdateScene(customSuit);
  261. }
  262. }
  263. private void UpdateScene(CustomSuitData suitSavedData)
  264. {
  265. Transform transform = _sceneObject.transform.Find("Role");
  266. transform.localScale = Vector3.zero;
  267. if (suitSavedData != null)
  268. {
  269. _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  270. }
  271. else
  272. {
  273. _dressUpObj.PutOnDefaultDressUpData();
  274. }
  275. //transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  276. }
  277. private void DressUpAction()
  278. {
  279. Transform transform = _sceneObject.transform.Find("Role");
  280. transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  281. transform.localScale = Vector3.one;
  282. }
  283. private void OnBtnInfoClick()
  284. {
  285. if (_friendRoleId == 0)
  286. {
  287. ViewManager.Show<RoleInfoView>(null,false,false);
  288. }
  289. else
  290. {
  291. FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);
  292. ViewManager.Show<OtherRoleInfoView>(new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo },false,false);
  293. }
  294. }
  295. private void OnBtnAddClick()
  296. {
  297. ViewManager.Show<FriendAddView>();
  298. }
  299. private void UpdateRedDot()
  300. {
  301. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  302. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  303. // RefreshView();
  304. }
  305. private string UpdateFriendOfflineTime(long timeMsec)
  306. {
  307. string timeStr = TimeUtil.FormattingTimeTo_DD_HH_mm(TimeHelper.ClientNow() - timeMsec);
  308. string[] timeTipArr = { "天", "小时", "分钟"};
  309. string[] timeArr = timeStr.Split(':');
  310. for(int i = 0; i < timeArr.Length; i++)
  311. {
  312. int num = int.Parse(timeArr[i]);
  313. if (i == 0 && num > 30)
  314. {
  315. return "超过30天";
  316. }
  317. else if (num > 0)
  318. {
  319. return num + timeTipArr[i] + "前";
  320. }
  321. }
  322. return "1分钟前";
  323. }
  324. }
  325. }